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Returning 35 results for 'con with radius'.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
)
DEX
14(+2)
CON
10(+0)
INT
2(−4)
WIS
6(−2)
CHA
1(−5)
Condition Immunities blinded, charmed, frightened, paralyzed
Senses blindsight 30 ft. (blind beyond this radius
30 ft., swim 30 ft.
STR
19(+4)
DEX
10(+0)
CON
16(+3)
INT
2(−4)
WIS
6(−2)
CHA
1(−5)
Damage Immunities poison
Condition Immunities blinded, charmed
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
8 (-1)
CHA
3 (-4)
Condition Immunities blinded
, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages understands Common but can’t speak
Challenge 1/4 (50 XP)
Actions
Claws. Melee Weapon Attack: +3
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
evil
Armor Class 19
Hit Points 22 (9d4)
Speed 0 ft., fly 50 ft. (hover)
STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0
-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.
Actions
Shock. Melee Spell Attack: +4 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Rat Cranium Rat
Tiny Aberration, Unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR
2 (-4)
DEX
14 (+2)
CON
10 (+0)
INT
4 (-3)
WIS
11
.
Bonus Actions
Illumination. The cranium rat sheds dim light from its exposed brain in a 5-foot radius or extinguishes the light.
A single cranium rat uses its natural telepathy to communicate hunger
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the illithids can always make more if they so desire. Cranium Rat
Tiny beast, lawful evil
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR
2(−4)
DEX
14(+2)
CON
10(+0
cranium rat can shed dim light from its brain in a 5-foot radius or extinguish the light.
Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
and the accumulated memories of its constituents.
Cranium Rat Squeaker Tiny Aberration, Unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR
2 (−4)
DEX
14 (+2)
CON
10 (+0
, reach 5 ft., one target. Hit: 1 piercing damage.
Bonus Actions
Illumination. The cranium rat sheds dim light from its exposed brain in a 5-foot radius or extinguishes the light.
Christopher
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, highly protective owners. Sunfly Tiny Celestial, Typically Chaotic Good
Armor Class 13
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
4 (−3)
DEX
17 (+3)
CON
10 (+0)
INT
4 (−3
location:
Upper Plane. The target sheds bright light in a 5-foot radius until the end of its next turn.
Neutral Plane. If the target is concentrating on a spell or similar effect, it makes the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Class 13 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 30 ft.
STR
8 (−1)
DEX
10 (+0)
CON
12 (+1)
INT
1 (−5)
WIS
7 (−2)
CHA
3 (−4)
Senses
blindsight 30 ft., passive Perception 8
Languages —
Challenge 0 (10 XP)
Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
)
DEX
15 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws Dex +4, Con +6, Wis +3, Cha +2
Skills Perception +5, Stealth +4
Damage
-radius sphere centered on that point. Each creature in the sphere must make a DC 14 Constitution saving throw, taking 22 (4d10) radiant damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
13 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 20 ft.
STR
6 (−2)
DEX
13 (+1)
CON
12 (+1)
INT
4 (−3)
WIS
8 (−1)
CHA
3 (−4)
Skills Stealth +3
Damage Vulnerabilities fire
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages understands Common but doesn’t speak
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Neronvain Neronvain
Medium humanoid (elf), neutral evil
Armor Class 17 (Charisma bonus)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
8 (–1)
DEX
17 (+3)
CON
15 (+2
)
INT
16 (+3)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws Con +5, Wis +4
Skills Arcana +6, Perception +4
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Save
Str 8 −1 −1
Dex 10 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 1 −5 −5
Wis 7 −2 −2
Cha 3 −4 −4
Resistances Fire
Senses Blindsight
30 ft.; Passive Perception 8
Languages None
CR 0 (XP 10; PB +2)
Traits
Illumination. The beetle sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Fire damage.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
15 (+2)
CON
20 (+5)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Dex +6, Con +9, Wis +6, Cha +5
Skills Perception +10, Stealth +6
Damage Immunities
-radius sphere centered on that point. Each creature in the sphere must make a DC 17 Constitution saving throw, taking 44 (8d10) radiant damage on a failed save, or half as much damage on a successful one.
Solar Dragon Eggs
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Neronvain Neronvain
Medium humanoid (elf), neutral evil
Armor Class 17 (Charisma bonus)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
8 (–1)
DEX
17 (+3)
CON
15 (+2
)
INT
16 (+3)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws Con +5, Wis +4
Skills Arcana +6, Perception +4
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
15 (+2)
CON
22 (+6)
INT
15 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws Dex +7, Con +11, Wis +8, Cha +7
Skills Perception +13, Stealth +7
Damage Immunities
to a point the dragon can see within 180 feet of itself, then blossoms into a 30-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 19 Constitution saving throw
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
)
DEX
15 (+2)
CON
26 (+8)
INT
17 (+3)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws Dex +9, Con +15, Wis +11, Cha +10
Skills Perception +18, Stealth +9
energy that travels to a point the dragon can see within 240 feet of itself, then blossoms into a 40-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 23 Constitution
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their demises. Star Angler Large Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 0 ft., fly 40 ft.
STR
21 (+5)
DEX
15 (+2)
CON
17 (+3)
INT
3 (−4)
WIS
14 (+2)
CHA
6 (−2)
Skills Perception +5, Stealth +8
Senses blindsight 120 ft. (can’t see beyond this radius), passive Perception 15
Languages —
Challenge 8 (3,900 XP
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
)
CON
15 (+2)
INT
6 (−2)
WIS
10 (+0)
CHA
4 (−3)
Skills Acrobatics +5, Perception +4
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 14
forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
STR
23 (+6)
DEX
10 (+0)
CON
17 (+3)
INT
6 (−2)
WIS
12 (+1)
CHA
5 (−3)
Damage Immunities fire, poison
Condition Immunities blinded, charmed, exhaustion, frightened
, paralyzed, petrified, poisoned, unconscious
Senses blindsight 60 ft. (can’t see beyond this radius), passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Siege Monster
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
undead, neutral evil
Armor Class 13
Hit Points 40 (9d4 + 18)
Speed 0 ft., fly 40 ft.
STR
1 (−5)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0
, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 4 (1,100 XP)
Illumination. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(+2)
DEX
8 (−1)
CON
14 (+2)
INT
5 (−3)
WIS
10 (+0)
CHA
3 (−4)
Skills Stealth +1
Condition Immunities blinded, deafened
Senses blindsight 60 ft
. (blind beyond this radius), passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
False Appearance. While the blight remains motionless, it is indistinguishable from a tangle of vines
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Awakened Plants Awakened Shrub Small Plant, Neutral
AC 9 Initiative −1 (9)
HP 10 (3d6)
Speed 20 ft.
Ability Score Mod Save
Str 3 −4 −4
Dex 8 −1 −1
Con 11 +0 +0
)
Speed 20 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 15 +2 +2
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 7 −2 −2
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
14 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws Str +8, Con +7, Wis +4
Skills Athletics +8, Intimidation +7, Perception +4
Senses
damage.
Thunder Bomb. The giff lights a grapefruit-sized bomb and throws it at a point up to 60 feet away, where it explodes. Each creature within a 10-foot-radius sphere centered on that point must make
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
turn their enemies to ash. Doomguard Rot Blade Small or Medium Humanoid, Any Alignment
Armor Class 18 (plate armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws Str +7, Con +6
Skills Perception +3
Damage Resistances necrotic
Senses passive Perception 13
Languages Common plus two
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
)
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
14(+2)
DEX
15(+2)
CON
16(+3)
INT
18(+4)
WIS
9(−1)
CHA
12(+1)
Saving Throws Dex +4, Con +5
Skills Arcana +6
Armor Class 13 (16 with mage armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
13(+1)
DEX
16(+3)
CON
15(+2)
INT
18(+4)
WIS
11(+0)
CHA
14(+2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
1 (–5)
WIS
10 (+0)
CHA
1 (–5)
Condition Immunities blinded, deafened, frightened
Senses blindsight 60 ft. (blind beyond this
radius); passive Perception 10
Languages —
Challenge 1/2 (100 XP)
Adhesive Blossoms. The thorn slinger adheres to anything that touches it. A Medium or smaller creature adhered to the thorn
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
substances such as bone, wood, or metal. Ochre Jelly
Large ooze, unaligned
Armor Class 8
Hit Points 45 (6d10 + 12)
Speed 10 ft., climb 10 ft.
STR
15 (+2)
DEX
6 (-2)
CON
14
, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages —
Challenge 2 (450 XP)
Amorphous. The jelly can move through a space as narrow as 1 inch wide
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Class 16 (natural armor)
Hit Points 82 (11d10 + 22)
Speed 30 ft., burrow 30 ft.
STR
22 (+6)
DEX
13 (+1)
CON
15 (+2)
INT
3 (−4)
WIS
10 (+0)
CHA
1 (−5)
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, frightened, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
., swim 50 ft.
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
2 (−4)
WIS
6 (−2)
CHA
1 (−5)
Condition Immunities blinded, charmed, frightened
, paralyzed
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 8
Languages —
Challenge 1 Proficiency Bonus +2
Hold Breath. While out of water, the octopus can hold its breath for
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
decisive fury. Champion of Madarua Medium Humanoid, Typically Chaotic Good
Armor Class 13 (hide armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
) piercing damage if used with two hands.
Bonus Actions
Aura of Fury (1/Day). The champion summons an aura of ghostly animals that fills a 10-foot-radius sphere centered on itself. While this aura is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (−5)
WIS
3 (−4)
CHA
1 (−5)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed
, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages —
Challenge 1 (200 XP)
Antimagic Susceptibility
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
elemental, neutral evil
Armor Class 12
Hit Points 22 (5d6 + 5)
Speed 30 ft., fly 30 ft.
STR
6 (−2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
1/4 (50 XP)
Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Myconid Sprout Myconid Sprout
Small plant, lawful neutral
Armor Class 10
Hit Points 7 (2d6)
Speed 10 ft.
STR
8 (−1)
DEX
10 (+0)
CON
10 (+0)
INT
8 (−1
direct sunlight.
Actions
Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) bludgeoning damage plus 2 (1d4) poison damage.
Rapport Spores (3/Day). A 10-foot radius
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Large ooze, unaligned
Armor Class 8
Hit Points 45 (6d10 + 12)
Speed 10 ft., climb 10 ft.
STR
15 (+2)
DEX
6 (−2)
CON
14 (+2)
INT
2 (−4)
WIS
6 (−2
this radius), passive Perception 8
Languages —
Challenge 2 (450 XP)
Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.
Spider Climb. The jelly can climb
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Giff Shipmate Giff Shipmate
Medium Humanoid, Any Alignment
Armor Class 12
Hit Points 75 (10d8 + 30)
Speed 30 ft., swim 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3
Grenade. The giff throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 17 (5d6) force damage on






