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Returning 35 results for 'concerned words runes'.
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Monsters
Vecna: Eve of Ruin
Ear of the Chosen. Whenever a creature on the same plane of existence as Alustriel speaks Alustrielâs name, Alustriel hears her name and the next nine words the speaker utters.
Legendary
the cosmos is quiet yet steady.
History
Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the
Backgrounds
Sword Coast Adventurer's Guide
shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you arenât a dwarf
as a clan crafter. (For instance, consider the words âguildâ and âclanâ to be interchangeable.)
Your bond is almost certainly related to the master or the clan that taught
Backgrounds
Sword Coast Adventurer's Guide
family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to
insatiable desire for carnal pleasures.
5
In fact, the world does revolve around me.
6
By my words and actions, I often bring shame to my family.
Backgrounds
Guildmastersâ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
exactly what I mean, no matter how many words it takes to communicate the particular nuance I am attempting to convey.
7
Iâm very literal and donât appreciate metaphor or sarcasm
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, so I can prevent it from happening to societies of the present. 5 Life may be a whirlwind of chaos, but whenever I create my runes, I feel at peace. 6 My brain struggles to process words written in ink, but the feeling of carved runes makes my mind sing.
mystic shapes of our runes.
âDiancastra
Youâve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stalagmites have been sawed off, and a lintel stone rests atop them. Chiseled into the lintel stone are the words âDON THE CRYSTAL CROWNâ in Dwarvish. The rules of this gate are as follows: The gate
âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 18b on level 8, in the closest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall above the arch are the following words in Draconic: âOnly a dragon can unlock this gate.â
Fountains. Alcoves to the west and east contain stone fountains, each carved to look like a perched
Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 30a on level 15, in the closest unoccupied space next to the similar gate located there.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Lastly, he or she explains that the side path to the Shrine of the Tender Oath is subtly marked with a pair of Dethek runes, the first letter of the dwarven words for âTenderâ and âOath.â The trip to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might also get involved. Unfortunately for the adventurers, the dragons are not necessarily any more concerned for their well-being than the Lords of Dust are, and the characters might have to consort
different ways that the demons and the dragons could be interpreting those words. Ultimately, the adventurers might be in the position of having to choose between an outcome that is bad for them but good
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
muck. Chiseled into the lintel stone across the top are the words âDON THE CRYSTAL CROWNâ in Dwarvish. This gateâs rules are as follows: The gate opens for 1 minute if a creature wears King Melairâs
through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 11a on level 11, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic mouth speaks the following words in Common before disappearing: âWelcome to the Obstacle Course! Place all weapons and magic items in the carts for safekeeping. You wonât need them. Hurry! Time
trap, an elder rune (see âElder Runesâ) appears in the air between the two southern statues a split second after the creature disappears, and at the same moment a booming voice shouts, âTeleported
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carved with vines that twist through eleven actual humanoid skulls mounted to the frame. Carved into the bottom of the frame are the following words in Celestial: âThe dead know the secret.â The
or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
speaks the words âWay out!â while pointing at the mirror, the gate opens for 1 minute. Characters must be 11th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first
creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 14d on level 10, in the closest unoccupied space next to the identical
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
all the way to Luskan to the north. Among the handwritten marginalia on one map are the words âDran Ent. secret HQ in Luskan? Threat?â with a circle around that city. One parchment is the franchise
, and both wear ornate collars of silvery metal. Each stands within a square scribed onto the floor, ten feet on a side and edged with runes. The rune-marked boundaries appear to push the creatures back
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
apparitions intone ancient words in Giant, causing Reggaryarva to fade away as his throne rises 30 feet into the air, revealing a hidden staircase that descends to area J2. If she is present, Yselm Bloodfang
. Carved into each urn is a rune. Above the alcoves looms a stone archway, into which some words are inscribed.
The inscription carved into the arch above the alcoves is a poem written in the Dwarvish
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, obscured by frost (see the âWords of the Divine Oracleâ section). The teleportation archway looks much the same as it does when viewed from area 6, except it bears no runes, and it canât be activated
of a cloud giant. He wants to know why the characters have come and tries to be helpful. He knows how the oracle works and can explain what the characters must say to contact it (see âWords of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
words have special significance in the Giant language and the giantsâ worldview. Neither one of them translates directly into Common or any other language, because their definitions encompass several
. Hill giants who choose that path make themselves maug. Non-giants are considered maug out of hand and must usually prove themselves maat to gain a giantâs respect. Runes and Tale Carvings For much of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
front of the ship. During the Lambent Zenithâs crash, arcane wards should have sealed the safe roomâs doors. The safe room is inaccessible while the wards are active. Ward Runes. Two runes hidden on the
ship power the wards. Kycera knows one rune was placed in the shipâs stateroom, but she doesnât remember the second runeâs location. She believes that magic or a pass phrase can deactivate the runes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
outside.
A vestige of the Drought Elderâs obscene consciousness lingers here. Beyond, its maw opens into the void. Runes. The runes are manifestations of the Drought Elderâs obsessive thoughts
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
below.
âLooking for friends, hmm?â comes a cloyingly shrill voice. The words emanate from a crack in the cavern wall fifteen feet above the ledge. A rotten stench emanates from within.
Itâs easy
cleft surrounded by foul, bleeding runes. Inside is the Book of Vile Darkness. Secrets of Eternity If a character agrees to let the Scholar share a forbidden secret, the baernaloth requests that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: If a creature speaks the words âWay out!â while pointing at the mirror, the gate opens for 1 minute. Characters must be 9th level or higher to pass through this gate (see âJhesiyra Kestellharp
â). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 41 on level 7, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Words of the Oracle Etched into the floor of area 11 and hidden under a thin layer of frost is a 20-foot-diameter, mithral-inlaid circle inscribed with the kong (king) rune (see "Giant Runes" in the
Introduction) and the words âAsk Your Question and Know Truthâ in Dethek, the Dwarvish script. The kong rune, which is nearly as big as the circle enclosing it, is often associated with Annam the All
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
images of soaring dragons is embedded in the middle of the north wall, atop a 3-foot-high red marble dais. Carved into the wall above the arch are the following words in Draconic: âOnly a dragon can
of Netherskullâs life, death, and undeath. Kavil knows that anyone who reads this drivel wonât be fooled, but heâs hoping the deluge of words will impress Halaster while simultaneously discouraging
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interactions of the clientele, paying close attention to any dragonmarked characters. 55â56 A House Cannith tinker examines the structure of the vehicle closely, looking concerned and asking
unremarkable farmers are transporting a strange device that bears Draconic runes. 93â94 A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings. 95â96 An
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
History Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the Weave favors those who act with
same plane of existence as Alustriel speaks Alustrielâs name, Alustriel hears her name and the next nine words the speaker utters.
Legendary Resistance (3/Day). If Alustriel fails a saving throw, she
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Districtâs Smelting Quarter. The magical science of transmuting one substance to another is the study of the Laboratory of Alchemy. The Laboratory of Orientation, concerned with teleportation and spatial
experimental value. In the words of one researcher, âThe only action worth taking is one with an unknown outcome.â As Ravnica descends into increasing turmoil, the Izzet have further intensified their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
forever lost. P16. Upside-Down Rune Chamber The walls of this chamber are inscribed with interconnected runes and marred with cracks. What is now the ceiling bears similar inscriptions that swirl inward
wizardâs words as follows: âBehold my masterpiece! Here can illusions be made real, shadows become substance! Create your illusion, let it stand atop the crystal disk, and watch my rune chamber do its work
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
frame are the following words in Celestial: âThe dead know the secret.â The rules of the gate are as follows: Speaking the proper command word (âAxallianâ) while standing in front of the mirror opens
Runesâ). A creature that passes through the gate appears in area 6b on level 12, in the closest unoccupied space next to the identical gate located there. Casting speak with dead on one of the skulls
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
written out in Infernal, and are made binding in one of several ways, ranging from a simple signature to a revolting act. Once all concerned parties perform the actions necessary to enter the contract
summons a lemure with the deal printed in glowing runes on its lumpy flesh. To enter the contract, the devil and character making the deal and must kiss the lemure. When that happens, the lemure is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Marshal Vendri (detailed in the âKalaman Gazetteerâ section). Itâs clear from the governorâs words and Lord Bakarisâs expression that Bakaris is trying to advance his own agenda. Lord Bakaris told the
for himself. At heart, heâs comically cowardly, full of bluster and inflated words. He has neither the spine to stand up to opposition nor the experience to lead. Personality Trait. âI was born for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
-soaked brain, a symbol sacred to Ilvaash. The back of one of these disks has the words, âWe come to you, Ilvaash!â written in Undercommon. Closed Gateway. The fading runes show that the alcove is
shallow alcove on this roomâs north wall contains only bare stone. Faintly glowing runes surround the alcove, each of them sputtering and slowly fading. A table of jars and bowls stands against the west
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
magic flames for 24 hours. If the brazier is lit, the heat it gives off starts to melt the ice in the chamber, revealing the words of the inscription after 10 minutes. Alcoves. Examination of the alcoves
"Rite of the Arcane Octad"). Y21. Obelisk A sixty-foot-tall obelisk of black stone, its surface covered in arcane runes, projects from the ground. A thin crack has formed on one side, stretching from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ingredients and spices. V26. Temple of Zariel The iron double door leading to this room has Infernal runes carved into its arched door frame. A character who understands Infernal can translate these
runes as follows: âThat which falls can rise again.â DISGUISED CHARACTERS
Characters can disguise themselves using masks and robes taken from defeated cultists. While disguised in this fashion
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Examination of the altar reveals Elvish runes worked into the harp. Any character who understands Elvish can translate the words as âThe hymn is the key.â A character who succeeds on a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
factions featured in the Adventurers League. âWerewolves in the mist!â Youâve heard these dreaded words spoken again and again by farmers, merchants, and adventurers alike. The hamlets east of Daggerford
powers concerned with their mutual security and prosperity. Heading the coalition are rulers in the North and along the Sword Coast. Although alliance members have pledged to join forces against






