Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'condition'.
Other Suggestions:
Conditions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Condition A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these
conditions: Blinded
Charmed
Deafened
Exhaustion
Frightened
Grappled
Incapacitated
Invisible
Paralyzed
Petrified
Poisoned
Prone
Restrained
Stunned
Unconscious
A condition doesn’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Condition A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these
conditions: Blinded
Charmed
Deafened
Exhaustion
Frightened
Grappled
Incapacitated
Invisible
Paralyzed
Petrified
Poisoned
Prone
Restrained
Stunned
Unconscious
A condition doesn’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Condition A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these
conditions: Blinded
Charmed
Deafened
Exhaustion
Frightened
Grappled
Incapacitated
Invisible
Paralyzed
Petrified
Poisoned
Prone
Restrained
Stunned
Unconscious
A condition doesn’t
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Condition A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these
conditions: Blinded
Charmed
Deafened
Exhaustion
Frightened
Grappled
Incapacitated
Invisible
Paralyzed
Petrified
Poisoned
Prone
Restrained
Stunned
Unconscious
A condition doesn’t
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Petrified [Condition] While you have the Petrified condition, you experience the following effects. Turned to Inanimate Substance. You are transformed, along with any nonmagical objects you are
wearing and carrying, into a solid inanimate substance (usually stone). Your weight increases by a factor of ten, and you cease aging. Incapacitated. You have the Incapacitated condition. Speed 0. Your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Exhaustion [Condition] While you have the Exhaustion condition, you experience the following effects. Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion
feet equal to 5 times your Exhaustion level. Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Poisoned [Condition] While you have the Poisoned condition, you experience the following effect. Ability Checks and Attacks Affected. You have Disadvantage on attack rolls and ability checks.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Unconscious [Condition] While you have the Unconscious condition, you experience the following effects. Inert. You have the Incapacitated and Prone conditions, and you drop whatever you’re holding
. When this condition ends, you remain Prone. Speed 0. Your Speed is 0 and can’t increase. Attacks Affected. Attack rolls against you have Advantage. Saving Throws Affected. You automatically fail
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Frightened [Condition] While you have the Frightened condition, you experience the following effects. Ability Checks and Attacks Affected. You have Disadvantage on ability checks and attack rolls
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Restrained [Condition] While you have the Restrained condition, you experience the following effects. Speed 0. Your Speed is 0 and can’t increase. Attacks Affected. Attack rolls against you have
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Grappled [Condition] While you have the Grappled condition, you experience the following effects. Speed 0. Your Speed is 0 and can’t increase. Attacks Affected. You have Disadvantage on attack rolls
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Grappled [Condition] While you have the Grappled condition, you experience the following effects. Speed 0. Your Speed is 0 and can’t increase. Attacks Affected. You have Disadvantage on attack rolls
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Invisible [Condition] While you have the Invisible condition, you experience the following effects. Surprise. If you’re Invisible when you roll Initiative, you have Advantage on the roll. Concealed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stunned [Condition] While you have the Stunned condition, you experience the following effects. Incapacitated. You have the Incapacitated condition. Saving Throws Affected. You automatically fail Strength and Dexterity saving throws. Attacks Affected. Attack rolls against you have Advantage.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Exhaustion [Condition] While you have the Exhaustion condition, you experience the following effects. Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion
feet equal to 5 times your Exhaustion level. Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prone [Condition] While you have the Prone condition, you experience the following effects. Restricted Movement. Your only movement options are to crawl or to spend an amount of movement equal to
half your Speed (round down) to right yourself and thereby end the condition. If your Speed is 0, you can’t right yourself. Attacks Affected. You have Disadvantage on attack rolls. An attack roll against
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Deafened [Condition] While you have the Deafened condition, you experience the following effect. Can’t Hear. You can’t hear and automatically fail any ability check that requires hearing.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blinded [Condition] While you have the Blinded condition, you experience the following effects. Can’t See. You can’t see and automatically fail any ability check that requires sight. Attacks Affected. Attack rolls against you have Advantage, and your attack rolls have Disadvantage.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Frightened [Condition] While you have the Frightened condition, you experience the following effects. Ability Checks and Attacks Affected. You have Disadvantage on ability checks and attack rolls
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Incapacitated [Condition] While you have the Incapacitated condition, you experience the following effects. Inactive. You can’t take any action, Bonus Action, or Reaction. No Concentration. Your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Frightened [Condition] While you have the Frightened condition, you experience the following effects. Ability Checks and Attacks Affected. You have Disadvantage on ability checks and attack rolls
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blinded [Condition] While you have the Blinded condition, you experience the following effects. Can’t See. You can’t see and automatically fail any ability check that requires sight. Attacks Affected. Attack rolls against you have Advantage, and your attack rolls have Disadvantage.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Invisible [Condition] While you have the Invisible condition, you experience the following effects. Surprise. If you’re Invisible when you roll Initiative, you have Advantage on the roll. Concealed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Invisible [Condition] While you have the Invisible condition, you experience the following effects. Surprise. If you’re Invisible when you roll Initiative, you have Advantage on the roll. Concealed
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Petrified [Condition] While you have the Petrified condition, you experience the following effects. Turned to Inanimate Substance. You are transformed, along with any nonmagical objects you are
wearing and carrying, into a solid inanimate substance (usually stone). Your weight increases by a factor of ten, and you cease aging. Incapacitated. You have the Incapacitated condition. Speed 0. Your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paralyzed [Condition] While you have the Paralyzed condition, you experience the following effects. Incapacitated. You have the Incapacitated condition. Speed 0. Your Speed is 0 and can’t increase
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prone [Condition] While you have the Prone condition, you experience the following effects. Restricted Movement. Your only movement options are to crawl or to spend an amount of movement equal to
half your Speed (round down) to right yourself and thereby end the condition. If your Speed is 0, you can’t right yourself. Attacks Affected. You have Disadvantage on attack rolls. An attack roll against
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Deafened [Condition] While you have the Deafened condition, you experience the following effect. Can’t Hear. You can’t hear and automatically fail any ability check that requires hearing.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Poisoned [Condition] While you have the Poisoned condition, you experience the following effect. Ability Checks and Attacks Affected. You have Disadvantage on attack rolls and ability checks.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Unconscious [Condition] While you have the Unconscious condition, you experience the following effects. Inert. You have the Incapacitated and Prone conditions, and you drop whatever you’re holding
. When this condition ends, you remain Prone. Speed 0. Your Speed is 0 and can’t increase. Attacks Affected. Attack rolls against you have Advantage. Saving Throws Affected. You automatically fail
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Unconscious [Condition] While you have the Unconscious condition, you experience the following effects. Inert. You have the Incapacitated and Prone conditions, and you drop whatever you’re holding
. When this condition ends, you remain Prone. Speed 0. Your Speed is 0 and can’t increase. Attacks Affected. Attack rolls against you have Advantage. Saving Throws Affected. You automatically fail
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stunned [Condition] While you have the Stunned condition, you experience the following effects. Incapacitated. You have the Incapacitated condition. Saving Throws Affected. You automatically fail Strength and Dexterity saving throws. Attacks Affected. Attack rolls against you have Advantage.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Stunned [Condition] While you have the Stunned condition, you experience the following effects. Incapacitated. You have the Incapacitated condition. Saving Throws Affected. You automatically fail Strength and Dexterity saving throws. Attacks Affected. Attack rolls against you have Advantage.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Frightened [Condition] While you have the Frightened condition, you experience the following effects. Ability Checks and Attacks Affected. You have Disadvantage on ability checks and attack rolls
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Restrained [Condition] While you have the Restrained condition, you experience the following effects. Speed 0. Your Speed is 0 and can’t increase. Attacks Affected. Attack rolls against you have