Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'confines way rejection'.
Other Suggestions:
continues way reflection
confined way reaction
continues way reaction
confines way reaction
continues way reduction
Teleportation Circle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence--a string of magical runes arranged in a particular pattern. When you first gain the ability to cast
sequence to memory after studying it for 1 minute.
You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
Monsters
Van Richten’s Guide to Ravenloft
":"damage","rollAction":"Silver Needle","rollDamageType":"necrotic"} necrotic damage, and the target must succeed on a DC 12 Charisma saving throw or become cursed for 1 minute. While cursed in this way
, for a time, a creator might feel blessed by their new companion. But carrionettes aren’t content to live as toys and seek to escape the confines of their diminutive bodies.
Every carrionette
Monsters
Mordenkainen Presents: Monsters of the Multiverse
want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires.
Cults devoted to
action to land on a ceiling to attack targets flying near it.
Seal the Way. Baphomet seals one doorway or other entryway within the lair. The opening must be unoccupied. It is filled with solid stone
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast
sequence to memory after studying it for 1 minute. You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Following a religion is a way to give your character a deeper connection to the world and a bond to other members of the community. The Foundation of Faith table can provide ideas for the source of your
beliefs. Conversely, a lack of faith can also be a meaningful part of your story. If you don’t believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast
sequence to memory after studying it for 1 minute. You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
), dealing 3d10 force damage on a hit. A sword lasts for 1 minute or until successfully dispelled (DC 17), and it can pursue creatures beyond the courtyard’s confines. The statue’s eyes betray a hint of
madness, and the wizard’s helm is a representation of Maddgoth’s magic helmet (found in area 25b). Like the castle, the statue can’t be damaged or altered in any way. Carved into the pages of its open
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
serve as an advisor in matters of magic. When not advising Strahd, the lich spent most of his time in the Amber Temple, trying to master the secret of demilichdom in the hope of finding a way to
magically project his spirit beyond the confines of Strahd’s realm. His efforts failed, and Khazan destroyed himself. His remains lie entombed in the catacombs of Ravenloft. Khazan’s tower stood empty for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stands guard outside. 2 Chief Guh, 5 male hill giants, 4 ogres, 6 goblins Guh doesn’t move. The giants and ogres defend her, while the goblins shoot from their ledge. 3 4 wolves A wooden gate confines the
wolves to their pen. 4 5 Iceshield orcs The orcs join their kin in area 9 by way of area 2. 5 6 goblins The goblins retreat to area 14 by way of area 6. 7 1 hobgoblin The hobgoblin investigates loud
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
death as a wraith, served by specters who were once her loyal retainers. Brysis yearns to accumulate enough life force to leave the confines of her tomb, to which her spirit is bound. The adventurers
might discover the tomb by accident or with the aid of Fargas Rumblefoot, the halfling from the Silken Paths encounter. Either way, when they’re nearby, read the following to the players: A soft
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alien intelligence, inhuman forms of perception, and the ability to shape reality through force of will — or even by their mere presence. Inside the comfortable confines of its subterranean lair, a
any possibility, and it prepares accordingly, making it virtually impossible for any invaders to catch it unawares. This way of thinking could be interpreted as a form of paranoia — and if so, it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
stone, with a distinct, winding path of red tiles about two feet wide snaking its way south down the corridor. No stonework can be seen on the walls or the ceiling twenty feet above, for some sort of
that evidently confines some sort of horrid creature (its taloned and scaled hands grasp the bars of its small window). If the plaster and lath beneath this image is broken away, a normal, inward
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
instrument of his wrath.
6 You have no idea why Mogis chose you, but his hate seeps into your being day by day nonetheless.
Devotion to Mogis Following Mogis is a definitive rejection of ethical
the god’s influence in the world in a concrete way through acts such as these: Defeating a champion of Iroas Taking vengeance against a powerful foe Burning a polis or a settlement to the ground
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
content to live as toys and seek to escape the confines of their diminutive bodies. Every carrionette possesses a silver needle that pins its soul to its body. By posing as simple toys or hiding
. While cursed in this way, the target’s speed is reduced by 10 feet, and it must roll a d4 and subtract the number rolled from each ability check or attack roll it makes.
Soul Swap. The carrionette
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pursue prey beyond the confines of this cavern. 11b. Jarûk’s Cavern Music. Rock music fills this 30-foot-high cavern, which resembles the inside of a geode. The walls and ceiling are encrusted with
humanoids can wear these boots. Someone who holds an orb of direction can use an action to determine which way is north. This property functions only on the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feels insulted, she attacks the characters and attempts to enslave them. The dao could become a thorn in the characters’ side or a difficult ally. Her ignorance of the tomb’s defenses confines her to
area 57 if she casts plane shift. If she escapes from area 57, she expects the characters to help her find a safe way out of the tomb. When she learns of the trickster gods, Keshma encourages the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Knights of the Black Sword The Knights of the Black Sword are a secret society of cultists devoted to Levistus, the archdevil who rules Stygia, the sixth layer of the Nine Hells, from the confines of
, who speaks to them telepathically. The contact is one-way only, although a vainglorious tiefling cult fanatic named Kadroth falsely claims to have the archdevil’s ear. The cultists shun contact with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
message to the characters by way of a flying snake. The message, written in Common, reads as follows: I would like to know more about what happened at Gralhund Villa. If you can spare the time, meet
scaring off their clientele, and characters might find themselves the targets of worse if they dare to leave the confines of the city.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which. Repairing the Music Box The key feature of Shemshime’s Bedtime Rhyme is its music box, which broke centuries ago. Rather than playing the tune all the way through, it skips near the end and
takes some effort. Because Shemshime is fixated on the book, the spirit pursues whoever has it. In other words, the characters can use the book itself to lure Shemshime into harm’s way. Once
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise,” and the tabaxi makes that case for her franchise every day. She believes that the contents of a hoard — as delivered to and from Head Office by way of the hoardsperson’s living loot satchel
long as it would fit into the confines of your satchel’s portable hole. Why Be a Hoardsperson? d8 Reason
1 You once tried to dive into a huge pool of gold coins. It hurt.
2 You’ve been
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
hillside. On a successful check, the characters travel in the general direction of the chimney. Otherwise, they lose their way (see “Becoming Lost” in chapter 5 of the Dungeon Master’s Guide). (A
way, the expedition begins in area 1 of map 2.2, the Mountain Door. (B) Chimney. When the characters reach the area marked B on the map, they can discover the source of the smoke. A natural rock chimney
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Dangling from these rafters is an enormous iron bell weighing 50 tons, with a rim 20 feet in diameter. The bell is missing its clapper and rope; there appears to be no way to ring it. Curled up inside the
pay. If she spots any party members, she crawls out of the bell’s cold confines and rushes forth to destroy them, thinking they have come to plunder her hoard (area 4H). She prefers to lurk among the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, malformed ears. He is examining the brackets that hold together the slats of the cage to find a way to break them. His hands are frostbitten, and his teeth chatter uncontrollably. The cage’s metal slats
hinges to squeal loudly unless a flask of oil is used to lubricate them first. If Norsu is still alive, the mammoth hears the squealing and makes its way from area L5 to this area, determined to kill
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Baphomet Civilization is weakness and brutality is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He is worshiped by those who want to break the confines of civility and
, although he likes to use this action to land on a ceiling to attack targets flying near it. Seal the Way. Baphomet seals one doorway or other entryway within the lair. The opening must be unoccupied
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mist. The archway is a portal that connects the temple to the divine oracle (area 11), allowing instantaneous two-way travel once it is activated. To activate the portal, a giant of the hill, stone
spells activate, causing four earth elementals to rise up from the floor — one in each quadrant of the room. They attack any other creatures they detect, but can’t leave the temple’s confines. They
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from the dangers of their daily lives. When drow do dream, whether in trance or in sleep, they look for signs from Lolth or others of the Dark Seldarine. That drow do not experience trance the way
other elves do lends credence to the idea that their souls do not reincarnate. Did Corellon forever bar the souls of dark elves from Arvandor and change them in some fundamental way? Or does Lolth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
beside it animates and warns in a deep, dire tone, “Turn back—this is not the way!” A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a
, stick out its tongue, or yawn, the face sticks out its tongue and says “aah,” revealing a gemstone the size of a hen’s egg on its tongue. “Truth.” If a character asks one of the faces which way to
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
warns in a deep, dire tone, “Turn back—this is not the way!” A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a gemstone in its mouth
yawn, the face sticks out its tongue and says “aah,” revealing a gemstone the size of a hen’s egg on its tongue. “Truth.” If a character asks one of the faces which way to go or uses the word “truth
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
everything is to crumble. Existence inevitably falls into ruin—nothing lasts forever, not even the gods. Sinkers don’t stand in the way of the multiverse’s destruction. They see decay and entropy as
, Takers are branded as callous and selfish, if not outright feared, and they never offer assistance willingly unless it benefits them in some way. Alix Branwyn Factol Rowan Darkwood (chaotic neutral
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) dwell here. Add a sixth if the one from area H4 escaped and made it all the way here. These creatures have sharp senses and know when living creatures are nearby. They use their Spider Climb
appendix C). They are hostile toward all trespassers but don’t pursue intruders beyond the confines of the three caves that comprise area H18. H19. Den of Death This thirty-foot-high cavern reeks of death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from its confines can sell it for 20,000 gp, minus 50 gp for each point of damage the ship has taken. CAPTAIN N'GHATHROD
The captain of the Scavenger is an illithid pirate named N’ghathrod. N’ghathrod
succeed, N’ghathrod allows them to claim the vessel as their own, accepting a demotion until it finds a way to get rid of them.
Lair Actions. When fighting aboard the Scavenger, N’ghathrod can take
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pillars and buttresses that are sturdy yet seem on the verge of collapse. Beneath the palace is a labyrinth lined with cells and torture chambers, where Glasya confines and torments those who
used in the Nine Hells, and each layer specializes in some way to accommodate and exploit the vices and weaknesses of mortals. Far too many people who make such a journey discover their own hearts
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Howling Hatred Cultists Most air cultists are idealists lured to the cult by lofty notions such as detachment from material possessions, bodily addictions, and physical desires. Some find their way
melee attack.
Howling Hatred Initiate Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Devil’s Door. The relief is the key to opening the door to area T6. The door can be opened in no other way. When a creature standing within 5 feet of the relief casts a spell using a spell slot
who examine the floor can see an empty basement through the 1-inch cracks between the floorboards. The basement has a tunnel exiting to the east, toward area T8. The easiest way to reach this tunnel
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
practicing arcane magic. It’s obvious that this rejection still stings Oshundo, who refers to Illithinoch’s long-dead leaders as “ignorant fools” who are “closed to the flexibility and power of arcane magic
up to ten creatures at a time. The elder brain can let those creatures telepathically hear each other while connected in this way.
Actions
Multiattack. The elder brain makes two Tentacle attacks






