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Returning 13 results for 'consult faces'.
Other Suggestions:
consult fact
consult forces
consult face
consult focus
consult falls
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
darkness where the morning light once shoneâa sacred place.
Strahd faces the characters in the chapel (area K15). Beast (Jack of Diamonds) The beast sits on his dark throne.
Strahd faces the characters
in the audience hall (area K25). Broken One (King of Diamonds) He haunts the tomb of the man he envied above all.
Strahd faces the characters in Sergeiâs tomb (area K85). Darklord (King of Spades) He
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, their faces chipped away by vandals. An inscription carved into the doorâs molding has also been damaged, rendering it indecipherable.
Ferry. A black gondola, its hull carved with leering eyes, is
commandeer the gondola â but without its proper pilot, the ship is attacked whenever it enters a section of the river marked with a wavy arrow. Roll a d6 and consult the following table to determine the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a successful one. Revolving Room Effects d20 Effect 1â6 The demon faces exhale jets of a soporific gas that dissipates quickly. Each creature in the room that is not immune to the poisoned
The demon faces exhale jets of sparkling dust, which blind any creature in the room that does not succeed on a DC 15 Wisdom saving throw. A creatureâs blindness lasts until it is cured with a lesser
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the needs of your campaign or generate them randomly. To determine hazards at random, roll a d20 at the start of each day of an ocean voyage. On a 20, the ship faces a hazard that day. Use the
compare that check to the DC. Determine how many of the groupâs checks succeeded â the officersâ and the crewâs â then consult the Crew Conflict Check Results table. Crew Conflict DCs DC Description
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
their sensory stone (see Sigil and the Outlands). Roll on the Sensory Stone Sensations table and consult the entries below to determine the museâs desired sensation and how the characters can help
themself in the role until the spell wears off. Each alter ego pledges fealty to Shemeshka, but only she knows Farrowâs many faces are one and the same. Farrowâs signature birthmark persists across their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
depart with scowls on their faces. The charactersâ timely arrival makes Zitembe predisposed to help them. If heâs approached for aid or advice in tracking down the Soulmonger, Zitembeâs first reaction
is to express disbelief that the death curse has anything to do with Chult. If characters give a compelling argument or make a donation to the church of at least 25 gp, Zitembe agrees to âconsult the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
faces that dot the walls of the chamber. Safety Lever (Blue). To prevent flames from escaping into the hallway, a safety lever ensures the crematoriumâs two entrancesâiron doors with reinforced windows
zombie pulls the furnace lever. Mortal Lessons
A character could easily die in area M5. If this happens, reveal that the characters have multiple incarnations. Consult the âGlitch Charactersâ section
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
against dragons â theyâre about brilliant wagers won through boldness or deceit, and rival families brought to disgrace and ruin by the same. TWO FACES OF MEMNOR
The chief deity of cloud giants is Memnor
smiling ones appear in chapter 3 of this book.
Masks of Nobility Ancient depictions of Memnor often showed him wearing a two-faced mask. Because of this, cloud giant nobles seldom show their faces, but
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
creatures are in the chasm, have them roll initiative. On initiative count 10, roll a d20 and consult the following table to determine what effect, if any, occurs in the chasm: d20 Effect 1â10 None
line of figures struggling to walk against the wind, faces of the dead, or anything else you wish to depict or convey in your campaign. N11. Heroâs Tomb A yellow casket rests on the flat top of a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characterâs turn, roll a d4 and consult the Charnel Worm Effects table to see what additional danger the party faces from the worm. Charnel Worm Effects d4 Effect 1 The worm smashes a horde of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Yon A random encounter in Yon occurs whenever you want it to. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Yon table. If you get the
it the ability to speak Elvish. These goats have silvery-gray fur, wizened faces, and golden, hourglass-shaped pupils that observe the characters closely. The goats have the ability to hear prophecies
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table: d20 Encounter 1 1d4 + 1 ghouls
symbol.
West and east of the bridge, and level with it, culverts carved in the shape of huge, yawning dwarven faces discharge streams of water into the canal. The small waterfalls make a lot of noise






