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Returning 35 results for 'consult found'.
Species
Mordenkainen Presents: Monsters of the Multiverse
waters of many worlds. Today these elves can be found wherever oceans exist, as well as in the Elemental Plane of Water.
Like other elves, sea elves can live to be over 750 years old.
Creating Your
determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
feeling of security wherever they go, for even if they visit a far, unknown country, they have a place to lay their heads.
Tortles exhibit the same range of coloration and patterns found among turtles
ranges of height and weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Player&rsquo
Species
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While theyâre usually found in the Feywild, satyrs do wander to other planes of
, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
most often found in the Shadowfell and the Material Plane, and they tend to have the coloration typical of ravens.
Creating Your Character
At 1st level, you choose whether your character is a
, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
metallic dragons presented in the Monster Manual. It also includes additional creatures of the Dragon type and creatures often associated with dragons or found in their lairs. These monsters are arranged
in alphabetical order. For guidance on how to use a creatureâs stat block, consult the introduction of the Monster Manual. A rampaging blue greatwyrm threatens a worldâs existence,
and Bahamut stands alongside the worldâs greatest heroes
Species
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumshâs blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
in our world. If youâd like to determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 5: Neverlight Grove Communities of myconids can be found throughout the Underdark. These intelligent, vaguely humanoid fungi lead lives of work and shared contemplation, providing shelter and
here to rest, recuperate, and resupply. While in the grove, they can consult with the colonyâs myconid sovereigns about possible ways back to the surface world, while enjoying a much-needed respite
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Scholarly Missions Decide as a group, in consultation with your DM, what kind of work your group does for the university. Consult the Scholarly Missions table to determine what sort of adventures you
magical knowledge that can only be found outside the university walls. 3 Investigative Ecology. None can say how many amazing creatures make their homes in the worldâs wildest reaches, but youâre
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Combat. If you are using the Dragonlance: Warriors of Krynn game along with this adventure, consult the âWarriors of Krynn: Scenario 12â sidebar. Without Mass Combat. If you arenât using the Dragonlance
approaches the characters and gives them something he found amid the rubble of the flying citadel. If there is a good cleric or paladin among the characters, this item is a talisman of pure good in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Abandoned Temple Abandoned temples can be found across Theros. Some of these places were once houses of worship of Klothys, the nearly forgotten god of destiny, but abandoned temples of many other
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deityâs blessing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycosâs domain, an overabundance of fungi cover all of the other cave
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1â2 2d4 barlguras 3â4 2d4 chasmes 5â6 1d4 hezrous 7â8 1d100 manes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Explorer, Dead Chult is strewn with the corpses and bones of those who have fallen victim to its terrors. When the characters discover one such victim, roll a d20 and consult the Dead Explorers table
to determine what they find. Then roll once on the Treasure Drops table to see what, if anything, can be found on or near the remains. Dead Explorers d20 Remains 1 The bloated corpse of a dead
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Psychic Wind A psychic wind isnât a physical wind like that found on the Material Plane, but a storm of thought that batters travelersâ minds rather than their bodies. A psychic wind is made up of
effect as well. Roll a d20 twice and consult the Psychic Wind Effects table to determine the location and mental effects. Psychic Wind Effects d20 Location Effect 1â8 Diverted; add 1d6 hours to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Skant If the characters have Professor Skant with them, the professor orb can provide educational commentary on certain features found in the Caves of Hunger, as noted in the text, provided the orb
for a psychic haunting, in which case roll a d20 and consult the Psychic Haunting table to determine if the area contains a haunting. If one is present, its image or its effect canât leave the cave
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
soldiers, and whenever the undead knights were cut down, their spirits found new corpses to inhabit. Though the knights were grossly outnumbered, they waged war for months and slew hundreds of foes
nobility. Their redemption hinges on whether Vladimir can set aside that hatred. The undead knight can be found brooding in the ruins of Argynvostholt. The spirit of the dragon Argynvost isnât at rest
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
exist escaped from its hold and now populate the mountains. 16â25 Kwalish did not perish on his expedition. He alone survived, taking shelter in some complex he found in the peaks. 26â30 Fey woods
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
deceive since childhood. Youâve been involved in dozens of schemes and feuds, and youâre likely still tied up in a few of them (consult the Zil Schemes table). Even if you have a good heart and noble
. Will you turn them in, or try to get something in exchange for your silence?
7 Youâve been selling false treasure maps. But now youâve found one that might be real.
8 Youâve acquired a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
or at the end of a long rest. Roll a d20 and consult the Whorlstone Tunnels Encounters table to determine what, if anything, they encounter. Whorlstone Tunnels Encounters d20 Encounter 1â10 No
humanoid skeleton wearing a ring of water walking on one bony finger (no ring is found on subsequent occurrences of this encounter) 2 A closed zurkhwood chest containing 1d6 Ă 100 gp and 1d6 50 gp gems
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
creatures stationed here. Stone of Deception Korgstrod Uxgulm, the duergar leader, has what he believes to be the Stone of Golorr. He found it during a search of Fenerusâs house in the Trades Ward. This
they find the fake stone or not, characters have little recourse but to consult with âLaeralâ at the Seven Masks Theater in the Dock Ward. If they go there, proceed with encounter 6, âTheater.â
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crimes and Chaos Harbin describes the crime scenes once the characters accept his quest. The following places can be found on map 2.1 in chapter 2: Barthenâs Well, behind Barthenâs Provisions, where
. Whenever the characters finish investigating one of the crime scenes listed above, roll a d20 and consult the Goblin Mischief table to see what occurs. Goblin Mischief d20 Mischief 1 A goblin psi
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
adventure, the characters are asked to report to Marshal Vendri. She plans to have her troops take to the field, providing cover for the characters to reach the dragonnels. Consult the âWarriors of
Linesâ and âAssault on Hawkerâs Groveâ sections and proceed with âFlight of the Dragonnels.â
Over Enemy Lines Clystran found the dragonnels he went looking for and convinced them to follow him to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Planes. This chapter describes dozens of giants and related creatures for use in your game. For guidance on how to use a creatureâs stat block, consult the introduction of the Monster Manual. Herein
. Dinosaurs and other enormous creatures are often found in giantsâ enclaves. These include four Gargantuan dinosaurs (aerosaur, altisaur, ceratops, and regisaur), giant geese, giant lynxes, giant oxen
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
place for random encounters. When it suits you, roll a d20 and consult the Dark Dominion Encounters table to determine what the party encounters, or choose an encounter that you like. Dark Dominion
opens into a forgotten tunnel. Roll a d10 and consult the Goblin Tunnel table to determine where the tunnel leads. Goblin Tunnel d10 Tunnel Destination 1â2 Kyorbblivvin (see âKyorbblivvinâ) 3â4 A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturel, Sylvira found Lulu and befriended her. Lulu stayed with Sylvira at Candlekeep for a while but didnât get along with the tieflingâs quasit familiar, Jezebel. Sylvira decided Lulu would make a
hide the sword, but I donât remember who. We found a place to hide it, but I donât remember where. I escaped Avernus, but I donât remember how. Most of my memory is gone, and I donât remember why
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they have clothing to wear while in humanoid form. They occasionally stash magic items of evil repute here until better hiding places can be found for them. Adventurers who come to the chalet
, you can roll a d6 and consult the Wereraven Mimicry table to determine what sound the characters hear and where it seems to be coming from. Use this table as often as you like. Chalet Brantifax
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
unlocks the outer doors of Kalainâs residence. Displayed in every room except area W5 is one of Kalainâs paintings. To determine the subject of any given painting, roll a d12 and consult the Painting
1 minute, when it is reduced to 0 hit points, or when Kalain dies or falls unconscious. Path to the Vault A heavy stone trapdoor in the floor of area W4a can be found with a thorough search of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
who seeks to unite the disparate tribes. She leads the Caerilcarn, the âCouncil of the Wood,â which periodically gathers many tribal leaders together to share information, consult, and deliberate. Her
their tribes and claim additional lands as their territory. Pegasi and unicorns can be found here, and even some of the fabled aarakocra, the winged bird-folk, live among the peaks at the heart of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
carries, an ancient relic he found deep in the Oraniad Mountains. The container is of sufficient size to hold a Medium creature, but only one that fits perfectly is acceptable for the purpose of the
to attempt the test. Doing so requires the creature to climb into the amphora while Antigonos holds it upright. After someone has entered the amphora, roll a d20 and consult the Test of the Amphora
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
naturally. The only place where they are found in significant numbers is the island of Aerenal, a land whose close ties to the plane of Irian suffuse it with positive energy. The elves of Aerenal spent
are sustained by positive energy, whether found in manifest zones tied to Irianâsuch as in Shae Mordai, the Aereni City of the Deadâor freely given by the devotion of mortal beings. The worship of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
plants and mushrooms. The perpetually soggy fungi tend to attack the loudest interlopers. Shriekersâ Call. Itâs difficult to travel unnoticed in this place because of shriekers that are found throughout
chance of each); roll a d20 again and consult the table. Drowned Forest Random Encounters d20 Encounter 1â3 1d4 awakened trees 4â5 2d6 zombies 6â7 1d3 shambling mounds 8â9 2d4 myconid adults and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creator found a chamber that can turn illusions into reality. The life-spark of a living creature is needed to activate its power. As a creation of snow and shadow, I have no life-spark of my own, and
that can be ended with a successful dispel magic (DC 18). The chest has a built-in lock, the key to which can be found in area P11. A character using thievesâ tools can try to pick the lock as an action
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spends an hour chipping away at the walls, roll percentile dice and consult the Mining Discoveries table to determine what, if anything, the character unearths. The tourmalines found in the mine are
down the central shaft. Treasure. If a character using a minerâs pick spends an hour chipping away at the walls above the ridge, roll percentile dice and consult the Mining Discoveries table (see area
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
listed in chapter 5 of the Playerâs Handbook can be purchased in the Grand Souk. Unusual items might not be available (elephants arenât found in Chult, for example), but a merchant can always be
is to express disbelief that the death curse has anything to do with Chult. If characters give a compelling argument or make a donation to the church of at least 25 gp, Zitembe agrees to âconsult the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
line. Another secret door at the opposite end of the tunnel can be found without a check; it pulls open to reveal area L5 beyond. L3. Tidal Chamber The floor here is 6 feet lower than in area L2. This
a DC 15 Intelligence (Investigation) check to search the area can find clues to Zikranâs whereabouts. If the characters have Zikranâs Zephyrean Tome and use it to consult with Gazre-Azam, the djinni






