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Returning 19 results for 'contains confusion'.
Other Suggestions:
container confusion
contain confusion
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Monsters
Icewind Dale: Rime of the Frostmaiden
*
2nd level (3 slots): invisibility, levitate, phantasmal force
3rd level (3 slots): fireball, sending, slow
4th level (3 slots): arcane eye, confusion
5th level (1 slot): animate objects
*See
tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter. If this change occurs, the simulacrum
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
changes: Vertrand is chaotic evil and speaks Abyssal, Common, Deep Speech, and Undercommon. He has blindsight out to a range of 60 feet, but is blind beyond this radius. He has the confusion spell
desk’s top drawer. It contains all the spells he has prepared, plus legend lore, conjure elemental, and planar binding. The spells are written out using a form of Braille script.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-covered spellbook contains all the spells he has prepared plus the following: confusion, counterspell, fabricate, feather fall, glyph of warding, magic weapon, seeming, and water breathing. If his
attempt to copy Wormriddle’s spell scroll was successful, Elan’s book also contains legend lore. 13b. Arch Gate to Level 6 Arch. Embedded in the south wall is a stone arch bearing images of beholders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
7. Drake Nursery The short, wide passage between areas 4 and 7 is trapped. See “Spike Trap” below for details. Simple oil lamps provide dim, flickering light. This chamber contains four kobolds and
against poison. On a failed save, the character is affected as by a confusion spell for one minute (10 rounds). On a successful save, the character is affected as by a confusion spell for 1 round. The effect is not magical.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
7. Drake Nursery The short, wide passage between areas 4 and 7 is trapped. See “Spike Trap” below for details. Simple oil lamps provide dim, flickering light. This chamber contains four kobolds and
. On a failed save, the character is affected as by a confusion spell for one minute (10 rounds). On a successful save, the character is affected as by a confusion spell for 1 round. The effect is not magical.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T7: Dining Hall This chamber contains a rectangular table with clawed feet surrounded by twelve high-backed chairs. Hanging off the backs of the chairs are hideous masks made from goat skulls. A
whisperings of Nezzarum through the Orcus statue have thrown Yondis into confusion. He can’t understand why Orcus would be ordering Xia to destroy the iconography of Orcus around the temple, and when
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Rivibiddel. The svirfneblin despairs that the text he went through so much acquire, He of the Hidden Gemstone, contains passages that glorify confusion and chaos. The passages aren’t there, but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creates an illusion 27–29 Suppresses magic items for a time 30–32 Enlarges or reduces characters 33–35 Magic mouth speaks a riddle 36–38 Confusion (targets all creatures within 10 ft.) 39–41 Gives
Contains an imprisoned creature 60–62 Locks or unlocks exits 63–65 Offers a game of chance, with the promise of a reward or valuable information 66–68 Helps or harms certain types of creatures 69–71 Casts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
leader. Realizing that the village couldn’t defend itself against the cloud giants’ bombardment, he led his fellow villagers to the Dripping Caves. In the confusion and panic, Morak left behind his
suffers a 10-foot reduction to her speed. Treasure. Gum-Gum’s sack contains several muffins, a block of cheese, a cooked chicken, a frying pan, an iron pot, a bullseye lantern, two flasks of oil, a set
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain include the following. Barrelstalk A barrelstalk is a cask-shaped fungus that can be tapped and drained of the water inside it. A single barrelstalk contains 1d4 + 4 gallons of fresh water. Its
. Creatures in the area must succeed on a DC 14 Constitution saving throw or be poisoned. While poisoned in this way, a creature is under the effect of a confusion spell with a duration of 1 minute. When
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
The spirit naga Valsyx lurks here, composing abstruse riddles unless the characters encountered him elsewhere. He knows confusion rather than blight. Valsyx is at home in the mire and isn’t slowed
solve a riddle. The riddle he loudly expounds has no answer; it is simply a series of words that contains a hidden code. “What is NEW when it is made old, brings TROUBLE when first seen by its MAKERS
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
contact distant patrons. J3: Grell Lair This tall chamber contains stalactites and stalagmites. Many of them are broken, littering the floor with sharp stones.
Four grells lurk amid the stalactites
) some of his notes. Anyone investigating the pack not only finds the treasure within but also sees that the cave wall behind it bears writing. The writing contains a handful of partial phrases
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
similar magic also opens the safe. Treasure. The safe contains ninety 1-pound gold ingots (100 gp each), ten red garnets (100 gp each), a set of Nolzur’s marvelous pigments, and Zox’s spellbook, which is
missing its cover and has lost a few pages due to adventuring mishaps. The spellbook contains all the spells Zox has prepared plus animate objects, fabricate, glyph of warding, jump, and rope trick. 7c
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
. The sunken Netherese tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter. If this change occurs, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
alcove to the south appear to have been broken up for firewood. The long hallway to the west includes doors to the showroom (area G5) and the depleted mine (area G9). Treasure. A shredded backpack contains
intact. Each chamber contains a pair of short stone beds and an empty metal footlocker.
The svirfneblin stationed at this outpost shared rooms. Anyone stepping into one of these rooms has a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
succeed on a DC 15 Wisdom saving throw or suffer the effects of a confusion spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
). At the bottom of the pool is a stone coffer that contains a stash of 100 pp and eight large pearls (100 gp). It also has a crystal phial that contains a potion of diminution. Glyph Key. The sahuagin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to pay, the xorn attacks the character carrying the most treasure. Meanwhile, Keltar flees to area G6. Treasure The xorn’s stomach still contains some undigested offerings: 9 gp, three egg-sized
inside must succeed on a DC 10 Wisdom saving throw or suffer the effects of a confusion spell. Once a creature succeeds on its saving throw, it is immune to this effect for 24 hours. A thunderous
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
matters, for no matter how much heartache and confusion the stories contain, they end with affairs of the heart properly sorted out and everyone in love with the person, or persons, they were fated to
animals, golden acorns, snowdrops, and sprigs of holly or witch hazel are all common offerings to the god of the passing seasons and the beasts of the forest. Often a shrine to Rillifane contains resting
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
fight goes poorly, Burdug throws alchemist’s fire (she has three flasks) and opens the door to area 10, releasing the stirges. She takes advantage of the confusion, using more alchemist’s fire if
bedding contains a topaz worth 200 gp and two onyx stones worth 50 gp each. This loot isn’t well hidden; anyone searching the room can uncover it.
Development. If the characters leave the complex






