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Returning 35 results for 'contains which regional'.
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Monsters
Spelljammer: Adventures in Space
contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the composition and features of the moon, the lair might contain natural springs
and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted to living with the dragon.
Regional Effects
The region containing an
Monsters
Spelljammer: Adventures in Space
dragon makes its lair contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the composition and features of the moon, the lair might
contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted to living with the dragon.
Regional Effects
The region
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
disappear or until Orcus releases their grasp (no action required).
Regional Effects
The region containing Orcusâs lair is warped by the Orcusâs magic, creating one or more of the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains
Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair.
Regional Effects
The region containing Orcusâs lair is warped by his magic, creating one or more
Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafasâs palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it canât be dispersed by wind.
Regional Effects
The region containing Nafasâs lair is warped
Monsters
Fizban's Treasury of Dragons
.
3
An ancient topaz dragon;ancient topaz dragon's lair contains a portal to the Elemental Chaos.
4
An ancient bronze dragon and an ancient topaz dragon are locked in an ongoing conflict that
the upper left corner of the map contains the dragonâs hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and
Monsters
Fizban's Treasury of Dragons
hoard contains that conflictâs most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragonâs lair
Monsters
Fizban's Treasury of Dragons
the map contains the dragonâs hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and tucked into chests stacked on
initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon canât regain hit points.
Regional Effects
The region surrounding a legendary topaz dragon
Monsters
Fizban's Treasury of Dragons
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the
saving throws until the start of its next turn.
Vanish. The dragon becomes invisible until initiative count 20 on the next round.
Regional Effects
The region surrounding a legendary emerald dragon
Monsters
Fizban's Treasury of Dragons
. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the information I glean
.
Regional Effects
The region surrounding a legendary emerald dragonâs lair is altered by the dragonâs magic, creating one or more of the following effects:
Crystal Profusion. Natural stone
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and wonât rest until my hoard contains that conflictâs most
through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragonâs lair is altered by the dragonâs magic, creating one
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
it contains more trappings of death and decay. A death tyrant encountered in its lair has a challenge rating of 15 (13,000 XP).
Lair Actions
When fighting inside its lair, a death tyrant can invoke
. The eye then closes and disappears.
The death tyrant canât repeat an effect until all three have been used, and it canât use the same effect on consecutive rounds.
Regional Effects
A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Grand Foyer The stairs from level 21 descend to a grand entry chamber that contains the following features: Pillars. Pillars support the 40-foot-high, vaulted ceiling.
Grells. Six grells float
fade into view, wander the hall, then fade away. These images are harmless regional effects created by Halaster (see âHalasterâs Lairâ).
Statues. Statues depicting two well-dressed humans stand in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering undead, many of which are
appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear or until Orcus releases them (no action required). Regional Effects The region containing Orcusâs lair is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering undead, many of which are
appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear or until Orcus releases their grasp (no action required). Regional Effects The region containing Orcusâs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Special Effects These areas contain some of the Mad Mageâs harmless regional effects (see âHalasterâs Lairâ). The earthen floor throughout is covered by a 2-foot-thick layer of fog. 6a. âHelp Me
hear rattling chains when they get to the fork in the tunnel. The sound clearly comes from the left passage. Further investigation reveals no source; the sound is one of Halasterâs illusory regional
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the mold bears the image of a dwarfâs head in profile, the other an image of a mind flayerâs skull. 25b. Destroyed Forge This room contains a rusty iron anvil and the shattered remains of a stone
that their characters canât shake the feeling that theyâre being observed (one of Netherskullâs regional effects).
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
A Lunar Dragonâs Lair The cave complex where a lunar dragon makes its lair contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the
to living with the dragon. Regional Effects The region containing an ancient or adult lunar dragonâs lair is warped by the dragonâs magic, which produces one or more of the following effects: Black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
killed by Netherskullâs remote Death Ray (one of the death tyrantâs regional effects) after finishing a long rest in this dead-end tunnel. His sister, Lorlynn, can be found in area 14b. Treasure
an aura when subjected to a detect magic spell or similar magic. Elvilacâs spellbook contains all the spells he had prepared (see the drow mage stat block), plus dispel magic, stoneskin, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contains Shaxan Kazraat, a Netherese mummy lord that awakens and attacks its liberators. The mummy lord was spirited from its tomb by Iymrith and canât take lair actions or cause regional effects to
determined by rolling on the magic item tables in chapter 7 of the Dungeon Masterâs Guide. The first sarcophagus contains four magic items. Roll on Magic Item Table F for each item. If Iymrith stole
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-stained natural cave roughly 50 feet square. The cave contains nothing of interest. Turning the handle on the faucet opens a valve that allows fresh, cold water from an underground stream to pour
into the basin and mix with the blood pooling there (see âRegional Effectsâ). A stone plug covers the drainpipe in the bottom of the basin. 11b. Pantry Fifty gray sacks rest atop stone shelves carved into the walls of this 10-foot-high room. The sacks contain edible fungi and dried moss.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
â). A creature that passes through the gate appears in area 6 on level 18, in the closest unoccupied space next to the identical gate located there. 47b. Giggles This hall forms a loop that contains
one of Halasterâs regional effects (see âHalasterâs Lairâ). As the characters make their way around one side of the loop, they hear footfalls and giggling coming from around the next corner. The sounds
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
indistinguishable from solid stone. Hoard Chamber. At the bottom of the underground map, a chamber hidden beyond two secret passages and carved out beneath a low hill contains the bulk of the dragonâs hoard. The
. Regional Effects Either of these effects might appear in the area around a copper dragonâs lair, in addition to or instead of the effects described in the Monster Manual: Distant Melodies. The ethereal music
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wife, their children, and their childrenâs descendants. The cradle weighs 500 pounds and is an art object worth 2,500 gp. It contains a 2-foot-long statue of a swaddled dwarf infant sleeping soundly
orbs of light arranged like the eyes of a beholder appear in the middle of the room. This spectral display is one of Halasterâs harmless regional effects (see âHalasterâs Lairâ) and lasts for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chamber adjoining the stream just inside the caveâs entrance is the dragonâs dining hall; it contains the horrid remnants of recent meals. Rocky Grotto. Past the topmost cascade is the grotto floor
. Regional Effects Any of these effects might appear in the area around a white dragonâs lair, in addition to or instead of the effects described in the Monster Manual: Biting Chill. Extreme cold envelops
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yugolothsâ presence insulting and their motives suspicious. The room has a flat, 10-foot-high ceiling. Although blood often flows from gaps between the roomâs wall tiles (see âRegional Effects
curse on it. Treasure Aximus and Exekarus hide their spellbooks in the folds of their robes. Each book contains all the spells the arcanaloths have prepared, plus eyebite, forcecage, and incendiary cloud.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, allowing the creature to bring its lair actions and regional effects into play (see the âMummiesâ entry in the Monster Manual). In its lair, the mummy lord has a challenge rating of 16 (15,000 XP). 6a
moldy skulls (a mix of dwarf and duergar). A few fallen skulls rest on the cavern floor.
Shrine. A small chamber to the east contains a chipped stone altar with treasure piled around it. The wall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thunderstorm is the dragonâs work â a regional effect (see the blue dragon entry in the Monster Manual) that stretches for 6 miles in every direction. The storm has no effect on the battle as it
Architecture. The dungeon level contains worked areas and rough-hewn areas:
Worked areas have flat sandstone ceilings 40 feet high, with connecting tunnels that are 20 feet high. They have brick walls with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hall is lined with busts of allies and enemies from the dragonâs past. This area contains the water mirror, a magical glass case filled by seepage from the river above, which the dragon uses to scry
-radius sphere centered on the dragon; each creature in that area must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. Regional Effects Any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
parley with the dragon, she agrees to let them live in exchange for returning her eggs to her. Isendraug doesnât gain lair actions and canât cause regional effects in the vicinity of her lair
cp, 41,000 sp, 6,000 gp, and the aforementioned chest, which is unlocked. It contains five hundred wooden coins (worthless), thirty pieces of costume jewelry (worth 5 gp each), a pouch holding twenty
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
usually at the highest elevation inside the lair and accessible only through a long vertical tunnel. Here, the beholder rests and plots. The room typically contains a nest of sand or cloth bedding and
nothing more than a small room or section of tunnel that contains one or more hovering gas spores. The passage leading to it is sealed off or constricted to prevent the fungus creatures from drifting into
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
entrance chamber (toward the left side of the map), a smaller cavern with a worked stone floor contains the dragonâs artfully arranged hoard. The glass walls of this chamber are studded with blue gems, and
successful save, a creature moves to the nearest unoccupied space instead of falling in the pit. Regional Effects Any of these effects might appear in the area around a blue dragonâs lair, in addition to or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering Undead, many of which are engaged in continuous battles with one another. Lair Actions On
rise as skeletons, zombies, or ghouls (all appear in the Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair. Regional Effects The region containing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dispersed by wind. Kevin Glint Nafasâs Shamshir Regional Effects The region containing Nafasâs lair is warped by his magic, creating one or more of the following effects: Mirages. Sapient creatures within
. The creature also inherits Nafasâs palace and all it contains. If the creature refuses, Nafas gains a new body in 1d10 days, regaining all his hit points and appearing in a random safe location on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
death tyrant uses one random eye ray.
A Death Tyrantâs Lair A death tyrantâs lair is usually the same site it held as a beholder, but it contains more trappings of death and decay. A death tyrant
until all three have been used, and it canât use the same effect on consecutive rounds. Regional Effects A region containing a death tyrantâs lair is warped by the creatureâs unnatural presence, which






