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Returning 35 results for 'contents form'.
Magic Items
Dungeon Masterâs Guide
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
Monsters
Planescape: Adventures in the Multiverse
Shadowy Form. While the darkweaver is in dim light or darkness, attack rolls against it are made with disadvantage unless the darkweaver has the incapacitated condition.
Spider Climb. The darkweaver
":"Darkweaver Webs (Cocoons)"} cocoons. Roll on the Darkweaver Cocoon Contents table to determine what might be inside each of these shadowy masses.
Darkweaver Cocoon Contents
d6;{"diceNotation":"1d6
Monsters
Icewind Dale: Rime of the Frostmaiden
Dimensional Form. The living spell can enter another creature's space and vice versa, and it can move through a space as narrow as 1 inch wide without squeezing. The living spell can't detach from a
-foot-square section of its extradimensional chamber is reduced to 0 hit points, or when the living spell has no surface to attach to. When the living spell is destroyed, the contents of its
Monsters
Fizban's Treasury of Dragons
hunterâs physical form can magically harden, reducing the harm it suffers from even a dragonâs wrath.
Egg Hunters
Egg hunters are parasites that seek out dragon eggs and feed on the
contents. They deposit their own eggs into the empty shells, hiding the eggs from unsuspecting dragon parents or guardians.
Monsters
Fizban's Treasury of Dragons
multiverse form the centerpiece of an amethyst dragonâs hoard.
Creating an Amethyst Dragon
Use the Amethyst Dragon Personality Traits and Amethyst Dragon Ideals tables to inspire your portrayal of
experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do ⊠or than any of
Monsters
Fizban's Treasury of Dragons
examining the nature of the multiverse form the centerpiece of an amethyst dragonâs hoard.
Creating an Amethyst Dragon
Use the Amethyst Dragon Personality Traits and Amethyst Dragon Ideals
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
different statue, a different treasure, and a different guardian for that treasure. A tunnel leads to a five-sided room. A cobweb-covered statue stands in one corner.
Vault Contents. Use the
Statues table to determine each statueâs form, the Creatures table to determine the guardian of each vault, and the Treasure table to determine the items stored within (see âAccessing the Vaultsâ Treasure
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Monster Treasure Preferences The Monster Manual gives treasure preferences for monsters in that book. These preferences are categorized as follows: Any. The monster has a treasure hoard, the contents
of which you can determine by rolling on the Random Treasure Hoard table. Monetary treasure can take the form of coins, trade bars, trade goods, gems, or art objects (all described in chapter 7
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
half of the golden key. Treasure. The key parts are magical and will not be harmed by anything. If the parts are joined together they form one solid key, hereafter called the First Key. Because the
acid will harm even magic weapons, the players will have to figure some way to neutralize or drain off the contents of the second vat to acquire the key, as a reach-in-and-grope-for-it technique has only a 1 percent cumulative chance per round of being successful.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Many Things among the wagonâs contents. She travels the roads trying to sell her fatherâs goods, ignorant of the dangers the deck attracts. Jared, a knight of the Solar Bastion (see chapter 10), enlists
locate it and return it to him, they learn Verin is an agent of the Grim Harrow and hopes to attain vampirism or another form of immortality as a reward for handing over the deck.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
to the book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties. The Book of Vile
Book of Vile Darkness Wondrous Item, Artifact (Requires Attunement) The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K63. Wine Cellar Arched frames of stone form a low, wet ceiling over this wine cellar. Great casks line the walls, their bands rusting and their contents long since spilled onto the floor. A few
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are well oiled, the drapes and wallpaper havenât faded, and the furniture looks new. No effort has been made to preserve the contents of the third floor or the attic. These areas are dusty and drafty
together to form blackened timbers, which then turn back into a sturdy wooden frame around which walls begin to materialize. Destroyed furnishings are likewise repaired. It takes 2d6 hours for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Dracolichâs Phylactery The Far Realm has warped the fabric of this chamber and its current occupant. The contents of this 20-foot-high room are as follows: Undulations. The walls and pillars
inside it. Without significantly changing its mass, the statue shifts form every few seconds, becoming various members of the Shadowdusk family and, every so often, depicting Halaster Blackcloak or
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
character on the first round. Every round after that, two more cyclones form, to a maximum of three per character. Treat these paper whirlwinds as swarms of ravens, but they are constructs instead of
beasts, and they have vulnerability to fire. When the paper swarms form, they remain on guard in the study for 30 minutes, then collapse to piles of paper once more. They wonât pursue characters into the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
character on the first round. Every round after that, two more cyclones form, to a maximum of three per character. Treat these paper whirlwinds as swarms of ravens, but they are constructs instead of
beasts, and they have vulnerability to fire. When the paper swarms form, they remain on guard in the study for 30 minutes, then collapse to piles of paper once more. They wonât pursue characters into the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this area, the rug attacks intruders. It stops fighting if one of the jackalweres commands it to. Development. Noise from fighting the rug of smothering causes Marliza, a jackalwere in hybrid form, to
for more information on the pack members). Theryn, in his humanoid form, chops vegetables for a soup with a cleaver (which functions as a scimitar), while Marliza leans against a wall in hybrid form
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
accompany them, Ezmerelda tests the charactersâ knowledge about vampires by asking them questions such as âHave you ever seen a vampire change its form?â and âDo you know how to counteract a vampireâs
cocoonâs contents: d6 Cocoonâs Contents 1 A wooden mannequin wearing a gown. 2 A Barovian witch (see appendix D). She screams like a wild animal and begins casting spells. 3 A Strahd zombie (see
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
break his curse. Uldrak excitedly splashes the vialâs hissing contents onto the ground at his feet. Moments later, he sheds his fiendish skin and grows back into his true form, that of a lawful evil
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
petrified werejaguar (use the weretiger statistics). If the altar is molested or any of the roomâs contents are abused, the werejaguar becomes aware and seizes the first opportunity to attack with
the bracelet of rock magic, described in appendix A). Its first choice of targets is always the weakest member of the party. If the werejaguar is reduced to 0 hit points, it reverts to human form and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
understands the workings of Oyaviggaton as well as Marfulb, who knows the contents and value of every pack, chest, and heap of coins in the iceberg down to the last copper piece. Marfulbâs Lore In addition to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
clay urn containing the skull and bones of a grung (Nangnangâs animal form; see appendix D), as well as a number of valuables (see âTreasureâ below). A detect magic spell or similar effect reveals an
aura of enchantment surrounding the clay urn. The first creature to touch the urn or disturb its contents must succeed on a DC 21 Wisdom saving throw or be affected by an Ottoâs irresistible dance spell
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Arauthator understands the workings of Oyaviggaton as well as Marfulb, who knows the contents and value of every pack, chest, and heap of coins in the iceberg down to the last copper piece. Marfulbâs Lore
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispenser in area 22a. Four of the vats are empty, their contents having long since evaporated or been depleted. The southwest vat contains a beholder zombie, which rises out of the vat and attacks if
hidden behind a secret door. The roomâs walls climb 10 feet, then angle inward to form a pyramidal cap with a 30-foot-high apex. Stacked in the middle of the room are one hundred forty zurkhwood barrels
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
several smaller tents. Water dripping from the ceiling runs off the tents to form puddles everywhere. The pavilion is where Ghazrim DuLoc conducts business, while the smaller tents are set aside for
after failing to assassinate a house rival. Fraz-Urbâluuâs gem has afflicted her with a form of indefinite madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide). She is convinced that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
55. Unkhâs Tomb Four marble columns support the ceiling of this grand tomb. Twin staircases ascend to an upper gallery, where a carving in the form of a giant maze adorns the wall. On the floor of
the contents of the sarcophagus are revealed (see âTreasureâ below). At the same time, the character who retrieved the key from the maze receives a supernatural gift from a mysterious benefactor (see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
takes the form of a 10-foot-tall sheet of ice that can be climbed with a successful DC 10 Strength (Athletics) check. The ice is thin, however, and easily broken: the first creature of Medium size or
, but it brightens when it wants intruders to behold Maudâs true, hideous form. Maud disguises herself as a decrepit old woman. In this form, she wears tattered furs to stave off the cold. In her
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
form. She explains that, in life, she was one of the elven priestess Isoldeâs attendants and was among those who distracted Soth from his quest to prevent the Cataclysm. For her deeds, sheâs cursed to
Chemosh, God of Undeath. A simple plaque notes the occupantâs identity. Use the Crypt Plaques table and Crypt Contents table to determine what the cryptsâ plaques say and what lies within each. If you
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
examinations in offshoot rooms within the facility, such as the autopsy room. The contents of these rooms are yours to choose; otherwise, they contain nothing of value. Spirit Sump For Characters of 5thâ7th
the creature trapped within. The contents of the crypts are as follows: Crypt 1. This cracked crypt previously contained a necrichor. Crypt 2. The interior of this tube roils with shadow. Inside is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
died of illness, are buried here. Several of the family caskets are empty, their contents stolen in the night by the Abbotâs mongrelfolk gravediggers (see area S6). Ilyaâs plot is fresh and undisturbed
a century ago and hasnât aged a day since. He occasionally visits the Shrine of the White Sun but doesnât talk much, and he demands tribute in the form of wine. No one knows his true name or where he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
his head. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the old man as a representation of Bahamut, the god of good dragons, in human form, and the seven canaries as his
hear the strumming of a lute (see area 13) as they approach this rough-hewn cave, the contents of which are as follows: Hoard. An enormous pile of coins and gems fills this chamber. Sleeping under this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Krintaas, are here. Omit the second paragraph from the following boxed text if these NPCs are not present: Some effort has been taken to arrange the contents of this upside-down room, creating a
forthcoming. It is self-aware enough to know what it is, but it canât grow or learn in its current form. It asks the characters to help it become a flesh-and-blood creature like the wizard who created
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Skabatha Nightshade (see appendix B) is here, she is asleep inside the dollhouse in her miniaturized form. While Granny Nightshade is sleeping, a character must succeed on a DC 12 Dexterity (Stealth) check
, but a knock spell or similar magic opens it, granting access to the attic and its contents. Granny Nightshade also set a password (ârumpleclumpâ) that, when spoken within 5 feet of the dollhouse
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
dimensions and contents of every room to a rough outline of how one encounter might lead to another, depending on the route the characters choose. Whatever form your map takes, it functions as a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
underground, and within easy reach of humanoids and their succulent brains. No two lairs are the same, as the resident elder brain drives the form and function of each one. The lair shown in the
contents. Prison The results of failed experiments from the transformation chamber are dumped into cages and cells in the prison, to prevent them from getting underfoot elsewhere in the lair. They are






