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Returning 22 results for 'continue coin'.
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Backgrounds
Guildmastersâ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
bother to couch my opinions in flattering words.
5
I canât help but pocket any trinket or coin I come across, no matter how worthless.
6
Iâm convinced that Iâm better and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
thug whose allegiance can easily be bought. Brekk and his gang serve anyone willing to feed them, and their loyalty can be bought with coin (2 gp per day per bugbear). Characters who have no interest in
fighting the bugbears or hiring them as muscle can pay them 10 gp each to leave the spire at once and continue on their merry way.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Thornapple Once things are under control in the market, the characters can continue to the Thornapple. When they enter, read the following description: Although the building is packed with people
parents and also a King of Coin. Nargis is overseer of the Tavern Keepers Trade and spends much of their time at the Thornapple, the centerpiece of their familyâs fortune. When the Kings of Coin made their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
insults. Otherwise, the characters are offered flasks of wine and invited to join the reverie. If the characters linger at the camp, continue with âA Vistanaâs Taleâ below. If they seem in a hurry to leave
that way, continue with âMadam Evaâs Tent.â Map 2.2: Tser Pool Encampment View Player Version A Vistanaâs Tale If the characters linger by the fire, one of the Vistani recounts the following tale
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
weight around, to the detriment of anyone nearby without enough coin or a grand enough title to stand up to them. I find that these common folk are ideal sources of information about the very people
the noblesâ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressorâs name (suggesting that the youngsterâs relatives will handle any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
desperate of Outer City residents prowl the snuff streets, hoping to find a missed copper piece or a salvageable boot to pawn. They strip the teeth from bodies, cut off hair that might fetch a coin, and
serial murderer Alhasval Drenz, the Whitkeep Whistler, still stalks the city, possessing innocents to continue her unmatched killing spree. This adventure posits a third possibility: that the presence of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
powerhouse at the center of the Great Wheel. Coinage from across the multiverse flows through Tradegate. The gate-town simplifies market exchanges by minting its own currency, a magnetic cobalt coin known as
with the Trade Master to enter Bytopia. The many-horned bariaur knows everything an interested traveler owns down to the last coin, including abstract holdings and objects of sentimental value
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
the archâs keystone.
Pallets. Six pallets lie spread out in the room.
The arch is one of Halasterâs magic gates (see âGatesâ). Its rules are as follows: Feeding a gold coin into the keystoneâs slot
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, all while merchants dance between them to collect their coins and continue profiting as best they can. Waterdeepâs shops and merchants offer goods of every sort from every corner of Toril, and even
the rarest of items can be procured, given sufficient coin and patience. Adventurers lacking one or the other can very easily find all manner of employment, from simple escorting of caravans, to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Distrustful. Xanthe doesnât trust strangers.
Rumors
âA spy named Jacko prowls the fens. Be wary if you meet him. Heâll do anything for coinâeven kill.â (True)
âThe templeâs head priest is a
faction that delights in death and disarray. They are Hostile toward those not garbed in their cultâs attire but donât immediately notice the characters. The cultists continue intoning until their ritual
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
desperate of Outer City residents prowl the snuff streets, hoping to find a missed copper piece or a salvageable boot to pawn. They strip the teeth from bodies, cut off hair that might fetch a coin, and
serial murderer Alhasval Drenz, the Whitkeep Whistler, still stalks the city, possessing innocents to continue her unmatched killing spree. Baldurâs Gate: Descent into Avernus posits a third possibility
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they approach peacefully, Oggdug assumes they must want to hire him for mercenary work. He tells the characters to cough up some coin or get out, threatening to clobber any who refuse. A character can
, a wheel of cheese, a keg of brandy, and a lumpy sack containing 60 GP. The ogre warns anyone who goes near the bearskins that heâll âgive âem a good stompingâ if they continue snooping. He makes good
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
things, your franchise needs to be willing to abase itself for coin. Play to your strengths by having law-abiding franchisees stop crimes, while the more chaotic ones commit them.
â Kâthriss Drowâb
about taking up full-on piracy and slave trading to earn extra coin, and the (mostly) good souls aboard the Tortured Tortle are looking for a new way to make a living. However, Captain Athgar and his
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
escape from the drow so he can continue his holy work. Buppido is happy to consider his fellow prisoners allies until such time as he no longer needs them, or becomes convinced that the omens point
of Eldethâs kin when they later visit Gauntlgrym. Jimjar A male deep gnome spy, Jimjar is a feckless rogue with a devil-may-care attitude, a fondness for coin, and an obsession with betting on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arrested by the City Watch and held in Castle Waterdeep while he waits to be questioned by the Lords of Waterdeep about the Black Networkâs operations in the city. The characters continue to receive
implicating the Black Network. In addition, characters who snatch Skeemoâs satchel find that it holds his spellbook (containing all the spells he has prepared), a potion of mind reading, and 150 gp in a silk coin purse.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
continue north. The aforementioned boulevards, along with the Street of the Singing Dolphin in the Sea Ward, are the major arteries of the city. Hire-coaches and drays can be most frequently found on
. You can enter this contraption through the back whenever it stops or slows down enough to make mounting the rear step safe. A fare taker stands at the back of the lower seating area to take your coin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
following the tracks that lead from area 1, through area 10, and down the stairs into this room, they discover that the tracks continue to the south wall of this chamber and stop abruptly at the secret door
; each also has a coin purse that holds 7 gp and 15 sp. 22. Sanbaletâs Private Quarters Unlike the barracks, this small room holds comfortable furnishings and appears to be well cared for.
A comfortable
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the survival of their legion than they do for others of their own kind. Two legions might battle over territory, resources, or power, or out of simple pride. Such a feud can continue over generations
their territory where other people can come to exchange goods and coin. Who Goes There? A hobgoblin lair resembles nothing so much as a military base. It is always well guarded, whether by lone
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
if the effects of Charmayneâs ritual are undone. If the characters stay out of the kitchen and leave the hounds alone, Cinnabar and Sol ignore them and continue feeding on the cook and dishwasher they
of faithful service. Charmayne was furious that Jhaeros wasted coin on a sword for Naevys, but then, she was always distracted by one petty jealousy or another.â Heart of Ghalasine. âAfter trapping me
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stays with them throughout the conclusion of this adventure. He will, if requested to do so, remain with the characters for further adventures (assuming that they continue with Danger at Dunwater and
normal variety and harmless. The bilge offers only 4 feet of headroom. Two swarms of rot grubs (see appendix C) live in the garbage island around the mast. A gold coin among the trash is the source of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Triumvirate members serve for life or until they resign, and they are known to take bribes, rewarding families who pay them in coin or precious ore with supplies of higher quality or in greater quantity
antagonize them, the giants hurl rocks at them. If the characters flee, the giants donât pursue, opting instead to continue their work. The giants carry no treasure. Great Worm Cavern The spirit mound of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. An old chandelier hangs from the domed ceiling. Characters could spend hours searching the crypt. Though the antiques here might fetch a fair amount of coin, they are hardly worth the trouble to
on the north, east, and south walls are three unlit torches in iron brackets. When a creature enters this tomb for the first time, the torches burst into flame and continue to burn until they are spent or extinguished. Examination of the skull and bones reveals that they are plaster facsimiles.






