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Returning 35 results for 'continue comes'.
Magic Items
Dungeon Masterâs Guide
music by the shortest available route but arenât under your control otherwise.
Whenever a Swarm of Rats that isnât under another creatureâs control comes within 30 feet of you while
24 hours. On a failed save, the swarm is swayed by the pipesâ music and becomes Friendly to you and your allies for as long as you continue to play the pipes each round as a Magic action. A
Monsters
Mythic Odysseys of Theros
bonus action on her subsequent turns to continue singing. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.
Grave Calling Song. Aphemia intones a low, growling
continue singing, and she can mentally command the undead under her control as part of the same bonus action. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Orcus who plundered corpses from necropolises to create the first spawn of Kyuss. Even centuries after Kyussâs death, his malign disciples continue performing the horrific rites he perfected
.
From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little green worms crawling in and out of it become visible. These
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamatâs commands
Equipment
remains. The spice comes from the zelk bean, which grows from a species of pond lily. These beans are harvested, fermented, and then dried before being ground into a purple powder. A few Nakudama
farmers continue to make it, but because the process of producing Nakudama spice is time-consuming and labor-intensive, it isnât cheap.
Pipes of the Sewers
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as
long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in
Backgrounds
Guildmastersâ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
found me floating facedown in the sewer, moments from death.
Flaws
d6
Flaw
1
Death comes for us all, so you canât expect me to take care of someone who canât
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
instead of killing them, he showed mercy and even honored them in a way by setting them free â under his control â so that bugbears could continue to employ their talents against his enemies
believe that this feeling of fear comes from being possessed by Skiggaret, and they donât relish experiencing it. After the madness has passed, bugbears donât dwell on things that were done
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
ât serve a purpose in the legion, the warlord eliminates it from the hierarchy to maximize efficiency.
Honor Bound, By Glory Crowned
Advancement in rank comes as a result of attaining glory, but
pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
., comes to a dead end; 10 percent chance of a secret door 11â12 Continue straight 20 ft., then the passage turns left and continues 10 ft. 13â14 Continue straight 20 ft., then the passage turns right and
. Whenever you create a new passage, roll to determine its width. If the passage branches from another passage, roll a d12 on the Passage Width table. If it comes from a chamber, roll a d20 on that table
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement A license to operate an Acquisitions Incorporated franchise comes with nearly limitless benefits! When your party starts a franchise, you receive a region in which to operate, a
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
infirm. Orcs donât revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crashing When an infernal war machine crashes into something that could reasonably damage it, such as an iron wall or another vehicle of its size or bigger, the infernal war machine comes to a sudden
its last turn (maximum 20d6). An infernal war machine that is at least two size categories bigger than the creature it crashed into can continue moving through that creatureâs space if the infernal war
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
next turn. If the reaction interrupts another creatureâs turn, that creature can continue its turn right after the Reaction. In terms of timing, a Reaction takes place immediately after its trigger
imagine. How does your character react to those situations?
This advice comes with one important caveat: avoid character choices that ruin the fun of the other players and the DM. Choose actions that delight you and your friends.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Horror of Defeat A victory for the Cult of the Dragon is a real possibility in this adventure, and would be catastrophic for Faerûn. With Tiamat ascendant, the age of mortals comes to an end and
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
next turn. If the reaction interrupts another creatureâs turn, that creature can continue its turn right after the Reaction. In terms of timing, a Reaction takes place immediately after its trigger
imagine. How does your character react to those situations?
This advice comes with one important caveat: avoid character choices that ruin the fun of the other players and the DM. Choose actions that delight you and your friends.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Horror of Defeat A victory for the Cult of the Dragon is a real possibility in this adventure, and would be catastrophic for Faerûn. With Tiamat ascendant, the age of mortals comes to an end and
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Lost Memories When revealing lost memories, cultivate the disquiet that comes with vivid recollections out of sync with a characterâs history. The scenes on the Suppressed Memories table include
deliberately disjointed specifics that you can adjust or leave incoherent as you please. Many can also be used as the first moments of a longer memory. If youâd like the memory to continue, ask the player
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Decision As the characters begin their ascent, read: From high above comes a loud grinding noise as large sheets of ice break off the fortress walls and tumble down the mountainside. Suddenly, great
to Ten-Towns? If they continue their climb to the fortress, continue with the next section; if they pursue the dragon, move on to chapter 4.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
1d3 expended charges daily at dawn. Whenever a swarm of rats that isnât under another creatureâs control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check
swayed by the pipesâ music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
chapter).
Piercing Ram. Melee Weapon Attack: +8 to hit, range 0 ft., one object or Gargantuan creature. Hit: 88 (16d10) piercing damage. The shrike ship takes half as much damage and comes to a dead
stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isnât in the shrike shipâs path, and the shrike ship can continue moving if it has any movement left.
Shrike Ship Deck PlansView Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
way toward a calm harbor on the islandâs north side.
A large, open-air temple comes into view, perched on the edge of a cliff high above you. The ship drops anchor at the mouth of the harbor, and
cloister. Whoâs in front, and whoâs bringing up the rear? Make a note of this marching order. When youâre ready, continue with the âDrowned Sailorsâ section.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
wasted. Called swarms move toward the music by the shortest available route but arenât under your control otherwise. Whenever a Swarm of Rats that isnât under another creatureâs control comes within
the next 24 hours. On a failed save, the swarm is swayed by the pipesâ music and becomes Friendly to you and your allies for as long as you continue to play the pipes each round as a Magic action. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the polis, they continue to enjoy Heliodâs favor as they vanquish one threat after another. Losing their patronâs favor is the greatest danger to champions of Heliod. If the god views them as
disobedient or comes to see them as a threat, he might turn against them. At that point, characters might either try to regain his favor or seek protection with another god.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
. The hammerhead ship takes half as much damage and comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isnât in the hammerhead shipâs path, and the hammerhead ship can continue moving if it has any movement left.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
damage. The hammerhead ship takes half as much damage and comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isnât in the hammerhead shipâs path
, and the hammerhead ship can continue moving if it has any movement left.
2 Mangonels (Crew: 5 Each) Armor Class: 15
Hit Points: 100
Cost: 100 gp (mangonel), â (stone)
It takes 2 actions
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
damage. The squid ship takes half as much damage and comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isnât in the squid shipâs path, and
the squid ship can continue moving if it has any movement left.
Squid Ship Deck PlansView Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
1d3 expended charges daily at dawn. Whenever a swarm of rats that isnât under another creatureâs control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check
swayed by the pipesâ music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
wasted. Called swarms move toward the music by the shortest available route but arenât under your control otherwise. Whenever a Swarm of Rats that isnât under another creatureâs control comes within
the next 24 hours. On a failed save, the swarm is swayed by the pipesâ music and becomes Friendly to you and your allies for as long as you continue to play the pipes each round as a Magic action. A
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the character to continue on their path: âIf your destiny is not clear to you yet, Iâm confident it soon will be.â The Paladin Disillusioned with the corruption of Neverwinter, the paladin comes to
the character has no answer, she suggests, âPerhaps your adventures here have shown you a way to combat evil on your own terms. Perhaps other such adventures await you.â The Rogue The rogue comes to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.â If attacked, they continue to chant while also defending themselves. Killing a cult fanatic deactivates one of the pillars
scales begin to darken. The lines of black energy between the pillars and the cloud are 10 feet above the floor and easily avoided. Any creature that comes into contact with one takes 10 (3d6) necrotic
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, might deed the island and fortress to the characters as a reward for ending the threat of the drowned ones. Of course, such a reward comes with the expectation that the characters would use the
the rift closed off, the Pit of Hatred might continue to be a lurking threat. With the seal restored, the evil beyond is left to fester â frustrated and perhaps seeking ways to break free, stronger and
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isnât in the squid shipâs path, and the squid ship can continue moving if it has any movement left.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
the island. Avoiding the rocks jutting up from the ocean, your ship makes its way toward a calm harbor on the islandâs north side.
A large, open-air temple comes into view, perched on the edge of a
keep their reasons secret for now. Ask the players to give you the partyâs marching order as they start toward the cloister. Whoâs in front, and whoâs bringing up the rear? Make a note of this marching order. When youâre ready, continue with the âDrowned Sailorsâ section.






