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Returning 35 results for 'continues coming'.
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continue coming
continues combine
continues coins
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
factionsâ conflict. As either the Brightguard continues to crack down on rebels or the Silent Roar encourages wider resistance, the characters are likely to be drawn into increasingly desperate conflicts, eventually coming to the attention of the landâs ruler, Atash himself.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reveals that the youths arenât really dancing but fighting off swarms of bats. The red marble staircase that started on the first floor continues its upward spiral to area 11. A cold draft can be felt coming down the steps.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
uneventful days, except for the revelation that Saerthe is an excellent dragonchess player. Tarto continues your training to keep your edge and stave off boredom. Youâve now memorized each card in the
Wildspace creature silhouettes deck she brought along.
Youâre gathered on the Command Deck at mealtime when Saerthe says, âFeels like an asteroid coming up on us.â As the ship slows down, Saerthe
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
donât want to attract attention while coming or going from the entrance tunnel. The stone door to the east has no lock. It slides open smoothly. Beyond it, a passage of dressed stone slopes downward
coffer is a heap of damp sand from which the ends of torches protrude.
Beyond the wooden door, the tunnel continues ten feet before opening into the quarry behind Albaeri Mellikhoâs house. The damp
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Safe by Day Once the undead are dealt with, the coming of the dawnâs first light means that the characters can finally rest with no fear of another assault. Raserhillâs ferry returns about an hour
returned to its home. It continues to watch the party despite any attempts to shoo it away. Having observed the charactersâ actions against the drowned ones, the ex-familiar believes that they might be the sort of heroes who could finish Archaisâs work and end the undead menace.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Magister Kollema. After a momentâs stillness, the statue speaks.
âStudents of Strixhaven,â Wise Kollema says in a voice that booms through the hall, yet echoes as if coming from afar. âAlways
unexpectedly continues. âThere is a harsh lesson you have yet to learn. When the mistakes of the past are forgotten, that dire past will return to haunt the present. Beware, mages, of the shadow that reaches
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
heistâquietly. I can pay you a lump sum of twenty gold pieces for your services. What do you say?â
If the characters accept, Quink continues: âIâd like you to stake out the bank tonight. If you see
checks: DC 15 Charisma (Deception). The character tells the thief a lie, like saying the guards are coming. DC 15 Charisma (Persuasion). The character convinces the thief to pursue a different line of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
east road leads to an arching stone bridge and continues on to the village of Barovia (area E). If the characters are traveling with Vistani, the Vistani lead them along the northwest road to the
from the gallows. Characters who dig up the graves find rotted coffins containing moldy bones. The Hanged One As the characters leave the area, read: You hear a creaking noise behind you, coming from
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Welcome to Dragonâs Rest Jenn Ravenna The adventure continues at a tiny cloister on Stormwreck Isle called Dragonâs Rest, a haven where world-weary people come to seek peace, reconciliation, and
enlightenment. There, the characters learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
around a large mesa and continues to spiral upward, but the ceiling of the cavern is too dark and high to see. You hear murmurs and whispers coming from atop the mesa, which grow louder as you approach
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
coming from the vicinity of the Pool of Eternal Spring, a hallowed site associated with a lesser deity known as Lurue the Unicorn. The sprite says he would not be surprised to find that Malarâs minions are
most a day or two from now.â When the characters have learned all they can from Wheeldoli, the sprite directs them to a narrow gravel path that skirts the community and then continues northward
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
noise again, coming from the cabinets underneath the preparation table.
Both the knife and the bubbling pot are dangerous, and the cabinet holds a captured flumph. At the end of each characterâs
spot glimpses of tentacles beneath the rattling lid, and notes that the lid will fly off if the pressure continues to mount. As an action, a character can attempt a DC 15 Dexterity check using thieves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Moaning Forest Characters passing through this part of the forest can see Wyllowâs tower (area 6) through the trees and hear an eerie moan coming from the northwest. (The source of the incessant moaning is
the grave find a human skeleton clad in tattered clothes and a fully charged wand of fireballs. 2e. Western Forest The forest continues off the map and follows the underground river for several hundred
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
town. Whether the characters ask about the yelling or she has to bring up the matter herself, she also shares the following information: The ruckus is coming from a despondent empyrean: Kopoha, the
that Kopoha isnât on the guest list. As Kopoha grows more insistent, winds carrying the scent of a thunderstorm rise around the pair. The argument continues until the characters intervene. Any
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
reluctantly continues to protect the vampire, all the while searching for a way to reverse the transformation.
5 An adult bronze dragon sends regular tributes of treasure to an adult topaz dragon
privateers who prey on pirates and accept government commissions if the dragon deems a cause worthy.
4 An ancient bronze dragon guards a merfolk monastery thatâs risen mysteriously from the depths, prompting attacks by greedy coastal nations even as the monks warn of a coming apocalypse.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
unbridled horses drink from the river.
The mournful strains of an accordion clash with the singing of several brightly clad figures around bonfire. A footpath continues beyond this encampment
, one of the Vistani tells them, âIt was fated that you would visit our humble camp. Madam Eva foretold your coming. She awaits you.â The Vistana then points to the largest tent. If the characters head
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the different Test Market dimensions. It has been allowing servants of the Six into the various Test Markets and the ritual site, while trapping and eliminating anyone coming in to cause trouble
characters control the amulet, they can access any versions of the Test Market, but planar energy continues to course through the Dran & Courtier as a result of Splugothâs ritual. Opening the innâs main
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a failed save, the creature takes 21 (6d6) psychic damage and telepathically hears dozens of drowning cries. Characters who inspect the hole in the ship determine it continues through the bottom of
in area T4 occurred. Derek and Violette have been protecting the books hidden in this chamber. Upon recognizing the characters, Derek thanks them for coming to recover the tomes he and Violette have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
listening to a priest in stony armor. He was preaching about how destruction was coming, and only the chosen would be spared, and they were listening to him!â She shakes her head. âWhen I tried to
. Otherwise, she continues on her way. Arrival in Westbridge When the adventurers reach Westbridge, their reception depends on the manner of their arrival. Direct Approach. Characters who come into
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, up-and-coming goblin. Like any other goblin, filled with hopes and dreams.â âA sorcerer named Kalarel employed me and other goblins to harry townsfolk while they opened a portal trying to free a
plans. Itâs all coming together, youâll see.â âAnd now I have my greatest responsibility: crushing Acquisitions Incorporated once and for all.â If Splugoth was ridiculously successful in episode 5
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are smugglers coming ashore to take possession of goods in a nearby sea cave (see the âTreasureâ section). But she and the others are at their witsâ end in terms of how to deal with the Tortured
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
arenât actually coming, but saying so did allow him to get his lordâs retinue through the city gates. No, he wonât say who his lord is. No, he doesnât serve the Red Dragon Armyânot quite. He serves
Haunting trait requires him to make. He continues to attack the characters with his Possession and Withering Touch actions until heâs destroyed or his Bound Haunting trait spirits him back to Dargaard Keep
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters who donât get in the way. The door leading north into Lottieâs domain is not locked. Lottie assumes that anyone coming this way is a staff member on legitimate business, or is looking to die
, frightened, paralyzed, petrified, and poisoned conditions, and to exhaustion. The clockwork behir does its best to destroy the characters, and continues fighting even after Lottieâs illusion departs (see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as to make tears freeze in oneâs eyes. There are yeti caves on the east side of the island. An abominable yeti called Korgrah lives among them. If shooed away, Söpo continues to follow the party but
one would find us!â The sound isnât coming from the weasel, but from the orb.
If anyone tries to pry the orb from the dead wizardâs fingers or otherwise disturbs the remains, Nass Lantomirâs ghost
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
case, a group of conquered people serves the host best when it continues to produce resources that the goblinoids can use. Only when a settlement offers stiff resistance or has no lasting value to
some sort donât keep coming, the bonds of allegiance among the goblinoids eventually fray. Legions of hobgoblins begin infighting, and goblins shirk their duties while the hobgoblins are distracted
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
black were destined to one day follow the Path of Phenax, coming back from death as Returned. After Orestesâs death, his tomb was consecrated as a holy site by Phenaxâs followers, in part due to
. Callisos spends much time here, etching grimly poetic prayers to Athreos on the walls with ink and bone chisels. If called to battle by Antiophes, or if audible conflict continues in area 7 for more
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Another four-armed gargoyle animates whenever another such door is opened. This process continues for as long as any gargoyles remain in the alcoves. The gargoyles donât leave the room. Pillars of
process continues until eight of the creatures have manifested. Pillars of Blood. If a living humanoid creature touches a pillar, the part of its body that touched the pillar becomes stuck, and the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. (The urds easily hear it coming and get out of the way.) Everyone in the sphereâs path must succeed on a DC 13 Dexterity saving throw or take 22 (4d10) bludgeoning damage and be knocked prone. Instead of
. The cart continues down the track unhindered.
3â5. The cart derails into area 11. Each creature in the cart is thrown out, lands prone, and must succeed on a DC 12 Dexterity saving throw or take 5
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
what lies beyond. The door of the Dran & Courtier is neither locked nor trapped â though the building emanates strange sounds, shakes as though itâs falling apart, and continues to radiate a strange
disagree as to how many days theyâve been here). They have seen a number of strange, shady people coming and going, including some who wore cloaks to conceal their features. The doors seemed to work
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the characters donât know theyâre coming. If the bandits fight in this area and two are defeated, the last bandit might reveal the secret door by fleeing in that direction. Treasure. The waterproof
stone block walls and a flagstone floor. Several barrels are stored against the walls here, along with empty crates, straw for packing, hammers, pry bars, and nails.
The cavern continues for some
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
that of the corridor. No phosphorescent fungus grows in the rift. The corridor continues past the rift, though the opening of the rift has caused it to shift 10 feet to the west. A number of two-foot
least 10 minutes before coming to investigate. Treasure. Separate successful DC 15 Wisdom (Perception) checks uncover a spell scroll of entangle, a spell scroll of protection from poison, and a tome on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
to shut the double doors to area 3 (see âMountain Door Defensesâ above). If the heroes attack by coming through the secret doors that lead to these areas, the archers fire at characters descending
of the cave. A character who makes a successful DC 15 Wisdom (Perception) check discovers the door. On the other side, a worked passage continues up to what appears to be a blank wall, marked with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Hanging above the mantelpiece is a wood-framed portrait of a family: a man and a woman with two smiling childrenâthe same children you saw outside. The marble staircase continues upward.
The red
marble staircase that started on the first floor continues its upward spiral to area D11. A cold draft flows down the steps. D7aâD7b: Servantsâ Room and Closet An undecorated bedroom contains a pair of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, which continues on the other side ten feet away. Fog obscures the chasmâs depths.
The chasm is 50 feet deep, and the lower 40 feet of it is heavily obscured by fog. At the bottom of the chasm are
song coming from the eastern passage. Dwellings carved in the walls of this cavern have been torn asunder by some intense force. Ruins of several dwellings resemble gaps in the walls and piles of rubble
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. 2. Guard Post This bare, spartan room has a stone bench along the south wall that continues around the angle to the west wall. A chain-and-pulley mechanism is mounted on the north wall, next to the
the northeast corner.
Unless work has been stopped and the slaves that were working in area 19 have been confined in that area, the characters hear hammering coming from the east. By instinct or






