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Returning 30 results for 'conviction repeats gloaming to have require'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The collector has advantage on saving throws against spells and other magical effects.
Unusual Nature. The collector doesn’t require air, food, drink, or sleep.Multiattack
cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending
Monsters
Mythic Odysseys of Theros
thereafter, the burning target repeats the saving throw. It takes 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Flames of Akros","rollDamageType":"fire"} fire damage on a failed save, and
plinths to place itself before the threat.
Constructed Nature. The colossus of Akros doesn't require air, food, drink, or sleep.Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Cadaver Collector
Legacy
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Monsters
Mordenkainen’s Tome of Foes
cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats
doesn't require air, food, drink, or sleep.Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
princess, who does not reveal her true name, claims to be the only one who can destroy the Queen of Air and Darkness and free the Gloaming Court from that tyrannical ruler. It’s clear that the speaker’s
wants the characters to destroy Zyrian’s ghost so that she can free herself from The Scrivener’s Tale, but she doesn’t share that information yet.) If the characters require further enticement, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
princess, who does not reveal her true name, claims to be the only one who can destroy the Queen of Air and Darkness and free the Gloaming Court from that tyrannical ruler. It’s clear that the speaker’s
wants the characters to destroy Zyrian’s ghost so that she can free herself from The Scrivener’s Tale, but she doesn’t share that information yet.) If the characters require further enticement, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fear Effects Whenever the characters encounter something that is supernaturally frightful, use the Frightened condition as the baseline effect. Fear effects typically require a Wisdom saving throw
opens, revealing a nightmarish realm of torment and slaughter. 20 Typically, a Frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fear Effects Whenever the characters encounter something that is supernaturally frightful, use the Frightened condition as the baseline effect. Fear effects typically require a Wisdom saving throw
opens, revealing a nightmarish realm of torment and slaughter. 20 Typically, a Frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fear Effects Whenever the characters encounter something that is supernaturally frightful, use the Frightened condition as the baseline effect. Fear effects typically require a Wisdom saving throw
opens, revealing a nightmarish realm of torment and slaughter. 20 Typically, a Frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fear Effects Whenever the characters encounter something that is supernaturally frightful, use the Frightened condition as the baseline effect. Fear effects typically require a Wisdom saving throw
opens, revealing a nightmarish realm of torment and slaughter. 20 Typically, a Frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
after defeating the last statue, six more statues animate. This process repeats until either all of the statues are destroyed or until the characters leave the cave. A statue also animates and
and doesn’t require a successful attack roll; however, the caster must be in contact with the cloud. Creatures native to the Elemental Plane of Earth (including earth elementals, galeb duhr, gargoyles
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
after defeating the last statue, six more statues animate. This process repeats until either all of the statues are destroyed or until the characters leave the cave. A statue also animates and
and doesn’t require a successful attack roll; however, the caster must be in contact with the cloud. Creatures native to the Elemental Plane of Earth (including earth elementals, galeb duhr, gargoyles
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, a cadaver collector can call up an almost endless supply of them, if given time. Constructed Nature. A cadaver collector doesn’t require air, food, drink, or sleep. Cadaver collectors cannot summon
paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
) Proficiency Bonus +5
Magic Resistance. The collector has advantage on saving throws against spells and other magical effects.
Unusual Nature. The collector doesn’t require air, food, drink, or sleep
paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.
Bonus Actions
Summon Specters (Recharges after a Short or Long Rest). The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
) Proficiency Bonus +5
Magic Resistance. The collector has advantage on saving throws against spells and other magical effects.
Unusual Nature. The collector doesn’t require air, food, drink, or sleep
paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.
Bonus Actions
Summon Specters (Recharges after a Short or Long Rest). The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, a cadaver collector can call up an almost endless supply of them, if given time. Constructed Nature. A cadaver collector doesn’t require air, food, drink, or sleep. Cadaver collectors cannot summon
paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place itself before the threat. Constructed Nature. The colossus of Akros doesn’t require air, food, drink, or sleep. Colossus of Akros
Gargantuan construct, unaligned
Armor Class 21 (natural armor
thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one.
(ZACK STELLA)
Compendium
- Sources->Dungeons & Dragons->Monster Manual
only to feed and spread. 2 The larvae of another creature and require electrically charged environs to reproduce. 3 Seeking to escape some catastrophe or terror lurking in the depths. 4 Supernaturally
. The target is also subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
only to feed and spread. 2 The larvae of another creature and require electrically charged environs to reproduce. 3 Seeking to escape some catastrophe or terror lurking in the depths. 4 Supernaturally
. The target is also subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place itself before the threat. Constructed Nature. The colossus of Akros doesn’t require air, food, drink, or sleep. Colossus of Akros
Gargantuan construct, unaligned
Armor Class 21 (natural armor
thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one.
(ZACK STELLA)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
; if they refuse a command, he remains Indifferent toward them. Each time the characters leave the hall and return, Nezzarum issues a new command until he has issued three of them. He never repeats a
the south wall lead to hallways (areas T9 and T10). The door on the west side (to area T9) is ajar and doesn’t require an ability check to locate. To the Vaults. Four secret doors hidden behind
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
; if they refuse a command, he remains Indifferent toward them. Each time the characters leave the hall and return, Nezzarum issues a new command until he has issued three of them. He never repeats a
the south wall lead to hallways (areas T9 and T10). The door on the west side (to area T9) is ajar and doesn’t require an ability check to locate. To the Vaults. Four secret doors hidden behind
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Seelie and Unseelie Courts, and other powerful archfey. Such contracts usually require a wish spell or an elaborate ritual to negate. Here are a few ways one might become unwittingly bound to a fey
a Domain of Delight).
Inspiration. You gain inspiration each day at dawn for 2d4 days.
Invitation. You receive an invitation to the Summer Court or the Gloaming Court (though this invitation does
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Seelie and Unseelie Courts, and other powerful archfey. Such contracts usually require a wish spell or an elaborate ritual to negate. Here are a few ways one might become unwittingly bound to a fey
a Domain of Delight).
Inspiration. You gain inspiration each day at dawn for 2d4 days.
Invitation. You receive an invitation to the Summer Court or the Gloaming Court (though this invitation does
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
: Create Thrall When you cast Summon Aberration, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting, and when summoned, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
: Create Thrall When you cast Summon Aberration, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting, and when summoned, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, the target is Charmed or Frightened (your choice) for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Level 11: Fey Reinforcements You
casting the spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting. Level 15: Misty Wanderer You can cast Misty Step
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, the target is Charmed or Frightened (your choice) for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Level 11: Fey Reinforcements You
casting the spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting. Level 15: Misty Wanderer You can cast Misty Step
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse. The creature can end the curse on itself by giving a bouquet of eight black
: Bugbear head: “Yah!”
Harpy head: “Bah!”
Hobgoblin head: “Gah!”
Ogre head: “Bah!”
Each repeats its one-word utterance every time its hatch is opened, then falls silent until the hatch is closed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse. The creature can end the curse on itself by giving a bouquet of eight black
: Bugbear head: “Yah!”
Harpy head: “Bah!”
Hobgoblin head: “Gah!”
Ogre head: “Bah!”
Each repeats its one-word utterance every time its hatch is opened, then falls silent until the hatch is closed
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
your spellcasting ability modifier for the attack and damage rolls instead of using Strength or Dexterity. Attacks made with this weapon don’t require ammunition, and if you throw the weapon as part
control over up to four creatures you have animated with this spell rather than animating a new creature. Additionally, casting this spell in this manner doesn’t require spell components with a GP cost