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Returning 35 results for 'convinced warning repeat'.
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convince wearing repeat
convicted wearing repeat
confined wearing repeat
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Monsters
Bigby Presents: Glory of the Giants
stone. The affected target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target has the petrified condition
the art, or steal from the cairnwight, the giant petrifies the creature, places the resulting statue outside as a warning, then reseals its cavern vault.
Monsters
Quests from the Infinite Staircase
and are usually programmed to take intruders prisoner before resorting to lethal force. Combat robots signal their pursuit with built-in sirens and flashing lights, warning nearby creatures of their
stretches of isolation, mistreatment, or neglect are prone to malfunctions. Some robots become despondent or cruel, while others obsessively repeat their last directive or adopt new, peculiar purposes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
action and move away from Titivilus by the safest available route on each of its turns, unless there is nowhere to move, in which case it neednât take the Dash action. The target can repeat the
Charisma saving throw or become charmed by Titivilus for 1 minute. The charmed target can repeat the saving throw if Titivilus deals any damage to it. A creature that succeeds on the saving throw is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
there is nowhere to move, in which case it neednât take the Dash action. If the creature ends its turn in a location where it doesnât have line of sight to Moloch, the creature can repeat
archdevils in check. The arrangement unraveled, however, when Moloch took the night hag named Malagard for his advisor. Her poisonous words gradually convinced him to attempt to topple Asmodeus. The
Monsters
Fizban's Treasury of Dragons
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Monsters
Fizban's Treasury of Dragons
1
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I
and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
Monsters
Fizban's Treasury of Dragons
inspire your portrayal of distinctive emerald dragon characters.
Emerald Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I repeat
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
portrayal of distinctive emerald dragon characters.
Emerald Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I repeat what others have
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving
, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's
checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. If no one in the party understands Undercommon, the dire warning is just loud gibberish to them. The cantrip was cast by Hanne Hallen, a young drow allied with House Mizzrym. Hanne has the
when a passing purple worm burst into the tunnel they were traveling through, separating her from the rest of the group. Convinced that her mother and the rest of the Dark Hunters were killed by the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through the web-filled chasm. It communicates with the characters telepathically, warning them about âdemons rising in the dark.â The creature becomes increasingly paranoid and convinced that the
, he can use an action to make a DC 15 Charisma check, turning the quaggoth slaves against their drow masters on a success. If the drow are disposed of, Derendil can repeat the check to turn the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
die in a domain return reincarnated, fated to repeat a version of their former lives. Endless Cycles. The Darklord shepherds another individual down a path of corruption in hopes of crafting a successor
cursed to be unable to learn from past mistakes or perceive their own failings, though theyâre convinced that this time will be different. Shocking Reminders. The domain is drowning in symbolic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cairnwight, the giant petrifies the creature, places the resulting statue outside as a warning, then reseals its cavern vault. Cairnwight Huge Undead, Typically Neutral
Armor Class 19 (natural armor
throw or take 26 (4d12) force damage and have the restrained condition as it begins to turn to stone. The affected target must repeat the saving throw at the end of its next turn. On a successful
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Cozmioko disappeared after warning me about Anthraduskâs foul ambitions. I followed clues in her research to the ruins of Haskasori, the Sandstone City. âI found Cozmiokoâs remains thereâshe was
research has since convinced me this Brazen Egg holds a final gift from Cozmioko and a way to spoil Anthraduskâs plans. To do so, you must return to Haskasori, release the eggâs power to weaken
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
into clicking and popping noises. Among the words the monodrones repeat are âmarch,â âMechanus,â âseventeenâ (the number of cycles of the plane of Mechanus that mark the Great Modron March), and âlost
successful DC 15 Charisma (Persuasion) check. They have advantage on the check if the party includes one or more modrons. Once convinced of the charactersâ friendly intentions, the tridrone tells
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
threat. Since gaining his position, Titivilus has convinced Dispater that countless plots are being hatched against him and that Asmodeus himself seeks to remove Dispater from power. In response, Dispater
route on each of its turns, unless there is nowhere to move, in which case it neednât take the Dash action. The target can repeat the saving throw at the end of each of its turns, ending the effect on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warning them that any interference might get them arrested or killed. Bystanders look a little surprised or concerned but donât intervene, not even to aid the unconscious merchant once the guards leave. If
d10 and consult the Mad Duergar table to determine what the party encounters. d10 NPC 1â2 A merchant desperate to sell his wares, convinced that his life depends on it. 3â4 A street sweeper who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Through these skills, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat. Since gaining his position, Titivilus has convinced
take the Dash action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Teleport. Titivilus magically teleports, along with any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Long-Term Madness d100 Effect (lasts 1d10 x 10 hours) 01-10 The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting
convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they're watching me all the time." 81-85 "There's only one person I can trust. And only I can see this
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
his advisor. Her poisonous words gradually convinced him to attempt to topple Asmodeus. The conspiracy nearly succeeded, but was ultimately thwarted. Moloch was stripped of his station and sentenced to
creature ends its turn in a location where it doesnât have line of sight to Moloch, the creature can repeat the saving throw, ending the effect on itself on a success.
Spellcasting. Moloch casts one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Malagard for his advisor. Her words were poison, and gradually she convinced Moloch to direct his efforts to topple Asmodeus. Although the conspiracy nearly succeeded, it was thwarted. Moloch was stripped
nowhere to move, in which case it neednât take the Dash action. If the creature ends its turn in a location where it doesnât have line of sight to Moloch, the creature can repeat the saving throw. On a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, learn a secret, or unravel a cryptic prophecy. 9 Destiny Seeker: The item is convinced that it and its wielder have key roles to play in future events. 10 Creator Seeker: The item seeks its creator and
follow the item's commands. If the wielder takes damage, it can repeat the saving throw, ending the effect on a success. Whether the attempt to control its user succeeds or fails, the item can't use this power again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
dirt, slime, or offal. 81â90 The character is stunned. 91â100 The character falls unconscious. Long-Term Madness d100 Effect (lasts 1d10 Ă 10 hours) 01â10 The character feels compelled to repeat
â70 âI am the smartest, wisest, strongest, fastest, and most beautiful person I know.â 71â80 âI am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
looks like a plucked chicken, know that Charmalaine is near â and heed her warning. Put a frog under your cap to bring good luck, but not for too long, or itâs bad luck for a fortnight. If you step on a
fundamental character, and if the halflings are convinced of a creatureâs good intentions, they respond well. Halflings would welcome an orc with a good heart into their company and treat it as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
grim warning. He wishes to atone for his crime and seeks an audience with Kwayothé, the merchant prince who controls the legal sale of fruit. Fearing for his life, Omala asks the adventurers to
, and the offer is genuine. If the characters present such a map, Lerek has a cleric cast augury before agreeing to buy it, to make sure heâs not buying a fake. Once heâs convinced that the map is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that name when she hit a would-be-thief with a searing-hot frying pan.) Zurb can also describe any of the tavernâs regulars, including warning the characters that Rakeem canât be trusted. When the
persuaded or intimidated into keeping anything he heard to himself â at least until the party leaves town. He might also be convinced to share what he knows with appropriate bribes or well-worded threats
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in its hoard for the greater good. However, another creatureâs need for or right to the item is often unclear from the dragonâs point of view. A metallic dragon must be bribed or otherwise convinced to
become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatureâs saving throw is successful or the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
in the text, err on the side of leniency and fun. Whenever you think a rule might be necessary, see the D&D Beyond Basic Rules.
Repeat this process for the other areas in this cave, modifying it
improves the koboldâs attitude to Friendly, and the kobold grants them entry, warning them cryptically about the âmany-legsâ to the west (see area A3). On a failed check, the kobold becomes Hostile and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack roll against AC 15. If this attack hits, the ball becomes electrically charged as it passes between the tines. Repeat step 1 to determine which team gets custody of the electrically charged
damage and is also eliminated. If the ball is thrown at a player and it misses, it loses its electrical charge if it has one. Repeat step 1 to determine which team gets custody of the ball. How to Win
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ten feet below. The pile of rubble covers the smashed remains of a chair.
Archais, the wizard of the old Firewatch Island garrison, once resided in this chamber. It was he who first gave the warning
survivors are convinced they will be back â perhaps as early as tonight, after the sun sets. Drowned Onesâ Threat. If the characters havenât identified the ruined map found in area 13, Janore can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
frivolous affairs are scolded, threatened, and sent away with a stern warning not to trouble her again. If she is threatened, Erelal tries to summon a yochlol demon to defend her. If the shrine of
concessions she must to save herself and her unborn child. Erelalâs older brother is clad in a long gray robe with black, web-like tracery. Drivvin has convinced his sister that he has the power to enslave the
Magic Items
Infernal Machine Rebuild
spend coins or gems, any character you give them to becomes convinced that the wealth was stolen from them.
91
When you hit a creature for the first time during an encounter, its Armor Class is
. On a failure, you treat your allies as enemies and vice versa for 1 minute, attacking the wrong targets, betraying your companions in social situations, and so forth. You can repeat the saving throw
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
convincing talk and proof that they have overcome other parts of the dungeon. If the characters earn his trust, Lahnis turns against Szass Tam, having become convinced that the regentâs plots will be
) necrotic damage and become paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. If this damage reduces a






