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Returning 35 results for 'could cliff'.
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Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Cliff-Side Approach Whether following the monks’ symbols or finding their own route through the caverns, the characters eventually emerge on a narrow cliff ledge overlooking an impossibly deep bowl-shaped valley within the Barrier Peaks. View Player Version
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
C1. Cliff Edge Floating hundreds of feet in the air at the center of the valley is a large island of rock. Enormous chimney-engines extend from the bottom of this island, burning with fitful, deep
-red fires that appear to keep the island aloft. A series of odd structures rise from the rock, appearing almost like metallic crystals.
Farther down the cliff-side ledge is a flat metal dock, on which
Monsters
Sleeping Dragon’s Wake
of metallic dragons, in a cliff overlooking the sea. The shrine’s face is carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of
Monsters
Storm King's Thunder
reaches the forest floor carries an emerald green cast, and every sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an
Monsters
Divine Contention
sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek out cave mouths
Monsters
Fizban's Treasury of Dragons
. The water’s edge on the map represents the lip of the shelf, which descends to a dark plain twelve hundred feet below.
Coral Reef. The rocky cliff side depicts the contours of a coral reef that
Monsters
Fizban's Treasury of Dragons
-foot drop and on the left by a cliff wall just as steep and devoid of hand- or footholds. The dragon has festooned this path with tripwire alarms and minor booby traps.
Islands. Three small islands
Monsters
Fizban's Treasury of Dragons
a cliff wall just as steep and devoid of hand- or footholds. The dragon has festooned this path with tripwire alarms and minor booby traps.
Islands. Three small islands jut from the water below the
Equipment
Combat
Utility
Whimsy
7
6
1
These small red berries are a delicious sweet treat for roughly three weeks of the year. Outside of that time they’re quite disgusting and left untouched by forest dwellers. They’re often found near the base of mountains or cliff faces.
Equipment
on stout, gnarly trees that grow in normally unsuitable areas, such as cliff sides or inside ruined buildings.
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
the sun. They favor high mountain vales accessible only by flying, caverns in cliff faces, and labyrinthine ice caves in glaciers. White dragons love vertical heights in their caverns, flying up to
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
green cast, and every sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, and every sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek out cave
Ancient White Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
the sun. They favor high mountain vales accessible only by flying, caverns in cliff faces, and labyrinthine ice caves in glaciers. White dragons love vertical heights in their caverns, flying up to
Spells
Elemental Evil Player's Companion
it and lands prone in a space within 5 feet of it.
As an action, you can move the sphere up to 30 feet in a straight line. If it moves over a pit, a cliff, or other drop-off, it safely descends
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
high cliff over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival When the characters can see the outside of the shrine, read the following boxed text aloud: The sea splashes on the bottom of a rocky cliff carved to look like a 60-foot-tall dragon with a
(Perception) check. See area B1 for more information. A staircase hidden by bushes at the top of the cliff leads to area B5. A character on top of the cliff with a passive Wisdom (Perception) score of 15 or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Hurricane Tower Titus Lunter Hurricane Tower
The 200-foot-tall Hurricane Tower juts from the top of the cliff above the citadel like a broken finger, threatening to fall over the edge of the
400-foot-tall cliff. Thick spider webs woven throughout the base of the tower keep it anchored to the cliff. Hurricane Tower is made of stone, but it is an unsteady structure; it’s also the only
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival As the characters approach Claugiyliamatar’s lair, read the following boxed text aloud to set the scene: A few scattered pine trees stand before a vine-covered cliff. Two large cave openings
entrance is level with the ground. A dim green glow radiates from all of the entrances.
Ten pikes set with skulls and rotting heads stand in a line before the cliff.
Wood woads (see appendix A), plant
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Descending into Avernus When the characters step through the portal in Sigil, they emerge along a shelf in a mountainside cliff. Read or paraphrase the following to set the scene: Shrieking gusts of
figure out how to get to their destination. If consulted, the Rod of Seven Parts points away from the mountains and down the cliff, where a rough path skirts the cliff’s base.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mountain: a sheer cliff they must scale. Climbing the cliff requires each character to succeed on a DC 15 Strength (Athletics) check. If the characters rope themselves together, they can instead make a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
boats. Panic washes over the crowd as cloaked figures emerge at the edge of the cliff above Vogler. The figures linger for a moment, then step off the edge. Wings sweep from beneath their cloaks
, slowing their descent into the village.
As invaders sweep over the cliff into Vogler, Darrett draws his sword and asks the characters to help him defend the escaping villagers.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Rise This upthrust section of the cavern floor is edged by a steep slope to the southwest and a 6-foot-high cliff elsewhere. The cliff requires a successful DC 11 Strength (Athletics) check to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Approaching from Above If the party approaches from above, read this text: An opening gapes in the cliff face two hundred feet below you, like a mouth drinking in the crashing waves. Two natural stairways formed of stone columns offer ways down the cliffs.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. On the Pandesmos side, the doorway is invisible in the cliff. Elevation The characters emerge on a shelf of a massive cliff. This shelf is 150 feet above ground level. The shelf drops 50 feet to
another shelf, which is 100 feet above ground level. The entire cliff is 180 feet tall. Geysers In the north section of Pandesmos Outlook are five geysers that periodically spew boiling water tainted with
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Approaching at Sea Level If the characters arrive at Seagrow Caves at sea level, read the following text: A cliff of dark gray stone towers two hundred feet above the crashing waves, which rush in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S5. Winding Road The switchback road that hugs the cliff is ten feet wide and covered with loose gravel and chunks of broken rock. The ascent is slow and somewhat treacherous, and the air grows
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
the entire area reveals only that the north side of the hill has a crumbling cliff of sand and gravel about 20 feet high in the middle of the whole. (This cliff face is represented by the northern
the cliff face. This examination must be done from a distance, using a long spear or a 10-foot pole to poke into the sand and gravel, looking for an opening. Any prodding into the cliff face must be
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
from the rocky shore up the side of the cliff, with occasional stairs to ease the ascent. Here and there along the lower part of the path, well-tended garden plots hold flowers, herbs, and vegetables
.
About thirty feet above the bay, the path widens into a long plaza. Halfway along the plaza, a stone statue of a dragon gazes serenely down the path. Six open doorways are cut into the cliff side
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ataaz Kahakla The river canyon called Ataaz Kahakla (“Gorge of Death”) inspires wonder in most people who see it. The cliff walls, which vary from 50 to 200 feet high, are lined with row upon row of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Falling When an infernal war machine goes over a cliff or otherwise falls, the vehicle and all creatures on or inside it take damage from the fall as normal (1d6 bludgeoning damage per 10 feet fallen, maximum 20d6) and land prone.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Down to Oerth When the party steps through the Sigil portal to the Isle of Serpents, they emerge through a ground-level opening in a cliff. The opening overlooks a lagoon, as shown on map 7.1. Dyson Logos Map 7.1: Isle of Serpents Lagoon View Player Version
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akros Only victory endures.
—Akroan motto
The walled polis of Akros stands defiantly atop a precipitous cliff. The unforgiving mountains around it serve as a shield between its holdings and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the villagers’ lives. Krezk’s most prominent landmark, the Abbey of Saint Markovia, looms high on a nearby cliff. This abbey is the home of a group of strange, afflicted creatures who work for a young
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches as Mount Hamarhaast (“hammer of ashes”). Carved into the base of a 500-foot-high mountainside cliff is a pair of 50-foot-tall adamantine doors — airtight valves sealed by ancient magic. Adventurers






