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Returning 35 results for 'courts and see'.
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Monsters
The Wild Beyond the Witchlight
a petrified high elf named Raezil Uthemar (neutral). Raezil served as Zybilnaâs spy in other fey courts. She returned from a mission to find nearly everyone in the palace trapped in temporal
Raezil, who started working for Zybilna shortly after the archfey carved out her domain in the Feywild. Raezil spends most of her time abroad, in the courts of other archfey, and hasnât kept up
Monsters
Van Richtenâs Guide to Ravenloft
/Day). The strigoi magically summons 1d4 + 2;{"diceNotation":"1d4+2","rollType":"roll","rollAction":"Ravenous Children"} stirge;stirges (see their entry in the Monster Manual) in unoccupied spaces it
can see within 30 feet of it. The stirges are under the strigoiâs control and act immediately after the strigoi in the initiative order. The stirges disappear after 1 hour, when the strigoi dies
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollDamageType":"bludgeoning"} bludgeoning damage.
Mocking Word. The nilbog targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 5 (2d4
possess another goblin. The only way to keep a nilbog from wreaking havoc is to treat it well and give it respect and praise.
Among fey courts, the risk of attracting a nilbog has given rise to the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Dart","rollDamageType":"piercing"} piercing damage.
Shadow Jaunt. The hobgoblin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see
DC 12):
At will: minor illusion, prestidigitation
1/day each: charm person, disguise self, silent imageIron shadows are hobgoblin martial artists who serve fey and mortal courts as secret police
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
disadvantage if it can see the rider, ending the condition on itself on a success.Legends told in the courts of Eldraine suggest that the deathless riders serve a warlock-queen, known simply as the Shadow
Monsters
Fizban's Treasury of Dragons
centuries-old conflict between fey courts.
4
An ancient moonstone dragon;ancient moonstone dragon's sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow
a row:
Banish into Dream. The dragon targets a creature it can see within 120 feet of it and attempts to send that creature to a dream plane. The target must succeed on a DC 15 Charisma saving throw
monsters
following actions. Biha Babir regains all expended uses at the start of each of her turns.
Misty Burst. Biha Babir teleports to an unoccupied space she can see within 30 feet of herself and makes one
traveled across Calimshan, infiltrating rival genie courts and eliminating remnants of the Twisted Rune. Some accounts even tell of her fighting alongside Sultana Songal during the Night of Fleeing
Backgrounds
Baldurâs Gate: Descent into Avernus
nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.
This combination of worldly savvy and local blindness characterizes
knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Queen of Air and Darkness, The The mysterious Queen of Air and Darkness is the archfey ruler of the Gloaming Court in the Feywild (see chapter 6). Though she is often described as malicious and evil
and favors in other courts of the Feywild. Though she is said to have a spectral form resembling a terrifying elf, to the unaided eye she appears as a strange, black diamond, hovering in the air like the slitted pupil of an unseen cat.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
deityâwho no oneâs ever heard of.
2 A barrister begs the characters to serve as witnesses during a trial in the High Courts, but the characters have no memory of witnessing a crime.
3 A
cranium rat squeaker (see Morteâs Planar Parade) with an important secret needs help avoiding foes and finding its swarm elsewhere in Sigil.
4 Refugees entreat the characters to help them find a
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
The Wilds Past the courts, across the stream, into the woodsâthere lie the wilds, the most magical, strange, and dangerous lands in all Eldraine. In contrast to the order and structure of the realm
desire to live outside the courts, humans have always existed in the wilds. These humans include resilient and resourceful hunters, foresters, and artisans, and they often pick up some of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
laws by decree as they see fit, and judges are expected to interpret laws freely but wisely. Such a system would seem to invite abuse and bribery, but the Chultan courts are surprisingly free of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Locationsâ section). 4 A desperate commoner from a faction of your choice has an impending trial in the High Courts of Sigil (see the âLadyâs Ward Locationsâ section). Unable to secure an advocate
invitation to a masked ball. 3 A cheery drider skitters toward the party. A cultist of Lolth, the drider hands the party a pamphlet advertising an upcoming ritual at the Infinite Well (see the âLadyâs Ward
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
drain living victims. Others, though, embrace their new forms and mimic vampires. These would-be bloodsucker aristocrats create stirge courts amid scabrous husk-decorated villas and drain the life from
its skin and its equipment.
Ravenous Children (1/Day). The strigoi magically summons 1d4 + 2 stirges (see their entry in the Monster Manual) in unoccupied spaces it can see within 30 feet of it. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
chapter and moves the adventureâs plot forward. Sensory Experience A Society of Sensation muse (see Morteâs Planar Parade) in a flowery gown approaches the characters, eager to record a new sensation in
their sensory stone (see Sigil and the Outlands). Roll on the Sensory Stone Sensations table and consult the entries below to determine the museâs desired sensation and how the characters can help
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and Darkness recognize that hags have valuable knowledge and impressive magic, but they canât abide the stain on the beauty of their surroundings, so most hags are excluded from both courts. The rare
offspring (whether adopted or birthed). Hags often appear unlooked-for, in moments of great need, because they have been spying and see an opportunity to aid now to set up darker mischief later.
â Elminster
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hobgoblin Iron Shadow Iron shadows are hobgoblin martial artists who serve fey and mortal courts as secret police, scouts, and assassins. They spy to ferret out treachery, rebellion, and betrayal and
(1d4 + 3) piercing damage.
Shadow Jaunt. The hobgoblin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it leaves and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stamp. The Council of Order has the following members: Aristimus, a lawful neutral githzerai futurist (see Morteâs Planar Parade), captains the town guard. Juliett-314, a cheery but unforgiving octon
modron (see Morteâs Planar Parade), oversees local commerce and acts as Automataâs supreme auditor. Serafil, a sanctimonious tiefling priest (lawful good), speaks on behalf of the gate-townâs temples
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
yuan-ti purebloods and a doppelganger disguised as a pureblood comprise the harem. Two yuan-ti broodguards (see appendix D) watch over the harem at all hours. Ras Nsi used to spend much of his time
by the concubine Neema and courts disaster by visiting her in the dead of night. Neema browbeats the other concubines to cover up her affair. Doppelganger Spy The doppelganger infiltrated the temple by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. It houses the cityâs military forces, courts, government, and the Market â the largest market square of any city in
long ago. Many other buildings in the ward are given over to city business, including several courts for magisters and the barracks of the City Guard. So many of the wardâs structures are offices and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to possess another goblin. The only way to keep a nilbog from wreaking havoc is to treat it well and give it respect and praise. Among fey courts, the risk of attracting a nilbog has given rise to
much sought-after among the courtsâ goblins, because even if the jester is obviously not a nilbog, the court must indulge their chaotic behavior. Nilbogism A nilbog is an invisible spirit that
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Deathless Rider Igor Krstic âHeaded to the wilds? Beware the dead riders who serve the Shadow Queen.â
âScalan, Edgewall innkeeper
Legends told in the courts of Eldraine suggest that the
end of each of its turns, with disadvantage if it can see the rider, ending the condition on itself on a success.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see âSkabathaâs Ring of Keysâ earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
provide entry to the hagâs lair.
Skabatha Nightshade (see appendix B) uses the garden to cultivate ingredients for her potions and candies. The hag spends a few hours here each day tending to her
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a human skull resting on an open rolltop desk.
Skabatha Nightshade spends part of her day here (see Whereâs Skabatha? earlier in the chapter); if present, she is seated at the writing desk and
Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabathaâs collection and can be found in chapter 4.) Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
uses her trained sunflies to deliver the flasks to him. The night hag plans to take the souls to Hades, where heâll transform them into larvae (see the Dungeon Masterâs Guide) and sell them as
venerable tiefling with gray braids and tiny horns, who smiles and nods as you enter.
The hound archon (see Morteâs Planar Parade) is Rolm, an investigator who has features like a terrier. The tiefling
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Wanderer feature The magic of the Feywild guards your mind. You have advantage on saving throws against being charmed or frightened. In addition, whenever you or a creature you can see within 120
feet of you succeeds on a saving throw against being charmed or frightened, you can use your reaction to force a different creature you can see within 120 feet of you to make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Intrigue Intrigue adventures are event-based adventures that revolve around power struggles. Intrigues are common in the courts of the nobility, but power struggles can play out just as easily in
to spend influence to gain advantage on a roll relevant to that influence. Another way to handle influence is to treat it like renown (see chapter 1), allowing characters to gain renown at court and within various key factions.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
courts and other settings of power. Speak up! Itâs really hard to hear you over the screaming. Nope. Itâs no use. Iâll have to stop the screaming. Disintegrations all around, then.
College of
general details on its background and personal life, but doesnât include secrets. The information is enough that you can pass yourself off as the person by drawing on its memories. Another creature can see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
controlled by the Lords of Waterdeep long before you see its walls. If youâve come from the south by the Trade Way, youâll have met the City Guard at their post at Zundbridge. From the north by way of
harbor, the gates, or the city courts. Discovery of your failure to do so can result in a fine or forced labor. Of course, registration subjects you to monthly taxation. But as a truculent old
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and order, civilization and discipline. It is filled with perfect cities and carefully ordered fields, with immortal courts and endless archives holding every law ever imagined. Dal Quor: The Region
what is possible. Some can look upon Xoriat and see it as a place of revelations; but most mortals who come to close to Xoriat fall prey to madness. Xoriat is the source of many aberrations, along with the terrifying daelkyr.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
horror (in the fiend-haunted courts of the overking), swashbuckling (in the cities across the region as well as the eastern seas), and war (see âFlavors of Fantasyâ in this chapter). Havens of Unrest
Lordship of the Isles, the Princess Ronthal III (human) Independent principality; member of the Iron League Medegia, the See of Holy Censor Starvik Jerel (human) Theocratic fiefdom ruled by a priest whose
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
even Asmodeus fears. Archdevils. The archdevils include all the current and deposed rulers of the Nine Hells (see the Layers and Lords of the Nine Hells table), as well as the dukes and duchesses that
make up their courts, attend them as advisers, and hope to supplant them. Every archdevil is a unique being with an appearance that reflects its particular evil nature. Greater Devils. The greater
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cross. Street Signs Thanks to the Scrivenersâ, Scribesâ, and Clerksâ Guild, Waterdeep has a remarkable custom of labeling its streets, and even many of its alleyways and courts. The method of
atop the easternmost point of this spur stands Castle Waterdeep. If you can see these landmarks, itâs relatively easy to orient yourself. The mountain peak looms over the southern third of the city near






