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Returning 35 results for 'courts willing reason'.
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Equipment
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Wolfenite is found high in the mountains in cracks and crevices between the granite boulders. For those who are more intrepid and willing to
take the risk, sneaking into a howler den is another way to find a cache of this rare mineral as they are for some reason drawn to this rare mineral.
Pseudodragon (familiar variant)
Legacy
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Monsters
Monster Manual (2014)
language.
Familiar. The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the
any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction
Quasit (familiar variant)
Legacy
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Monsters
Monster Manual (2014)
willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the quasit is within 10 feet of its master, the master
shares the quasitâs Magic Resistance trait. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond.Claws (Bite in Beast Form). Melee Weapon Attack
True Resurrection
Legacy
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Spells
Basic Rules (2014)
You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all
Backgrounds
Baldurâs Gate: Descent into Avernus
visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the
nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.
This combination of worldly savvy and local blindness characterizes
Charlatan
Legacy
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Backgrounds
Playerâs Handbook (2014)
them like they were childrenâs books. Itâs a useful talent, and one that youâre perfectly willing to use for your advantage.
You know what people want and you deliver, or rather
a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and insults are my
Kobold
Legacy
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Species
Volo's Guide to Monsters
undetected and donât give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobblerâs house at night to loot it of knives, leather bits, nails, and
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now youâre looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, youâre leaving
-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to
Backgrounds
Baldurâs Gate: Descent into Avernus
one that youâre perfectly willing to use for your advantage.
You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that
want.
4
Iâm a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to
, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps. This combination of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Alignment A creatureâs alignment provides a clue to its disposition. For example, a chaotic evil creature might be difficult to reason with and might attack characters on sight, whereas a neutral
creature might be willing to negotiate. Alignment indicates whether a creature leans toward law or chaos and good or evil or whether a creature is neutral. Any Alignment. Some creatures, such as the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
laws by decree as they see fit, and judges are expected to interpret laws freely but wisely. Such a system would seem to invite abuse and bribery, but the Chultan courts are surprisingly free of
â â legal permission to kill someone or to have someone killed â can be purchased from the merchant prince Jessamine. The price depends on the prominence of the intended victim, the reason for the sanction
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to
, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps. This combination of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Rogue The City of Greyhawk is known as the City of Thieves for good reason. Its thievesâ guild exerts power across the world. Nestled at the center of the Flanaessâs economic network, the guild and
the city it rules has a hand in almost every business deal across the region. The Mastermind archetype is the perfect way to represent an ambitious member of Greyhawkâs thievesâ guild. Willing to take
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
: Instantaneous You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creatureâs soul is free and willing, the creature is restored to life
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
: Instantaneous You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creatureâs soul is free and willing, the creature is restored to life
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Loviatar The Maiden of Pain, the Scourge Mistress, the Willing Whip Pain isnât a means to an end for Loviatarâs faithful, but an end unto itself. To them, nothing is as transcendent as suffering
because it best emulates the Scourge Mistress, and for the same reason her faithful appreciate beauty, cultural refinement, and a certain adeptness at manipulation. Though temples to Loviatar are rare
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stalks them. She sometimes poses as a drow captive of a dragon, desperate to avoid being eaten and willing to pay with her treasure to be rescued. The Harpers have learned her secret, and do their best to
. Reason to Visit. A side trek in chapter 6 takes place at Rundreth Manor, and the characters have a chance to confront the Dark Lady and perhaps find common cause against the cults.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, thereâs little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
Nabiraâs death has dampened the childâs mood. Ahmi would be delighted to receive the fishing hook as a gift, if the characters are willing to part with it. Ahmiâs family can scrape together 50 gp to buy it, if the characters insist on a monetary reward.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Concluding the Quest After finding and slaying Sephek, the characters can return to Hlin and collect their 100 gp reward. If they donât have evidence to prove that Sephek is dead, Hlin is willing to
isnât satisfied with that outcome. If Torrga Icevein survives but has reason to believe the characters slew her bodyguard, she pressures certain Ten-Towners not to do business with them. At some later
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Alignment A monster's alignment provides a clue to its disposition and how it behaves in a roleplaying or combat situation. For example, a chaotic evil monster might be difficult to reason with and
might attack characters on sight, whereas a neutral monster might be willing to negotiate. The alignment specified in a monster's stat block is the default. Feel free to depart from it and change a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and Darkness recognize that hags have valuable knowledge and impressive magic, but they canât abide the stain on the beauty of their surroundings, so most hags are excluded from both courts. The rare
few accepted as courtiers are either so influential that their entry canât be refused, or young and humble enough to be willing to use magic to put on a prettier appearance. Other hags arenât upset by
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Alignment A monsterâs alignment provides a clue to its disposition and how it behaves in a roleplaying or combat situation. For example, a chaotic evil monster might be difficult to reason with and
might attack characters on sight, whereas a neutral monster might be willing to negotiate. See the Playerâs Handbook for descriptions of the different alignments. The alignment specified in a monsterâs
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speculated to maintain covert ties with occult or nefarious organizations. Serious academics often write off the Cognoscenti Esoterica as charlatans or pranksters, and with good reason: the
is willing to trade information for his freedom. The Cognoscenti Esoterica distrusts the authorities and doesnât wish to report the theft. Instead, the organization seeks skilled adventurers to recover the painting.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. It houses the cityâs military forces, courts, government, and the Market â the largest market square of any city in
lavishly decorated, with many halls used by government officials, guildmasters, and nobles for meetings and court proceedings. If you have reason to be invited (not compelled, I should hope!) to meet with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
VARIANT: PSEUDODRAGON FAMILIAR
Some pseudodragons are willing to serve
spellcasters as a familiar. Such pseudodragons have the following trait.
Familiar. The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Hamun stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide the information the party needs in exchange for a favor. If the characters give Hamun some
during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal that advances his interests at the same time it helps the characters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobblerâs house at night to loot it of knives, leather bits, nails, and other useful items, but if they
to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
this reason, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal
courts and other settings of power. Speak up! Itâs really hard to hear you over the screaming. Nope. Itâs no use. Iâll have to stop the screaming. Disintegrations all around, then.
College of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
any reason other than to break into the Vault of Dragons. Esvele is willing to bring them on as business partners, allowing them access to the vault (preferably when there arenât guild
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
happened, ye might find them there. If ye are willing to go back, that is.
âI donât propose to send ye into the dark unprepared, and I hope ye make an impression on those gathered here so theyâll
reason to think otherwise. Bruenor assures the adventurers they will have his gratitude and that of all Gauntlgrym â indeed, of all FaerĂ»n â if they are successful. If the characters press for details
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
that advances his interests at the same time it helps the characters. Kost stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide information the party
to Kost, even by calling out a greeting or answering his questions during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
effect on itself on a successful save. Fey Reinforcements 11th-level Fey Wanderer feature The royal courts of the Feywild have blessed you with the assistance of fey beings: you know summon fey (a spell in
number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. In addition, whenever you cast misty step, you can bring along one willing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
now the charactersâ visit gives him reason to believe an expedition might finally be under way. Gant shares this information with the characters if they show him the letter from Duvessa Shane (see
âBehind Barsâ) or break him out of prison. Gant has no information that can help the characters find the lost Netherese city, but heâs willing to share what he considers to be common knowledge about the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, because no one can divine the whims of Lady Luck. Sometimes youâre up, sometimes youâre down. But the thing about gambling is that someone is always willing to take a bet. Skill Proficiency
be repaid.
2 Iâm loyal to the friend or family member who taught me how to gamble.
3 The person who saved me from my gambling addiction is the only reason Iâm alive today.
4 A patron






