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Returning 27 results for 'covered conduct'.
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Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1Q. Great Hall The cultists eat their meals and conduct most of their business in this high, wide hall. The eastern end of the hall is used for dining and socializing. The western half is where
contraband hauled in from the Carnath Roadhouse is inspected, sorted, and repacked before being carried to the portal beneath the southwest tower. The tables in that half of the hall are covered with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1Q. Great Hall The cultists eat their meals and conduct most of their business in this high, wide hall. The eastern end of the hall is used for dining and socializing. The western half is where
contraband hauled in from the Carnath Roadhouse is inspected, sorted, and repacked before being carried to the portal beneath the southwest tower. The tables in that half of the hall are covered with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
place where the adventurers will meet with patrons and conduct business. The Home Base table can also be useful to determine the venue if a patron wants to set up a meeting at a neutral location. Home
Base d12 Location 1 The Drunken Dragon (Clifftop, Upper Dura) is a tavern frequented by members of the Clifftop Adventurer's Guild. It has a wide selection of spirits, and its walls are covered with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
’ equally famous designers. Tales from the Gloaming Court is a set of eleven hefty, green-covered, illustrated books filled with stories and illustrations of Feywild intrigue that shed light on the
, ownership, and reciprocity in detail (see “Rules of Conduct” in chapter 2). Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild. After two books were stolen from her
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
chapter. The tables are covered with flyers from the Dead Languages Society, the Dragonchess Club, the Dragonsguard Historical Society, Future Entrepreneurs of Strixhaven, the Intramural Gymnastics Club
Strixhaven policies that most affect the student body. The leaders of the school’s Extracurriculars come to the council to conduct matters of business, and the council usually meets on the first day of every
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Thunderwing was Xanthoria’s friend until the druid’s mind became twisted by the influence of Zuggtmoy, causing Xanthoria to conduct grisly experiments on living creatures. Thunderwing is one of
cavern was created by Xanthoria to conduct more experiments. Specifically, Xanthoria found herself able to communicate with other beings that had been infected with her spores and wanted to understand
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice. The arched ceiling is covered with icicles.
This chamber is lit by a permanent dancing lights spell that can be dispelled (DC 17). Characters who succeed on a DC 10 Wisdom (Perception) check spot
"Rite of the Arcane Octad"). Y21. Obelisk A sixty-foot-tall obelisk of black stone, its surface covered in arcane runes, projects from the ground. A thin crack has formed on one side, stretching from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dragon hunters, they catch up to them as the hunters conduct a stealthy—and slow—search. Paolo and his cousins are surprised to see the characters but aren’t deterred from their hunt. If a character
path to the lair and whether they met the dragon hunters along the way. See “Dragon Hunters” below for more details. Pangil ng Buwan (see the bakunawa stat block at the end of this adventure) is covered
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
belts Pressed flowers and loose dried petals A horseshoe Feathers from various birds A chipped teacup B6. Balcony This ten-foot-wide balcony runs almost the length of the cottage and is covered from
investigate and report back to her. They avoid combat. B7. Hallway The spiral staircase in area B1 leads up to this hallway on the second floor. The walls of this dank hallway are covered with scores of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
smugglers who operate in the Saltmarsh area. Gellen Primewater relies on this drop point to conduct much of his business. Lizardfolk Lair This location is featured in Danger at Dunwater. Use the
be haunted. One night, the tower was engulfed in a fiery green aura. A few brave folks from town investigated the tower and found it abandoned. The door at the base of the cellar stairs was covered
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stopped if the well is covered by something weighing more than 300 pounds. If the water is prevented from erupting, anything being lifted by the geyser plummets to the ground within 5 feet of the base
of reciprocity dictates that guests repay her kindness (see “Rules of Conduct” earlier in the chapter). If the characters aren’t sure what to give her, Tsu says, “Any old trinket will do.” If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
foreign traders sell their wares. Tents and covered wagons provide some shelter against the cold wind, but not much. In a few places, campfires with people huddled around them crackle and smoke. One
Hooked Knucklehead This longstanding inn caters to the scrimshanders and traders who come to Bryn Shander from other towns to conduct business. The innkeeper, Barton (NG male Illuskan human commoner
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
balcony overhead. Creaky staircases lead down to area 5. Guests often congregate here in the evening to schmooze and conduct illicit business dealings. 11. Bridge Captain Storn and six of his deckhands are
man’s chest” lying inside the aquarium, and the octopus attacks any creature other than Lord Drylund that tries to reach for it. Other furnishings include a silk hammock, a writing desk (covered with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
. If the characters pass this way again after defeating the hag, they find the old tree’s branches covered in fresh green buds—a sign that the grandfather oak is healing. Jabberwock’s Trail The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Aurilssbarg are paved with logs laid side by side, and its buildings are low wooden structures whose pitched roofs are covered in sod. The heart of Aurilssbarg is Green Hall, a spacious tavern with a lengthy
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
darkened with soot, and the marble floor has been scuffed by the soles of countless feet.
Sages conduct fortune-telling sessions in this dimly lit hall. If the characters were escorted here by the gnome
text to begin the answering ceremony: The curtains at the far end of the room part, and a red-robed human man enters the hall. He has broad, hunched shoulders, and his forearms are covered with starry
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
This stairwell connects to area V9 below. V33: Muster Yard This empty yard has a floor of thick mud.
Teremini’s soldiers conduct training drills in this muddy yard. When the keep’s alarm is raised
, the elementals rise from the mud and attack. V34. Circle of Undeath An interior circular stone wall creates a ringed hallway inside this tower. Archways in the wall are covered in black curtains. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
overseeing the city watch and the conduct of commerce in the city The Master of Guilds, Boldor Steelshield (N male shield dwarf noble), representing the merchants of Everlund, who is prone to hyperbole and
dedicated to Annam the All-Father lies hidden under the Spine of the World. A snow-covered pass that begins in the Valley of Khedrun leads to the temple. See chapter 4, “The Chosen Path,” for more
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Master’s Guide).
36. High Priestess’s Quarters The floor and walls of this room are tiled in gray, the ceiling in white. In the center of the room stands a white stone table, the top surface covered in
pearls (200 gp) 37. Temple This large room features walls and floor covered in gray tiles, the ceiling covered in white. Tiled pillars support the ceiling and run down the length of the area on either
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
room are covered in patches of hazardous green slime (see the Dungeon Master’s Guide). A dwarf member of the Guardians of Gorm perished here weeks ago. The slime has been slowly digesting the body
(see appendix B) conduct a storm ceremony under the supervision of Kanadius (lawful good, human champion of Gorm; see appendix B), the Grand Master of Gorm. Kanadius—who wears a Helm of Telepathy— is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters to set sail for Shilku Bay, conduct a one-week reconnaissance of the destroyed village of Shilku, and return to Fort Beluarian to report what they’ve seen. If the characters accept the
garrison. The head trainer for the fort’s reptiles is Rahl Zuberi (CG male human Chultan tribal warrior with Animal Handling +4). His face and arms are covered in tattoos and scars, and he’s missing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the vicinity of Silverymoon, but Lathander has long had a much larger temple in Waterdeep, and a following to match. Each of the faithful dons bright garb of sunrise hues and keeps one eye covered
sorts are generally full throughout the day. Eleint 21: Brightswords On this day, the City Guard, the City Navy, and the City Watch — all in glittering array — conduct parades, give demonstrations of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their agents to sell them algae. As the characters start to hire franchise staff at the end of this episode, this is a perfect opportunity to set up how staff members can conduct franchise business with
Hoobur do so in ways that aren’t covered by dominate monster.
If the characters develop a strong interest in creating undead horses or summoning will-o’-wisps to their service, you can decide to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these words, the goats wait to see if the characters offer them something in return, thereby honoring the rule of reciprocity (see “Rules of Conduct” in chapter 2). The goats are hungry but not picky
Dubhforgail (see area P18 in chapter 5). Mudlump’s Home. If Mudlump survives this encounter, he returns to his home in the tumbledown, moss-covered ruins of a 30-foot-diameter stone tower that once
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, they can smuggle goods and conduct daring burglaries, as well as occasionally acting as subterranean monster-hunters and paid guides through the city’s guts. The Sewerkeepers’ leader, Genamine
tithes are carried in solemn procession down crumbling, moss-covered stairs that cling to the outside of the temple and descend into the murky water. The waveservants disappear below the water for a few
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
pass unseen through the city’s network of sewer pipes and cisterns. From this warren of tunnels, they can smuggle goods and conduct daring burglaries, as well as occasionally acting as subterranean
procession down crumbling, moss-covered stairs that cling to the outside of the temple and descend into the murky water. The waveservants disappear below the water for a few minutes, only to return empty
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, carrying an acrid whiff of the creature’s poison breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that
intelligent, white dragons have extraordinary memories. They recall every slight and defeat, and have been known to conduct malicious vendettas against creatures that have offended them. This often






