Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 32 results for 'creator while repeat'.
Other Suggestions:
creature while repeat
creature while reveal
creature while respect
created while repeat
create while repeat
Monsters
Vecna: Eve of Ruin
affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. The false lich casts one of the following spells, requiring no
ritual. This transforms the corpse into a near-identical copy of the lich with immense necrotic power and some of its creator’s arcane prowess. The creator then embeds enchanted gemstones into the
Monsters
Phandelver and Below: The Shattered Obelisk
takes half as much damage and isn’t frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.Obsessive Rebuke
. They are dreaded even by the beholders that birth them. An oculorb is a tangle of negative emotions—the fury, melancholy, and obsession of its creator, all given gruesome, corporeal form. Like
Monsters
Icewind Dale: Rime of the Frostmaiden
can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is
dragon’s presence turn their efforts to helping the dragon inflict suffering on others.
A chardalyn dragon serves the tyrannical will of its evil creator—a tireless drive devotion that
Monsters
Bigby Presents: Glory of the Giants
miniature spectral cloud acts as an ally of its creator but isn’t under its control.
Chilling Winds (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Chilling Winds"}. The
);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Chilling Winds", "rollDamageType":"cold"} cold damage and has the incapacitated condition for 1 minute. The affected creature can repeat the
Monsters
Quests from the Infinite Staircase
must succeed on a DC 16 Constitution saving throw or have the poisoned condition for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
underside. Maschin-i-bozorgs typically act as guardians and sentries, tirelessly patrolling the sites they’re assigned to protect. Each machine obeys the commands of its creator.
A machin-i-bozorg
Monsters
Icewind Dale: Rime of the Frostmaiden
+4","rollType":"damage","rollAction":"Mind Blast","rollDamageType":"psychic"} psychic damage and be stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns
wrought masterwork, depending on its creator. Still other brains desire nothing more than to regain a body. This might be the brain’s original body, another frame they covet, or some more
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Death Burst. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental
must succeed on a DC 11 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->Monster Manual
unassuming tools or decorations that can defend their creator. These objects follow simple instructions from whatever force or magic-user created them. If left unattended, they might defend an area
for ages or repeat a task until they wear out. Roll on or choose a result from the Animated Object Catalysts table to inspire what sort of magic motivates an ambulatory item. Animated Object Catalysts
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 10 (5,900 XP)
Immutable Form. The golem is immune to any spell or
can’t make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their efforts to helping the dragon inflict suffering on others. A chardalyn dragon serves the tyrannical will of its evil creator—a tireless drive devotion that exceeds its own instinct of self
., passive Perception 10
Languages the languages known by its creator
Challenge 11 (7,200 XP)
Immutable Form. The dragon is immune to any spell or effect that would alter its form.
Magic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
understands Draconic and the languages of its creator but can’t speak
Challenge 11 (7,200 XP) Proficiency Bonus +4
Fear Aura. Each creature of the golem’s choice that starts its turn within 20 feet of
target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target is petrified.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 10 (5,900 XP)
Immutable Form
minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
life force to a corpse in a profane ritual. This transforms the corpse into a near-identical copy of the lich with immense necrotic power and some of its creator’s arcane prowess. The creator then
embeds enchanted gemstones into the corpse’s eye sockets; the gems allow the false lich to trap creatures’ souls and transfer the souls to its creator. A false lich often gradually gains a sense of self
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
an alignment. Its creator or nature might suggest an alignment. If not, you can pick an alignment or roll on the following table. d100 Alignment 01-15 Lawful good 16-35 Neutral good 36-50 Chaotic
, learn a secret, or unravel a cryptic prophecy. 9 Destiny Seeker: The item is convinced that it and its wielder have key roles to play in future events. 10 Creator Seeker: The item seeks its creator and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
rises as a miniature spectral cloud (use the specter stat block in the Monster Manual). The miniature spectral cloud acts as an ally of its creator but isn't under its control.
Chilling Winds
takes 38 (7d10) cold damage and has the incapacitated condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
necromantic device called the Soulmonger, then hid it in the heart of the tomb. ACERERAK’S TRAITS
Ideal. “Why be a god when I can be a creator of gods?”
Bond. “I build dungeons to trap and slay
creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Maschin-i-bozorgs typically act as guardians and sentries, tirelessly patrolling the sites they’re assigned to protect. Each machine obeys the commands of its creator. A machin-i-bozorg can roll over its
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Steam Jet (Recharge 5–6). The maschin-i-bozorg emits scalding steam in a 30-foot cone. Each creature
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
(+5)
INT
9 (−1)
WIS
12 (+1)
CHA
15 (+2)
Senses darkvision 120 ft., passive Perception 11
Languages understands the languages of its creator but can’t speak
Challenge
must succeed on a DC 18 Wisdom saving throw or be frightened of the beast for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
conglomeration of eyes in many sizes and shapes. They are dreaded even by the beholders that birth them. An oculorb is a tangle of negative emotions—the fury, melancholy, and obsession of its creator, all
frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Reactions
Obsessive Rebuke. When the oculorb is damaged by a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
elegantly wrought masterwork, depending on its creator. Still other brains desire nothing more than to regain a body. This might be the brain’s original body, another frame they covet, or some more elaborate
(3d8 + 4) psychic damage and be stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Innate Spellcasting
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Intelligence, Wisdom, and Charisma saving throws for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Shield of Far Sight Armor
same plane of existence as its creator, the mind flayer can see through the shield’s eye, which has darkvision out to a range of 60 feet. While peering through this magical eye, the mind flayer can use
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
or vexed. A jar’s metal casing might be rusty but serviceable, or an elegantly wrought masterwork, depending on its creator. A brain in a jar weighs roughly 125 pounds. Brain in a Jar
Small Undead
must succeed on a DC 14 Intelligence saving throw or take 17 (3d8 + 4) psychic damage and be stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Scare (1
/Day). One creature of the quasit’s choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
saving throw or take
13 (2d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Belashyrra’s thoughts or deals psychic damage to it, that creature must succeed on a DC 22 Intelligence saving throw or be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of
) psychic damage and be unable to cast spells or activate magic items for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Blinding
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
6. Sleep Ray. The targeted creature must succeed on a DC
. It follows its creator like a devoted, aggressive puppy, and sometimes small packs of these creatures patrol their master’s lair for vermin to kill and lone creatures to harass. I met a wizard in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the creature when it leaves the room. While frightened in this way, a creature takes 11 (2d10) psychic damage for every 5 feet it moves. After taking this damage, the creature can repeat the saving
double door. Each creature in that area must succeed on a DC 20 Constitution saving throw or have the unconscious condition for 2d4 + 10 minutes. An unconscious creature can repeat this saving throw each
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack roll against AC 15. If this attack hits, the ball becomes electrically charged as it passes between the tines. Repeat step 1 to determine which team gets custody of the electrically charged
damage and is also eliminated. If the ball is thrown at a player and it misses, it loses its electrical charge if it has one. Repeat step 1 to determine which team gets custody of the ball. How to Win
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the
. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest. Awarding Experience
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
takes damage, it must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 5 (2d4) poison damage, and it is blinded for 1 minute. A creature can repeat the saving throw at the end of
rolls a 1 on a saving throw suffers the worst possible effect, such as maximum damage from a spell. If a creature rolls a 20 on a saving throw, the creator of the effect that caused the saving throw
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the sunken Netherese spire, waiting for its creator to return. The simulacrum, which looks and acts like Dzaan, has half of Dzaan’s hit points and can’t regain expended spell slots. It has wasted its
saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
obey only their creator and attack all others, including other members of the Dead Three cult. Carved into the north-facing side of the sarcophagus are ghastly images of human cannibalism. The
kneeling before the statue, the creature can’t move or take actions or reactions. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success






