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Returning 14 results for 'current worm replica'.
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Monsters
The Book of Many Things
leader, a masked archmage called the Eye of Aurnozci.
Aurnozci’s followers believe the demon lord’s imprisonment is coming to an end, and soon the Caged Worm will shed its current form and
down mortal souls for violent ritual sacrifice to their god.
Roleplaying Aurnozci
Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals that don’t end
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Aurnozci. Aurnozci’s followers believe the demon lord’s imprisonment is coming to an end, and soon the Caged Worm will shed its current form and transform into an even more powerful shape. Once it
Aurnozci, the Caged Worm The demon lord Aurnozci is a wormlike horror of fiery flesh and toxic seepage. In its present form, Aurnozci can’t leave Xulregg, the Abyssal layer that’s both its fiefdom
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.”
Witch: “She knows nothing. She’ll get frustrated soon enough and be on her way.”
Light: “I hope you’re right.”
Witch: “Trust me.”
From there, the conversation shifts to the current mood of the
successful DC 15 Intelligence (Investigation) check. The compartment is located in a bench and contains a tiny, bejeweled chest worth 50 gp. This chest is a replica of a much larger chest hidden on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rival to dust with a Disintegration Ray. 41–60 The beholder examines a tower-sized stalagmite with a large crystal atop it (see level 20, area 14). 61–80 The beholder is swallowed by a purple worm and
uses its Charm Ray to make the worm release it. 81–00 The beholder falls into a sinkhole as it succumbs to Halaster’s finger of death spell (see area 8). Nalfeshnees The sleeping demons can’t be
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with stinging corals. Reef Hollow. The dragon turtle’s lair lies in a hollow in the reef’s interior that was bored out by a giant sea worm the dragon turtle killed. The original entrance at the level
. On initiative count 20 (losing initiative ties), the dragon turtle can take one of the following lair actions; the dragon turtle can’t take the same lair action two rounds in a row: Blasting Current
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
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Grandfather Tree (GT) 385
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Great Worm Cavern (GW) 45
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. Strong Winds The ship is at the mercy of strong winds for 1d4 hours. At the end of that time, it has been blown off course far enough to add 2d4 × 10 miles to the current journey. Young Green Dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
information: The rumored leader of the renegade Zhent faction is Urstul Floxin, a known Black Network assassin. A warrant has been issued for Urstul’s arrest, but his current whereabouts are unknown
family now. Reward: Each Zhentarim character gains 2 renown. 5th “Skeemo Weirdbottle has betrayed us! The little worm has been feeding information to our enemies. He must be eliminated. Make it look like
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The current members are Tharkus Gromm (NE male shield dwarf thug) of Hammaver House; Darva (NG female dragonborn mage) of the Silver Triangle; and Zalaron Daska (N male Tethyrian human veteran) of the
antagonize them, the giants hurl rocks at them. If the characters flee, the giants don’t pursue, opting instead to continue their work. The giants carry no treasure. Great Worm Cavern The spirit mound of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protector, which depicts three black boars running toward the head of the banner on a blood-red field. The current Lord Protector of Triboar is Darathra Shendrel (see appendix D), a Harper agent from
originally catered to the wealthy elite by crafting the finest, most expensive wagons in the Dessarin Valley. The current owner, Tosker Wainwright (N male Illuskan human commoner), is more interested
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
waterfall. At the start of its turn, a creature swimming in the westernmost stretch of the moat is pulled 20 feet toward the chasm by the current unless it succeeds on a DC 15 Strength (Athletics
save for one feature. Sticking up out of a large hole in the floor is the skeletal head of a great worm, its mouth agape.
The dead worm is all that remains of a purple worm killed by dwarves. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
North from lands watched over by wolves, orcs, and goblinoids. The Valley of Khedrun is haunted by the Great Worm clan of the Uthgardt. Vordrorn Forest The pine forest south of Citadel Adbar is
Masked Lords of Waterdeep — rulers who convene in secret and whose identities are largely unknown. The public face of this ruling body is the Open Lord of Waterdeep. The current Open Lord, Lady Laeral
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cragmaws believe this tower is haunted, but they’re wrong. The area is the lair of a grell, a hideous flying monster. It can worm its way through the wreckage of the upper floors to leave the castle when it
collapsed chamber was once a comfortable bathroom. It still contains a large tile tub, unused by the castle’s current occupants. Unconscious Dwarf. Near the southwest corner of the room is Gundren Rockseeker, a dwarf commoner. He is unconscious but stable at 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fane Locations F1. Worm’s Stair The skeleton of a giant worm is fused to the sides of this long tunnel, disappearing into a nearly vertical tunnel fifty feet above the floor. Wooden steps have been
the current requires a successful DC 10 Strength (Athletics) check. Stairs. The stairs lead up to area C28 in the Temple of the Crushing Wave (chapter 4). F7. Blackmaw Throne A big stone bench






