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Returning 35 results for 'dagger invaders are build'.
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Monsters
Baldur’s Gate: Descent into Avernus
Cunning Action. On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.
Dagger Thrower. Nine-Fingers adds double her proficiency bonus to the
damage she deals on ranged attacks made with daggers (already factored into her attacks).Multiattack. Nine-Fingers attacks three times with her daggers.
Dagger. Melee or Ranged Weapon Attack: +7
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Multiattack. The witch makes two Poison Dagger attacks. It can replace one of these attacks with Spellcasting.
Poison Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType
":"to hit", "rollAction":""} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Poison Dagger", "rollDamageType":"piercing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
same web.
Web Walker. The chitine ignores movement restrictions caused by webbing.Multiattack. The chitine makes three Dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4
", "rollType":"to hit", "rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Dagger", "rollDamageType
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
invasion, many nightmare haunts take the shape of those terrifying invaders, having multiple limbs and inhuman visages. Smoky purplish energy wafts from their forms, suggesting their connection to the Wicked
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Monsters
Mordenkainen's Fiendish Folio Volume 1
;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger
frustration and antipathy build. When adventurers enter the dungeon, the mites go to work to exploit the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most havoc.
Species
Eberron: Rising from the Last War
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
automatically close and lock. The ceiling here is 10 feet high. The mind flayers use this back door to their fortress as a means of escape, in case the colony is overrun by githyanki or other invaders. 13a
Quaal’s feather token (tree), and a drow-made dagger with silver web filigree. The dagger magically plays a fragment of a guitar solo when struck or used to strike a foe. The dagger is worth 750 gp. 13b. Outer Guard Post The north wall of this empty, unfurnished room contains a secret door.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their ancient enemies. The more conservative among them want to maintain the traditions and remaining holdings of their people, isolated from the influence of outsiders and safe from invaders behind
by their gold dwarf cousins. Shield dwarf crafters build to last, and each one’s signature mark placed upon an enduring masterpiece serves as a way of gaining immortality. DWARF CLANS OF THE NORTH
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that structure in an adventure where the players control their characters’ actions, but you can use the encounters you plan to build tension toward a climax. Each encounter in an adventure is an
limited resources. Variety also contributes to a sense of escalating tension. Build variety into your encounters in three ways: Vary Encounter Type. Use a mix of social interaction, exploration, and
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
animate bundles of sticks and roots to do their errands about the marsh for them, while others animate furniture, weapons, or other objects.
Feel free to build encounters with witches that include
Dagger attacks. It can replace one of these attacks with Spellcasting.
Poison Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
duties related to that rank, and all are expected to sacrifice themselves to protect the colony’s choldriths. Every chitine has spinnerets and slowly produces webbing that is used to build floors, walls
.
Actions
Multiattack. The chitine makes three Dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Kobold
Legacy
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Species
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
flowers in an underground garden. Four stench kows† graze nearby and protect the farmers, who attack if the characters pluck any flowers or interfere with their work. †Monsters marked with a dagger
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
experienced by the people of Eldraine during the Phyrexian invasion, many nightmare haunts take the shape of those terrifying invaders, having multiple limbs and inhuman visages. Smoky purplish energy
Kindly Lord’s daughters, the famed duelist Obyra. Meanwhile, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
at the touch of a child when they are unlocked. While some other races erect statues or build special structures to honor their heroes or commemorate momentous events, the dwarves live and work within
of construction. They plan and then build with the goals of safety and security uppermost in mind. And the only way that a home can be truly safe and secure is if it is protected against intruders
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
course of combat. Brian Valeza Kobolds build a barricade to keep adventurers at bay Initial Attitudes A published adventure typically notes or implies whether a creature’s initial attitude toward the
their own locations or leave those locations to assist colleagues and expel the invaders. Take a copy of the adventure map, and pencil in the locations of all its inhabitants to give yourself a sense
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
illusion magic. She appears to the world as she is: an unassuming woman of middling age and build. Her forgettable looks have proven her greatest asset as a thief, as her victims have trouble recognizing
5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. Nine-Fingers makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
illusion magic. She appears to the world as she is: an unassuming woman of middling age and build. Her forgettable looks have proven her greatest asset as a thief, as her victims have trouble recognizing
, thieves’ cant
Challenge 5 (1,800 XP)
Cunning Action. On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.
Dagger Thrower. Nine-Fingers adds
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
person was alive or were caused by scavengers after death.
The statue is, in fact, a stone golem created to defend the bridge against ancient invaders. It attacks anyone who desecrates it (including
attacks. Tracing the maze with a dagger or other tool counts as nothing; it must be done with a finger. If the golem has the opportunity in combat, it pushes enemies off the bridge. The golem is so heavy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Lukos march to finish the task. Oromai. The watchers are the guardians of the Kolophon who protect the fortress from invaders and maintain order within its walls. Flamespeakers Prominent spellcasters
small number of serfs are skilled artisans who manage to build a more prosperous life for themselves with their crafts. But even these wealthier serfs can’t own the land they live on, and they enjoy few
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
also the home of the Deepking and the center of government. Dunglorrin Torune bristles with forge chimneys from which smoke billows and ledges from which catapults can hurl stones at waterborne invaders
characters if they bring her evidence of such corruption that has escaped the eyes of her warriors. The characters can build a case if they witness odd events throughout Gracklstugh, such as some of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Walker. The chitine ignores movement restrictions caused by webbing.
Actions
Multiattack. The chitine makes three attacks with its daggers.
Dagger. Melee or Ranged Weapon Attack: +4 to hit
build floors, walls, structures, objects, and traps that benefit and protect the colony. A warrior might be responsible for crafting web armor (which is as tough as hide or leather), while a group of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
venerable monarch clings to power by worshiping Orcus and becoming a lich. Intrigue Political intrigue, espionage, sabotage, and similar cloak-and-dagger activities can provide the basis for an exciting
. Poorly armed and disorganized subjects of a tyrant revolt. Invaders. A militaristic nation invades its benevolent neighbors. Pawns in a Game. A war rages on for decades, its original cause all but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
gods the locals revere. To quickly build a pantheon for your world, create a single god for each of the eight domains available to clerics: Death, Knowledge, Life, Light, Nature, Tempest, Trickery
shattered one-eyed skull
Zehir, god of darkness and poison
CE
Trickery, Death
Snake in the shape of a dagger
This pantheon draws in several nonhuman deities and establishes them as universal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
strong leader, any faction in such a dungeon can see its members turn against each other as their frustration and antipathy build. When adventurers enter the dungeon, the mites go to work to exploit
within 30 feet of a mite that can see it, a non-fey creature has disadvantage on Dexterity checks and Dexterity saving throws.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Using the Tables When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block. Creatures marked with an asterisk (*) appear in this book. Those marked with a dagger
Everything to build appropriately challenging encounters for your party. The guidelines here can help you plan adventures featuring giants for each tier of play:
First Tier (Levels 1–4). Ogres are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Morndinsamman) Deity Alignment Province Suggested Domains Common Symbol
Abbathor NE Greed Trickery Jeweled dagger, point down
Berronar Truesilver LG Hearth, home, truth Life
lead from the front. When defending a stronghold, they guard the walls and lead sorties against enemy positions. When an external threat is near, the priests plan guerrilla raids to disrupt invaders
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures that typically build dungeons. You can choose a creator from the table or roll randomly, or choose some other dungeon builder appropriate for your campaign. Dungeon Creator d20 Creator
Abandoned due to plague 5–8 Conquered by invaders 9–10 Creators destroyed by attacking raiders 11 Creators destroyed by discovery made within the site 12 Creators destroyed by internal conflict 13 Creators
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability to rally in the face of certain death, inspiring other kobolds to follow it in a charge against the invaders of their warren. Kobold Dragonshield
Small humanoid (kobold), lawful evil
Armor
sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
invaders. Duergar Hammerer
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft.
STR
17 (+3)
DEX
7 (−2)
CON
12 (+1)
INT
) checks that rely on sight.
Actions
Multiattack. The duergar makes two melee attacks. It can replace one of those attacks with a use of Mind Mastery.
Mind-Poison Dagger. Melee Weapon Attack: +5 to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, and I left home to build on what I had learned. Sailor d6 I became a sailor because … 1 I was press-ganged by pirates and forced to serve on their ship until I finally escaped. 2 I wanted to see
mercenary company, selling my sword to the highest bidder. 6 Invaders attacked my homeland. It was my duty to take up arms in defense of my people. Urchin d6 I became an urchin because … 1 Wanderlust
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholder Lairs The lair of a beholder is a reflection of the creature’s mind-set — designed to anticipate, and thwart, any plan that would-be invaders might devise. Each of its chambers is isolated
that doesn’t reach the ceiling and build a trapped door into it. The beholder can fly over the trap, while intruders are forced to deal with the door or waste time trying to climb over the wall. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
port on the Dagger River below. The district is filled with warehouses, along with a handful of poor taverns. A small community of Sarlonans lives here. Lower Dura The Stores A warehouse district with
Northedge Holdfast Holdfast is the heart of Sharn’s native dwarf population. The ancestors of the Holdfast dwarves helped build Sharn, and many of its people are stonemasons, architects, and smiths. Holdfast
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
stood against the invasion or assault — something no one wants to talk about. What was it? The attackers or invaders had a motive for their action that wasn’t obvious or understood at first. What was it
? Who turned traitor, and at what point did they turn? Why did they do it? Did an attacker try to stop the incursion, or did a prominent defender throw in with the invaders? 5. Rebellion, Revolution
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Arcana,** Trickery Dagger against a hooded cloak
Bleredd N Labor, craft Forge,* Light Iron mule
Callarduran Smoothhands N Mining, stone carving Knowledge, Nature Golden signet ring
worked together to replace it with a stronger one made of iron, but her resentment over the mishap lingers. Gnomes build their homes in hidden and defensible places because Gaerdal teaches them these






