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Returning 13 results for 'daily imbued are branding'.
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Magic Items
Dungeon Master’s Guide
regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 20) from it on a Beast that has a Swim Speed.
Globe of Invulnerability. While
world.
Destroying Wave. Wave can be destroyed only on the island of Thunderforge, where it was forged. The weapon must be melted down by a storm giant or someone imbued with a storm giant’s
Monsters
Baldur’s Gate: Descent into Avernus
daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep (1 charge), slow (2 charges), and
, branding smite (at 4th level), revivify
1/day each: geas, raise dead
Special Equipment. Arkhan wields Fane-Eater and wears a suit of Obsidian Flint Dragon Plate. The armor gives Arkhan advantage on
Monsters
Waterdeep: Dungeon of the Mad Mage
charges)
wall of ice (4 charges).
It regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll"} expended charges daily at dawn. If the staff expends its last charge, roll a d20. On a 1, the staff turns
+1 cold damage.A staff of frost was animated and imbued with sentience. Because of the alterations made to it, the staff is a creature and no longer usable as a magic item.PoisonCold
Magic Items
Acquisitions Incorporated
feet high, the orrery housing is a wondrous device imbued with magic of its own, but the power of its six clockwork components makes the artifact even more potent.
The Orrery of the Wanderer was
), demiplane (6 charges), gate (7 charges), plane shift (5 charges), or teleportation circle (3 charges). The orrery regains 1d4 + 4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
environment. Aquatic Command. Wave has 3 charges and regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 20) from it on a Beast that
the weapon’s objectives in the world. Destroying Wave. Wave can be destroyed only on the island of Thunderforge, where it was forged. The weapon must be melted down by a storm giant or someone imbued
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
impenetrable suit of adamantine armor for himself, imbued with charms designed to foil spells and keep him safe in any environment, no matter how hostile. No one can guess at all of its features
, since he crafted it using methods that only he has mastered. Dispater’s paranoia affects everything he does. For example, he often dispatches orders and other missives by branding his message on the back
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Stone Juggernaut A stone juggernaut is a rolling construct imbued with enough awareness to avoid obvious dangers such as open pits and chasms. It trundles across open battlefields or rolls down
regains all its hit points daily at dawn. The juggernaut is destroyed and doesn’t regenerate if it drops to 0 hit points.
Siege Monster. The juggernaut deals double damage to objects and structures
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
represent the complex interplay of planar and magical realms. Standing two feet high, the orrery housing is a wondrous device imbued with magic of its own, but the power of its six clockwork components makes
plane (3 charges), demiplane (6 charges), gate (7 charges), plane shift (5 charges), or teleportation circle (3 charges). The orrery regains 1d4 + 4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
painted figurines.
Staff. Floating next to the table is a 5-foot-long staff made of chiseled ice.
Ezzat animated a staff of frost and imbued it with sentience. Because of the alterations made to it
charges), or wall of ice (4 charges). It regains 1d6 + 4 expended charges daily at dawn. If the staff expends its last charge, roll a d20. On a 1, the staff turns to water and is destroyed. A creature
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of the following spells from the armor, targeting yourself: Jump (1 charge) or Levitate (2 charges). This armor regains 1d4 + 1 expended charges daily at dawn. Bloodrage Greataxe Weapon (Greataxe
wearing this armor, you can expend 1 charge to change the number rolled to a 10. The armor regains 1d4 expended charges daily at dawn. Dried Leech Weapon (Any Ammunition), Uncommon This leech has been
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and regains 1d4 + 4 expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep
components:
3/day each: animate dead, branding smite (at 4th level), revivify
1/day each: geas, raise dead
Special Equipment. Arkhan wields Fane-Eater and wears a suit of obsidian flint dragon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weakness, malformation, injury, or age) often join these cults instead of facing daily humiliation, exile, or death. Serving as the bridge between the two parts of the tribe are the priestesses of Luthic
muttering about omens and prophecies, while others become imbued with supernatural power and rise to positions of leadership. Eyes of Gruumsh. A few of the orcs touched by the power of Gruumsh are given
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fallen. Giant-Sized Schemes Giants are mythical creatures, descended from a god and imbued with the raw energy of the Elemental Planes. But they’re also people whose relationships, ambitions
mountains as the bitter cold freezes steaming geysers into sprays of ice shards. Earthquakes and volcanic eruptions reshape the landscape almost daily. Avalanches of snow and broken rock tumble down






