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Returning 35 results for 'damaged insane are body'.
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Spells
Player’s Handbook
, neutralizes any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is
restored to its non-Undead form.
The spell can provide a new body if the original no longer exists, in which case you must speak the creature’s name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Monsters
Monster Manual
Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine
, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.Multiattack. The erinyes makes three Withering Sword attacks and can
Monsters
Waterdeep: Dungeon of the Mad Mage
ears, three eyes, two noses, and two mouths. It has a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as threats that must be destroyed.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
necrotic energy as it regenerates can develop a symbiotic relationship with that deathly power. The troll’s body withers, and the flesh falls away from the body as quickly as it forms. Eventually a
their bodies were damaged by elemental forces. These unusual forms can also be produced and shaped by the ritual magic of evil spellcasters or by trolls’ own practices, as is the case for dire
Magic Items
Waterdeep: Dungeon of the Mad Mage
limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.
In addition, you can speak the sword’s command word to
attune to Tearulai; any evil creature that tries to do so takes 20 psychic damage. The weapon’s emerald blade can’t be damaged or dulled, and the sword can’t be teleported anywhere
Monsters
Curse of Strahd
insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva realized that any attempt to slay Strahd would be futile—that the ancient curse upon the land meant that the
in reuniting Strahd with his lost love and, in so doing, ending Barovia's curse. The Abbot has recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews
Monsters
Mordenkainen Presents: Monsters of the Multiverse
psychic energy can take a nonphysical form upon regenerating. The troll’s psyche survives, but the body is as insubstantial as shadow. The troll might be unaware of the transition—the
trolls regenerate in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if their bodies were damaged by elemental forces. These unusual forms can also be produced
Juiblex
Legacy
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Monsters
Out of the Abyss
Juiblex’s body, and the corpse is obliterated after 1 minute.
Eject Slime (Recharge 5–6). Juiblex spews out a corrosive slime, targeting one creature that it can see within 60 feet of it
truly insane worship Juiblex and tend to its slimes and oozes. Those who offer themselves up to the demon lord are engulfed by it and become vaguely humanoid, sentient oozes. The bodies of these former
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
the new result.
Inescapable Pain. When the baernaloth is damaged by another creature, that creature must make a DC 19 Constitution saving throw, taking 14 (4d6);{"diceNotation":"4d6", "rollType
Magic Items
Tasha’s Cauldron of Everything
, or you throw it into an unoccupied space within 10 feet of you in a body of water that is at least 50 feet wide and 50 feet long. Upon doing so, the tooth burrows into the ground and vanishes, leaving
rage, you must use your action to make an unarmed strike against a creature that damaged you, or a random creature you can see if you weren’t damaged by a creature, moving as close as you can to
True Resurrection
Legacy
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Spells
Basic Rules (2014)
its hit points.
This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and
limbs. If the creature was undead, it is restored to its non-undead form.
The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.
monsters
magic pervading the Underdark twists deep dragons as they grow, so few adult deep dragons look alike. Their skin is usually pitted by fungal growths that spread across the body. Although lacking the
’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated. Only the truly insane
-blood creatures form Juiblex’s extended physical body, while the demon lord slowly digests and savors their identities over time.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
regenerates in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if its body was damaged by elemental forces. These mutated forms can also be produced and shaped by the ritual magic of evil spellcasters.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated. Only the truly insane
-blood creatures form Juiblex’s extended physical body, while the demon lord slowly digests and savors their identities over time.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-thick segment of chitin has AC 12, 60 hit points, and immunity to poison and psychic damage. If damaged, a section of chitin unleashes a wave of psychic pain. Each creature within 15 feet of the damaged
chitin must succeed on a DC 18 Intelligence saving throw or take 17 (5d6) psychic damage. Spiracles. Holes in the walls allow fetid air to cycle through the Drought Elder’s interior. Peering through these spiracles reveals the Drought Elder’s body and an endless alien void beyond.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
encounter). d6 Encounter
1 Damaged Walls
2 Treasure
3 Pit Trap
4 Troglodytes
5 Skeletons
6 The Lost Knight
Damaged Walls. The next hallway the characters
adventurer who died trying to escape the labyrinth. The body has treasure worth 3d20 gold pieces. Pit Trap. The hallway has a pit trap somewhere along its length. Characters must make a successful DC 12
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with all its hit points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing
organs and limbs. If the creature was undead, it is restored to its non-undead form. The spell can even provide a new body if the original no longer exists, in which case you must speak the creature’s name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 3: The Darklake Though its name might evoke images of a single subterranean body of water, the Darklake is a network of underground rivers, natural tunnels, and canals that connect
portions of the network for travel. Many Underdark creatures are experienced in navigating the Darklake, including the kuo-toa — fishlike humanoids known for their insane obsession with unraveling the secret
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with all its hit points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing
organs and limbs. If the creature was undead, it is restored to its non-undead form. The spell can even provide a new body if the original no longer exists, in which case you must speak the creature’s name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is restored to
its non-Undead form. The spell can provide a new body if the original no longer exists, in which case you must speak the creature’s name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is restored to
its non-Undead form. The spell can provide a new body if the original no longer exists, in which case you must speak the creature’s name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
of writing within 6 miles of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the lair, the creature must
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
investigates X01’s body might realize that within the damaged panel is enough room for the mimir. If a character inserts the mimir into X01, the hexton reactivates a moment later. This has multiple effects
Bad Data The modron leader X01 isn’t just damaged—its mind has been overwhelmed. This is a result of flawed orders X01 received when it left Mechanus during the last Great Modron March, but more so
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
, nor can it regain expended spell slots. If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
, nor can it regain expended spell slots. If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognizes the symbol of the yuan-ti god Merrshaulk. If a character inspects the body, it is revealed that the cultist died not from arrows but from a dagger wound. A successful DC 15 Intelligence
away, a gazing character is driven temporarily insane for 1 minute (see area 3). A character pulled away from the pool does not suffer insanity but is stunned for 1 minute. Using the Pool. The
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognizes the symbol of the yuan-ti god Merrshaulk. If a character inspects the body, it is revealed that the cultist died not from arrows but from a dagger wound. A successful DC 15 Intelligence
away, a gazing character is driven temporarily insane for 1 minute (see area 3). A character pulled away from the pool does not suffer insanity but is stunned for 1 minute. Using the Pool The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bodies. Each skeleton has two skulls, although this has no effect on its abilities. Buppido fights with insane confidence and seems surprised if the party defeats him, screaming incoherent last words
emerges fully. The ghost is friendly and tells the adventurers that Buppido killed him not too long ago, then chopped him into pieces to join the other body parts in the shrine. Pelek explains how he
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
northernmost door is scorched and cracked, its iron hinges partially melted; forcing it open requires a successful DC 15 Strength check. The western double doors are just as damaged but stand slightly ajar
. This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
imprisoned in an undead body drives a spawn of Kyuss insane. Corruption Without End. Spawn of Kyuss are expressions of Orcus’s intent to replace all life with undeath. Left to its own devices, a solitary
. A worm that penetrates a humanoid body makes its way to the creature’s brain. Once inside the brain, the worm kills its host and animates the corpse, transforming it into a spawn of Kyuss that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Although his head remains human, his body is that of a giant beetle that walks on its hind legs. Cassiok is an archmage, with these changes: He is a chaotic evil aberration who speaks Common, Deep Speech
staff of power that grants him a +2 bonus to Armor Class, spell attack rolls, and saving throws. His insectoid physiology prevents him from making melee attacks with the staff. Cassiok is insane and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Infernal; telepathy 120 ft.
CR 12 (XP 8,400; PB +4)
Traits
Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly
, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.
Actions






