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Returning 24 results for 'dangerous insular are bounty'.
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Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
aren’t inherently EVIL. People may be afraid of you because they think you’re a dangerous bounty hunter, but there’s no immediate assumption that you’re cruel or bloodthirsty... Most of the time.
Five Nations know little about half-orcs. The archetype of the Tharashk half-orc is that of a bounty hunter or inquisitive, though there’s also a touch of “simpleton from the swamps.” People may be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 6: Blingdenstone Blingdenstone, once called the City of Speaking Stones, is a deep gnome settlement founded more than two millennia ago. The deep gnomes, insular and secretive by nature, care
rebuild their city. The ultimate success of their efforts, however, hangs by a slender thread. Most of the ruined city is a dangerous place and remains closed off, with tunnels and chambers barricaded
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
becomes less fertile each year, groups of young farmers and adventurers have begun to plant crops along the dangerous borderlands called the Rattle. Despite the constant threat of monstrous predators
, new volunteers keep working in the Rattle to help provide for their people. If the bounty of the Ribbon continues to fade, learning to survive in the Rattle will prove vital to supporting
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(see chapter 3). Dangerous Beauty Stone giant artisans find inspiration in the Endless Rockslide and create beautiful works from its material, but a fomorian warlock of the dark (see chapter 6) curses
Encounters tables in chapter 3. Greatest Game A frost giant loves to hunt dangerous creatures. She intends to divert the Endless Rockslide and use its force to break open a rock formation sealing off
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
elf. There is another option related to dragonmarks if your group uses feats: the Aberrant Dragonmark feat (see below) grants potentially dangerous magical abilities. Aberrant dragonmarks aren’t tied
management Finding Tharashk Human, half-orc Bounty hunting, investigation, prospecting Handling Vadalis Human Animal training and breeding Healing Jorasco Halfling Healing Hospitality Ghallanda
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The most zealous of Viktal’s faithful are Mother’s Minders. These devotees sacrifice their left eyes to Mother to show their faith. Caves dot the land, connecting to deeper caverns where dangerous
or the bounty of nature? Is it your family or the colorful festivals? Feel free to invent customs and rural celebrations that hold significance for you.
How do you feel about Mother? Do you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
cultures, ethnicities, and races. Only in the most cosmopolitan areas does such casual acceptance extend to evil humanoid races — such as goblinoids, orcs, and drow — to say nothing of even more dangerous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
influences how you are paid. On average, the university pays each member of your group 1 gp per day, or enough to sustain a modest lifestyle. Or you might be paid a bounty for each ancient artifact you bring
. Resources. Most universities have extensive libraries and museums, which you have access to. You can call in a favor to gain access to resources that are generally not on exhibit—dangerous relics or
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
characters are on watch. This information is important if the party encounters something dangerous. The Triboar Trail is not safe. As the adventurers travel throughout this area, they might stumble across
. Hobgoblins. This squad of hobgoblins is actively seeking the adventurers, hoping to collect on a bounty. They know the location of Cragmaw Castle but won’t provide directions unless they are charmed. One
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
livestock and harvesting fields whose bounty is almost entirely tithed to the fire giant kings.
Fire giant crafters work through insight and experience rather than writing or arithmetic. Though most
the difficult and dangerous work for long. Though fire giants are skilled in the engineering of mine tunnels and the gathering of ore, they place less importance on the safety of their serfs than on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
merchant in the South Ward survived an assassination attempt last night. A female half-elf was seen fleeing the scene, bearing a deep cut on her shoulder from a bodyguard’s blade. A 50 gp bounty has been
of Chandlers and Lamplighters are going on strike, leaving the streets of Waterdeep dark and dangerous around the next new moon. The thieves and assassins of the city are already getting prepared for a night of carnage.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
refusing to bring in a bounty he believed was innocent—a deed that led to other faction members’ deaths. Valder abandoned his family when he fled his home in Sigil and went into hiding. Recently, Valder’s
the following details: Valder knows of a tunnel in the dump that goes under Curst’s walls. Fellik can lead the characters to the tunnel, but the way is dangerous. Valder wants the characters to protect
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
disbanding on a monthly basis. None can possibly keep track of all the cultural conventions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s
harmed. Beyond all its dangers, Baldur’s Gate is an adventurer’s city, a place where a sword-for-hire can find a rich patron, join a secret guild, stalk killers for a bounty, or come to the aid of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monthly basis. None can possibly keep track of all the foreign traditions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s Gate has widely
all its dangers, Baldur’s Gate is an adventurer’s city, a place where a sword-for-hire can find a rich patron, join a secret guild, stalk killers for a bounty, or come to the aid of desperate citizens
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters. Summerwise, Xandala’s pet pseudodragon, thinks the quest for the ring is too dangerous but has given up trying to talk sense into its mistress. Good-aligned characters might be able to turn
princes to offer a bounty of 2,000 gp for each pirate ship that is captured and brought into port, and a bonus 500 gp for the capture of each pirate captain. Save an Innocent Man. Belym (LG male Chultan
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
respected, not controlled, and their myths and legends teach the value of accepting nature’s bounty as a gift that evokes gratitude. They wear clothes made entirely of animal skins, including belts
horrific monsters in equally dangerous environments, while remaining suspicious of the decadence of the cities and nations of the south.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
broken only rarely. The hills of Trielta do occasionally offer up some impressive bounty, in the form of heretofore-undiscovered gold and silver. While such finds are usually small lodes that are
newness of the world as a contrast to the familiarity of their homeland. Few dangerous creatures lurk in the hills — they are so densely settled (on and beneath the surface) that there is little space
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of your employment influences your compensation. On average, the academy pays each member of your group 1 gp per day, or enough to sustain a modest lifestyle. Alternatively, you receive a bounty (at
, record repositories, and training facilities, and you can use them to further your work. You can call in a favor from faculty members to access resources not available to the public—dangerous relics or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Centaur Powerful and curious, quick to act and knowledgeable of the wider world, centaurs seek to experience life’s boundless bounty. The centaurs of Theros are divided into two groups: members of
herds. These herds are voluntary associations, in contrast to the family groups of the Lagonna. When necessary, several small bands join together in a larger herd to target particularly dangerous but
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their family lives, and a wild huntress who wields the power of nature as a weapon of destruction as well as a source of bounty. Some myths suggest her mother hid her among firbolgs after her birth
childhood accomplishments to bloody battles that ended only when their father or one of their siblings intervened. Other myths describe cunning Surtur leading his brother on dangerous adventures
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
intellectual offerings, the Last Academies are dangerous places full of unstable magic and unchecked egos. Here, wild experiments cause frequent chaos and destruction, covered up by administrations
. Bounties. The watch posts hefty bounties for those who escape its grasp. Adventurers looking to earn coin or seek out fellow rebels might check the information posted to the watch’s bounty boards. Crime and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
to defeat a much larger foe. The elders know that the world outside is dangerous and that their kin must understand how to deal with those dangers. Stories about Arvoreen are told in such a way that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
animosity. They have bad blood with the Harmonium, who view the Fated as wrongheaded and dangerous, and Factol Darkwood and Factol Montgomery of the Society of Sensation are bitter rivals. Fraternity of
Headquarters: Prison Aligned Plane: Acheron Members: Bounty hunters, executioners, vigilantes Epithet: Jailers The Mercykillers believe that cold, relentless justice is absolute and that no one is above
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
calamity strikes nearby farms, families have been known to share their bounty to ease the humanoids’ food shortage. Such events are at the root of tales about magic beans and others about a human family
magic are dangerous foes and can sometimes overcome pure strength, but never in a straightforward, fair manner; enemies that act that way are maug, and strength alone is maat. Doubt or disagreement






