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Returning 35 results for 'dangerous intellect are blue'.
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Magic Items
Dungeon Master’s Guide
.
Ioun Stone of Insight;Insight (Very Rare). Your Wisdom increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.
Ioun Stone of Intellect;Intellect (Very Rare). Your
Dexterity increases by 2, to a maximum of 20, while this deep-red sphere orbits your head.
Ioun Stone of Awareness;Awareness (Rare). While this dark-blue rhomboid orbits your head, you have Advantage on
Monsters
Spelljammer: Adventures in Space
portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant robes and have elongated heads and long, spindly fingers.
Mercanes conduct most of their
special form of telepathy that enables them to communicate with one another across the multiverse. A mercane often uses this ability to warn another mercanes about individuals who are dangerous or
Magic Items
Guildmasters’ Guide to Ravnica
it is an artificial human.
Dimir Keyrune (Very Rare). This keyrune, carved from black stone accented with steel, resembles a stylized horror. On command, it transforms into an intellect devourer that
ceratok, a horned creature much like a rhinoceros (and with the same statistics). It remains in its ceratok form for 1 hour.
Izzet Keyrune (Rare). Formed of carved and polished red and blue stone, the
Ioun Stone
Legacy
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Magic Items
Basic Rules (2014)
maximum of 20, while this incandescent blue sphere orbits your head.
Ioun Stone of Intellect;Intellect (Very Rare). Your Intelligence score increases by 2, to a maximum of 20, while this marbled
(Rare). You can't be surprised while this dark blue rhomboid orbits your head.
Ioun Stone of Fortitude;Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink
Backgrounds
Guildmasters’ Guide to Ravnica
Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research work of the Izzet League. Though you’re likely
conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of
Backgrounds
Guildmasters’ Guide to Ravnica
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
interfere with the conclusions of logic. (Lawful)
6
Superiority. My vast intellect and strength are directed toward increasing my sway over others. (Evil)
Bonds
d6
Bond
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Aberration Aboleth
Beholder
Blue Slaad
Chuul
Cloaker
Darkmantle
Death Slaad
Flumph
Gibbering Mouther
Githyanki Dracomancer
Githyanki Knight
Githyanki Soldier
Githzerai Monk
Githzerai Psion
Githzerai Zerth
Gray Slaad
Green Slaad
Grell
Grick
Grick Ancient
Grimlock
Intellect Devourer
Kuo-toa
Kuo-toa Archpriest
Kuo-toa Monitor
Kuo-toa Whip
Mind Flayer
Mind Flayer Arcanist
Nothic
Otyugh
Piercer
Red Slaad
Roper
Slaad Tadpole
Spectator
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
blade *
Lightning lure *
Mind sliver *
Sword burst *
3rd Level
Intellect fortress *
Spirit shroud *
Summon fey *
Summon shadowspawn *
Summon undead *
4th Level
Summon aberration
*
5th Level
Mislead
Planar binding
Teleportation circle
6th Level
Summon fiend *
Tasha’s otherworldly guise *
7th Level
Dream of the blue veil *
9th Level
Blade of disaster *
Gate
Weird
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Level
Flame blade
Flaming sphere
Magic weapon
Tasha’s mind whip *
3rd Level
Intellect fortress *
Vampiric touch
4th Level
Fire shield
5th Level
Bigby’s hand
6th Level
Flesh
to stone
Otiluke’s freezing sphere
Tasha’s otherworldly guise *
7th Level
Dream of the blue veil *
8th Level
Demiplane
9th Level
Blade of disaster *
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
offers more spells. 1st Level
Color spray
Command
2nd Level
Aid
Enlarge/reduce
Mirror image
3rd Level
Intellect fortress *
Mass healing word
Slow
4th Level
Phantasmal killer
5th Level
Rary’s telepathic bond (ritual)
6th Level
Heroes’ feast
7th Level
Dream of the blue veil *
Prismatic spray
8th Level
Antipathy/sympathy
9th Level
Prismatic wall
Genasi
Legacy
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Learn More
Species
Elemental Evil Player's Companion
: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cerulean Hall Blue crystal pillars reach toward this gaming hall’s ceiling. All is quiet except for the clinking of coins and shuffling of cards. Walking between tables is a lean, blue-scaled devil
with dragon wings.
The blue devil is the room’s pit master, Nyssa Otellion (see the “Casino Pit Masters” section). Nyssa stoically moves between game tables, searching for a worthy opponent. Games in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Dragon The dragons of Theros are barely capable of speech and sow destruction either individually or by forcing minions to carry out their will. Only red and blue dragons exist on Theros, and both
are brutish tyrants that leave devastation in their wake. Blue Dragons Blue dragons live along the ocean shore in cliffside caves, from where they scan the waves for prey that swims or flies into their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Villains Inspiration, unguided by morals and ethics, is a dangerous force, but Keranos isn’t usually concerned with matters of good or evil. As such, a charismatic leader, acting on
dangerous prophecies without regard for loss of life. If you want to pit the characters against a morally gray antagonist who might have some traits or qualities that they admire, Keranos and his
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Inhuman Intellect A beholder sees in all directions. It is always looking for concealed attackers. Even when it sleeps, its smaller eyes remain open, scanning its lair for threats. If a human acted
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
.)
Sword burst * (conj.)
1st Level
Tasha’s caustic brew * (evoc.)
2nd Level
Augury (divin., ritual)
Enhance ability (trans.)
Tasha’s mind whip * (ench.)
3rd Level
Intellect fortress * (abjur
aberration * (conj.)
Summon construct * (conj.)
Summon elemental * (conj.)
6th Level
Summon fiend * (conj.)
Tasha’s otherworldly guise * (trans.)
7th Level
Dream of the blue veil * (conj.)
9th Level
Blade of disaster * (conj.)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cults of the Dragon Below NPCs Some Cults of the Dragon Below are bizarre yet harmless, but most of them are dangerous and destructive forces that prey on innocents and vulnerable people. Some
daelkyr, and began creating aberration servants. 4 A mind flayer serving Dyrrn dominates a magistrate and takes control of the city watch using intellect devourers. 5 An assassin mixes mind-altering
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manner of Underdark denizens, this maze forms part of Menzoberranzan’s defenses as well as its underworld — a dangerous place for dark dealings and clandestine meetings. The Dark Dominion is a great
of warding 20 1d4 intellect devourers Bugbears The bugbears are branded with the mark of a drow house, identifying them as slaves. They try to sneak up on the party and score an easy kill
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Cannibals Chultan cannibals prowl the jungles in small groups, killing and eating zombies while avoiding faster, more dangerous undead. Abandoned by their gods, the cannibals have turned to the
worship of Dendar the Night Serpent and pay tribute to Ras Nsi in exchange for his favor and protection. They paint a blue triangle (Ras Nsi’s symbol) on their foreheads as proof of their devotion and are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
known for their regenerative abilities and magic resistance.
All slaadi are dangerous and unpredictable, but red slaadi and blue slaadi are the least powerful and don’t cast spells.
Red slaadi
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Celestial Conjuration Yes No Cleric, Paladin 6th Summon Fiend Conjuration Yes No Warlock, Wizard 6th Tasha’s Otherworldly Guise Transmutation Yes No Sorcerer, Warlock, Wizard 7th Dream of the Blue
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
decide whether to be outside the Nematode or inside its closed mouth. There is no light in the cave once it shuts unless the characters have light sources with them. When the mouth closes, two intellect
snares (see appendix A) emerge from the throat and attack. Swallowed by the Nematode several days ago, they are eager to feed. The intellect snares focus their attacks on different creatures when
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest When the characters arrive at the Blue Clam, read: Outside the tavern, you see two bundled-up humanoids talking to one another. When they see you, one waves to you in a friendly
into the mine a few days ago, entering from the surface and forcing the miners to abandon their jobs. No one was killed, but the kobolds are too dangerous for the miners to deal with. He also reveals
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of blue smoke was a telltale sign of one of the Izzet’s pyrotechnic experiments. Jace tracked the source of the blast and spied two mages, a human and a goblin, outfitted with alchemical gadgetry and
creative intellect with a short attention span. The original mandate of the Izzet guild was to provide solutions for public works projects (sewers, boilers, and roadways), but their increasingly far
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mysteries wherever need and novelty take them. Arthur lends his practicality and martial skill to Alanik’s dazzling intellect during the pair’s exploits. Sedgwick also chronicles their adventures and has
.” Bond. “I have the perspective to see depravities others can’t. I use my insight to reveal wickedness and make the world a better place.” Flaw. “Most people are dangerous, manipulative liars and not
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
attack. Luna, Thalen, Sigil, and Whiskey are hosts for four intellect devourers, having been overcome by those creatures’ Body Thief action. Speaking to any of them and succeeding on a DC 12 Wisdom
stat blocks). When a host is reduced to 0 hit points, the intellect devourer emerges and attempts to use its claws and Devour Intellect action to gain a character as a new host. A character can regain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
incandescent blue sphere orbits your head. Intellect (Very Rare) Your Intelligence increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. Leadership (Very Rare) Your
Dexterity increases by 2, to a maximum of 20, while this deep-red sphere orbits your head. Awareness (Rare) While this dark-blue rhomboid orbits your head, you have Advantage on Initiative rolls and Wisdom
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the stone can’t cancel it. Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head. Intellect (Very Rare). Your Intelligence
surprised while this dark blue rhomboid orbits your head. Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Greater Absorption
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, the stone can’t cancel it. Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head. Intellect (Very Rare). Your Intelligence
surprised while this dark blue rhomboid orbits your head. Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Greater Absorption
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of 20, while this incandescent blue sphere orbits your head. Intellect (Very Rare) Your Intelligence increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head
. Agility (Very Rare) Your Dexterity increases by 2, to a maximum of 20, while this deep-red sphere orbits your head. Awareness (Rare) While this dark-blue rhomboid orbits your head, you have Advantage on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(Survival) check can reduce this time for everyone by 1 hour (to a minimum of 4 hours). Random Encounters in the Bayou Sedgemoor’s bayou is full of dangerous creatures. For every hour the characters’ group
magically transformed Strixhaven student 11–12 4 lizardfolk shamans also looking for marshwicks 13–14 2 shambling mounds covered in flowers 15–16 An archaic university emblem worth 50 gp 17–18 1 blue
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
frames a calm, pale-blue face and glowing eyes. Artavazda embodies the Sunweaver in word and deed. Though Artavazda holds lawbreakers accountable for their crimes, the pari is a staunch believer in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
F: Bluemaw Cave Bluemaw Cave, an abandoned dragon’s lair, owes its blue hue to its high concentration of blue salt crystals. The characters might stumble across Bluemaw Cave or learn about it from
the “Heart’s Hollow Quests” section. Not-Quite-Abandoned Lair The cave was carved by a blue dragon that abandoned it long ago. It now houses a family of dwarves who were captured in the south by the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
blue abishai (see appendix A), Nyssa serves as the master of the casino’s games of strategy and intellect. Nyssa prides herself on being an unbeatable foe in battles of wit. However, Nyssa doesn’t
hesitate to resort to underhanded methods to achieve victory, citing her opponent’s inability to notice her cheating as a failure of intellect. Gaining Nyssa’s Favor. Nyssa admires those who are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
intellect, and speculates about the secrets of the multiverse. It brings to its scientific pursuits a flaming passion that turns its search for knowledge into an insatiable hunger, makes its cold
intellect brilliantly fruitful, and widens its speculation into a search for connections between wildly disparate objects or concepts. It is manic in its expressions of creative energy, shifting from careful






