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Returning 35 results for 'dangerous involve are bond'.
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Monsters
The Wild Beyond the Witchlight
their back on me.”
Ideal. “Power is what I crave. One can never have too much of it.”
Bond. “Baba Yaga is my patron, and she has taught me to be self-reliant. Nevertheless, I
effective melee combatant. She is more dangerous when she can use magic from a safe distance. She can also use her faerie fire spell to make foes easier for her allies to hit.
League of Malevolence
The
Monsters
The Wild Beyond the Witchlight
coward at heart. The fact that he’s highly intelligent makes him even more dangerous. More than anything, he wants the staff of power in the possession of his most hated foe, Ringlerun (described
later in this appendix).
Alignment. Chaotic evil.
Personality Trait. “All who hear my name should tremble in fear!”
Ideal. “Kindness is just another word for weakness.”
Bond
Monsters
The Wild Beyond the Witchlight
;
Bond. “Strongheart is a good egg, but I have yet to teach him all I know about being a true menace to evildoers.”
Flaw. “Retire? My goodness, no. I’ll retire when I’m
;s much more dangerous against creatures that are significantly bigger than he is.
Valor's Call
The noble adventuring party known as Valor’s Call was founded by Strongheart, a resolute human
Magic Items
Tasha’s Cauldron of Everything
crew compartment within, from which up to two Medium creatures can control it—and potentially execute a spree of unstoppable destruction.
Tales of the servant’s origins involve more
Mad’s several times over granddaughter, Lum the Maestro, while she reconstructed the long disassembled Mighty Servant of Leuk-o.
Dangerous Attunement. Two creatures can be attuned to the servant
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond.)
Skill Proficiencies: History, Persuasion
Tool Proficiencies: One type of
for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
Backgrounds
Baldur’s Gate: Descent into Avernus
visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the
among your equipment a banner or other token from a noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond.)
Variant Feature
Backgrounds
Sword Coast Adventurer's Guide
bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain
take a trip down the Styx for all I care. (Neutral)
6
Redemption. There’s a spark of good in everyone. (Good)
d6
Bond
1
I’m trying to pay off an old debt I owe
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond
you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
tables to customize your character in addition to the trait, ideal, bond, and flaw from your background.
The Tabaxi Obsession table can help hone your character’s goals. For extra fun, roll a new
Backgrounds
Sword Coast Adventurer's Guide
promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested. The
when appropriate to suit your identity as a mercenary.
Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
suit your identity as a bounty hunter. For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
and raised in a different world from the one that most folk know—one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your
Backgrounds
Baldur’s Gate: Descent into Avernus
of the Guild or pressed into dirty and dangerous work by unscrupulous masters.
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you
.
d6
Bond
1
My town or city is my home, and I’ll fight to defend it.
2
I sponsor an orphanage to keep others from enduring what I was forced to endure.
3
I
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setup You have several good options to involve the characters in this side trek. Consider one or more of the following: If a character is allied with the Harpers, a known contact sends a message
through a sending spell. The message says, “Dangerous orb of fire stolen from Triboar. Hands of Yartar auctioning orb to highest bidder. Please recover orb and return it to Triboar.” The Zhentarim sends
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. You serve as one of the eyes of the house, listening for rumors and watching for dangerous cabals and conspiracies. Along the way you do your best to mediate disputes and defuse dangerous situations
your community. Sage Wizard. You’re a brilliant diviner and inquisitive. You have a knack for uncovering conspiracies, and you found one in House Medani. It might involve shape-changed demons or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
continuously stoops, as if trying to occupy as little space as possible. Several activities and clubs that involve feats of strength and size continuously try to recruit him—to no avail. Drazhomir prefers
: Biblioplex book clerk
Bond Boon: Drazhomir writes you poetry, and the smile it puts on your face makes you likable to everyone on campus except the most stone-hearted.
Bond Bane: Other students who work
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure. Elemental Attacks. Ameyali, the assembly chief of Etizalan, requests aid to defend her city from attacks by
the Radiant Citadel hire the characters to visit Tletepec to verify rumors that the region is becoming dangerous, so they can prepare for an influx of refugees. They suggest the characters start their investigations near Etizalan.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
complex has been built around an iron golem, or an array of dangerous clockwork devices discovered within a city defy any attempts to turn them off. All research into the problem suggests that the
inventor Kwalish might have the solution — if only he hadn’t gone missing years before. Alternatively, you might consider any of the following hooks. Several involve a pending crisis, such that the players
Backgrounds
Guildmasters’ Guide to Ravnica
important to me than my life.
6
Dangerous work is best accomplished by an orderly group working with common purpose.
7
I treat my weapons, uniform, and insignia with reverence, for they
d6
Bond
1
I would lay down my life for Aurelia and the angels.
2
I owe my life to the Boros captain who took me in when I was living on the streets.
3
My fellow legionnaires
Backgrounds
Ghosts of Saltmarsh
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
.
4
I repair broken things to redeem what’s broken in myself.
5
I will craft a boat capable of sailing through the most dangerous of storms.
6
A kraken destroyed my masterpiece; its
Backgrounds
Baldur’s Gate: Descent into Avernus
craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they aren’t
domination. (Evil)
6
Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
d6
Bond
1
It is my duty to protect my students.
2
I have an
Backgrounds
Guildmasters’ Guide to Ravnica
conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of
protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
components). Finding someone able and willing to cast a higher-level spell might involve traveling to a large city, perhaps one with a university or prominent temple. Once found, the spellcaster
might ask for a service instead of payment -- the kind of service that only adventurers can provide, such as retrieving a rare item from a dangerous locale or traversing a monster-infested wilderness to deliver something important to a distant settlement.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
components). Finding someone able and willing to cast a higher-level spell might involve traveling to a large city, perhaps one with a university or prominent temple. Once found, the spellcaster
might ask for a service instead of payment — the kind of service that only adventurers can provide, such as retrieving a rare item from a dangerous locale or traversing a monster-infested wilderness to deliver something important to a distant settlement.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Quests table suggests a few adventures the god’s champions might involve themselves in. Keranos’s Quests d6 Adventure Goal
1 Help a genius artist who had their inspiration physically stolen
lost art form, arcane technique, or crafting method for the glory of Keranos.
A Keranos Campaign A campaign focused on champions of Keranos might involve acquiring oracular visions, unraveling a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
its own ends. An encounter aimed at making peace might involve only social interaction, perhaps with the threat of combat if negotiations go poorly. It could also begin as a combat encounter, with the
protect might be sentient, cursed, or difficult to transport. Such an encounter might be a combat encounter or an exploration encounter, with either Hostile monsters or a dangerous environment threatening
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.” Bond. “I have the perspective to see depravities others can’t. I use my insight to reveal wickedness and make the world a better place.” Flaw. “Most people are dangerous, manipulative liars and not
to be trusted.” Arthur Sedgwick’s Traits Ideal. “The sicknesses of the world are vast, but I can help others find the medicine they need.” Bond. “I can’t withhold care, no matter how ill a soul might
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
realize quickly that a stand-up fight will involve more foes than they can handle. The party can retreat and come back when the heat dies down, but this delay imposes another failure point. Or they can push past any threats to get to Dangerous Business and the portals within.
Infiltrating Dran Enterprises Dangerous Business is a small sailboat with a single cabin rising from the center of its deck. It is docked alongside two larger sailing ships (named The Ghost and The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
has made two allied contacts. 21+ Character has made three allied contacts. Contacts are NPCs who now share a bond with the character. Each one either owes the character a favor or has some reason to
. 4 You are banned from a tavern after some obnoxious behavior.* 5 After a few drinks, you swore in the town square to pursue a dangerous quest. 6 Surprise! You’re married. 7 Streaking naked through
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a mercenary. Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and
out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bond with adventurers, and offers a helping hand whenever doing so feels appropriate. The intellect devourer’s primary goals are to steer adventurers away from Undermountain and get them to undertake
quests that further the aims of Xanathar. Such quests usually involve the eradication of Xanathar’s enemies, and Meloon is all too eager to fight alongside those who fall for his ruse. Meloon Wardragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon as Schemer Most of the adventure hooks in this book involve the schemes a dragon might put into motion over the course of a long life, potentially using followers as agents in the world. In
characters. The adventure begins when the dragon or the dragon’s minions confront the characters.
2 …threaten a character’s bond or an NPC who’s important to one or more characters.
3
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deadly magic from grim forces that consider her debt unpaid. Larissa Snowmane’s Traits Ideal. “Everyone needs help from time to time. I’ll help those who have no one else.” Bond. “My ship, my crew, and
next stop even more dangerous. River Dancer pulls into port with only Captain Snowmane aboard. Larissa needs a crew, but she doesn’t mention that her last crew died when she used the Dance of the Dead.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vogler accept Becklin, as her skill at arms has kept the village safe from bandits and dangerous beasts for years. Personality Trait. “Did you know Vogler was an island before the Cataclysm? Let me
tell you about it!” Ideal. “We can learn much from the past if we look for it.” Bond. “My honor was my life. It’s still important to me, but no code accounts for all the challenges of living.” Flaw. “I romanticize the past. That’s when people had the chance to become legends.”
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
him into conflict with other deities—particularly Erebos and Heliod, but also occasionally Phenax and Pharika. The Athreos’s Quests table suggests a few adventures the god’s champions might involve
loved one, a mentor, or a champion from the Underworld.
An Athreos Campaign Early in a campaign, Athreos’s champions likely face dangerous or wayward undead, such as ghouls and ghosts, or monsters






