Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 30 results for 'daring issue are battle'.
Other Suggestions:
during issues are battle
during issue are battle
darting issue are battle
during imbue are battle
during issue are beetle
Monsters
Bigby Presents: Glory of the Giants
an insatiable hunger. These fensir devourers use their great size and strength to overwhelm foes. They can also issue a baleful curse in their final moments.
Fensirs
Long ago, a band of frost
Ysgard: creatures slain on that plane return to life the next dawn. Thus, the giants’ incursion became a part of the eternal battle that rages across the plane. The trolls, whose fundamental
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination without issue, but as we arrived
adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle Begins This section has no set timeline or specific goals beyond involving characters in Kalaman’s desperate defense. Roll on or choose the encounters you want to run from the Defending the
the Wall d4 Encounter 1 Ballista Breakers 2 Daring Riders 3 Death Dragon Attack 4 Draconian Assassins Ballista Breakers A flight of dozens of sivak draconians soars from the flying citadel toward
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
flames. 4 Break the Line. During a key battle, you were part of a heroic push to break the enemy line. 5 Liberator. You were at the forefront of a daring assault to liberate a captured citadel or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
military actions in consultation with an inner circle of loyal lieutenants, each one a battle-hardened Warrior Veteran (see the Monster Manual) whose alignment matches yours. You start with two lieutenants
issue the Recruit order to this facility, choose one of the following options: Recruit: Lieutenant. You gain one new lieutenant. You can have up to ten lieutenants at any time. Assign names and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
22 (4d10) poison damage plus 22 (4d10) fire damage from the noxious gas and flames roiling across the battlefield. After making these ability checks, the characters stumble into a battle between six
hezrous and Lucille, the pit fiend general they spotted as they were leaving Elturel at the end of chapter 2: A pit fiend wearing an eyeless helm clutches an infernal battle standard in one clawed hand
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
myconids of their need for a place to stage a daring last battle, Sovereign Basidia or another myconid representative might offer Neverlight Grove. The ranks of the myconids have been decimated by
experiences in the Underdark, the adventurers should be able to think of a number of likely sites for the final battle. A few likely options are discussed here. STAYING BEHIND
One or more of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can replace that trainer with another one from the table. Expert Trainers Trainer Type Empower Effect Battle Expert When you take damage from an attack made with an Unarmed Strike or a weapon, you
use its mastery property. Empower: Training. When you issue the Empower order to this facility, the facility’s hirelings conduct training exercises for the next 7 days. Any character who trains here
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
reflecting your status in the organization. The standard-issue uniform for the Redcloaks is a hooded crimson cloak of protection bearing two badges: the seal of the Brelish crown on the left shoulder and a
snarling displacer beast surrounded by the words, “First in battle, last to fall”—the Redcloak insignia and motto—on the right. Allies. As part of Breland’s military forces, the Redcloaks can count on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
gamble with the utmost skill and daring. Yet she is thought to watch over all who take risks to better their fortunes. The battle cry of the followers of Tymora is “Fortune favors the bold.” Someone
by mumbling over the dice — tend to be daring sorts. Adventurers and gamblers make up much of their ranks. They all have the belief that what is good about their lives is the result of having both good
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature
Spirit Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned. Exalted Champion At 20th level, your presence on the field of battle is an inspiration to those
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-sorcery setting at the dawn of civilization, where barbarians battle evil sorcerers, or a post-apocalyptic fantasy where elves and dwarves wield magic amid the wreckage of a technological civilization. Most
no place is safe from the sudden wrath of a dragon. The regional map shows just a tiny part of this vast world, in a region called the Sword Coast. This is a region of adventure, where daring souls
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
minions. Mekkalath is aware of the death tyrant, and if it escapes, Mekkalath soon moves to destroy this potential rival and secure his dominance over the hill. Such a battle might last long enough for
daring characters to infiltrate Dragon’s Roost and abscond with treasures from Mekkalath’s hoard. A death tyrant versus a red dragon? Now that’s a fight I’d like to see!
(I’m joking. Please don’t actually start this fight. You might perish.)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
broke out when one angel, Zariel, pushed her way to the front and demanded to be heard. As the scuffle turned into a battle, Asmodeus looked on with a smirk. In the end, Primus declined to issue a
Primus, leader of the modrons. As a creature of absolute law, Primus could be trusted to issue a fair and impartial verdict. Asmodeus drafted a contract to seal the deal, and the angels — after carefully
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
must succeed on a DC 12 Charisma saving throw or be charmed by the staff until the staff is no longer in its grasp. While the creature is charmed, the staff can issue commands to it, which the creature
two players to reenact a battle of the Crown Wars between two elven coronals. The set features a varnished oak game board and painted wooden figurines, weighs 5 pounds, and is worth 250 gp intact. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, the giants’ incursion became a part of the eternal battle that rages across the plane. The trolls, whose fundamental nature was altered by constant regeneration and rebirth amid the energy of Ysgard
resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use in the eternal battle. The transformation that created fensirs left them with an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. A few translations include the following:
"The Spider Queen blesses House Auvryndar! The battle to break House Freth’s hold on the passages below brings victory after victory. We have seized key
shaft in the ceiling climbs 10 feet to level 9, area 41.)
Braziers. Purple flames issue from stone braziers that resemble giant spiders. (Originating from gas vents under the floor, these flames shed
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Battlefield Events The following events correspond to boxes marked on the Battle Flowchart. Event 1. Dawn of the Dead The battle begins when Ularan Mortus orders his ghoulish army to attack the south
gate. When the party arrives on the scene, the battle is already underway. Read the following boxed text aloud: The din of battle echoes from the palisade as you approach. Through the rain, you see
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
success. On a failure, the Bardic Inspiration isn’t expended. College of Valor Sing the Deeds of Ancient Heroes IGNATIUS BUDI College of Valor Subclass Bards of the College of Valor are daring
. Level 3: Combat Inspiration You can use your wit to turn the tide of battle. A creature that has a Bardic Inspiration die from you can use it for one of the following effects. Defense. When the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
companions. Roll initiative for the devil, which has its own turns. The DM has the creature’s stat block. On each of your turns, you can issue a verbal command to the devil (no action required by you), and as
block) for up to 1 minute or until you use an action to speak the command word again, whereupon it transforms back into a card. The deck defender obeys your spoken commands. If you issue no commands
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
daring adventure undertaken on her behalf. In truth, Danthelon’s “dancing axe” is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The
with the wider city. Yet by far the largest issue is the gang war currently ravaging Little Calimshan. Seeing the Guild as fundamentally an outsider organization, a Calishite gang called the Right
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. In truth
-side with wealthy genie-binders. Older isolationists clash with young folk eager for more interaction with the wider city. Yet by far the largest issue is the gang war currently ravaging Little
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Nael “The Kindly Lord does not issue invitations to their court lightly. I suggest you accept.”
—Gwyddion, messenger of Talion
High fae kindguards have spent centuries perfecting their martial
, magically negotiating themselves advantages in battle. Like many high fae, these mages draw power from the latent energy found throughout the wilds of Eldraine. However, high fae mages also form strong bonds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
something. If the characters push the issue, a successful DC 10 Charisma (Deception or Persuasion) check causes Squid to dish up information. Any Charisma (Intimidation) check inspires him to first
bring in a last meal. Then once they’re in the holes, it’s up to you to decide how they might pull off a daring escape — including searching for the rumored tunnel from the inside. Oppal’s Info If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
guards issue a warning against bothering folk not in the wedding party, and might eventually search or incarcerate any individual who continues to cause trouble. Tabaxi Merchant. Sticking out like a
intact. The Ceremony. Jormun would normally provide a fiery ceremony on the virtues of the Mordinsamman, with an emphasis on Clangeddin’s battle prowess. If a character is controlling him, that character
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
arrive. Two must awaken, then stand and move to join any battle; they have AC 12, since they have no time to don armor. Reinforcements. If trouble takes the soldiers in this room unaware, sounds of
battle attract attention from areas E6, E8, and E9. The ogres in area E9 are particularly slow to respond, however. E8. Priests’ Room Three beds, each with a footlocker, take up most of this room. Sets of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to anyone they believe to be on legitimate business in the hold. However, they don’t allow anyone to communicate with the prisoners unless ordered to by one of the efreet. The duergar issue a stern
within arm’s reach. The sound of normal movement doesn’t wake them, but they are roused by the sounds of battle or other loud noises in areas B15–area B19. The duergar are alarmed if they wake to find the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
intruders the moment they notice them. Development. The sahuagin wave shaper (see appendix C) in area 28 joins the battle in this area on the third round of combat. Treasure. The unlocked coffers
fighting in a small net arena. Development. The sahuagin champion (see appendix C) in area 30 joins the battle, arriving on the third round of combat. Treasure. The unlocked coffers contain a total of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this three-faced helm in battle, earning him the moniker of Three-Faced King. The helm is nonmagical and weighs 10 pounds. The slab upon which the helm rests is weight-sensitive. If the helm is removed
and pale as linen cover a shapely female form lying atop a marble slab in the center of this dusty, web-filled crypt. You hear a voice issue from the darkness. “My love, have you come to set me free
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fist-sized crystalline globe resting on it. The globes in the northern alcoves are cracked and dark, but the globe in the southern alcove glows with a soft blue light. Faint tinkling notes issue from it
those who enter this chamber. If battle breaks out and Meepo accompanies the party, the dragon targets him first.
Treasure. The wyrmling has scoured the room and gathered all items of worth into a






