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Returning 19 results for 'dark injury are brutes'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wild minotaurs haunt these badlands, and for centuries these brutal marauders were the only minotaurs the human poleis ever knew—which contributed to the minotaurs’ reputation as bloodthirsty brutes. But
land, and two ideals—the nobility of heroic struggle and victory versus the brutality of savage slaughter in war—competed for a place in the mortal mind. Just as Mogis is the dark shadow of everything
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
presence, becoming twisted versions of their former selves (in a dark fey sort of way), but still recognizable as what they once were. She might alter them with magic, making them tireless, resistant
creatures are either naturally wicked or warped by the hag to better serve her. In either case, a hag is confident that her servants will obey her orders without question. The Brutes table gives examples of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
be at least partially blinded by dark emotions, a state that might make them easy to manipulate by the followers of clever deities. The servants of the god of slaughter aren’t all mindless brutes
Orc
Legacy
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Volo's Guide to Monsters
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
several sculptors from Thessalar’s temple to help construct his tomb, with false promises of vast salaries. To add insult to injury, Moghadam then sent back a party of mercenary thieves and a master
Thessalar’s experiments, but were captured. The gemsmith Seodra is now forced to labor for Thessalar, while the thieves are the subjects of dark experiments. All are desperate to escape.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
suppress its ambitions might abandon its house and strike out on its own. Whether these rebellious draegloths are part of Lolth’s plan for sowing even greater chaos is unclear. Brute Cunning and Dark
tactics, but a few go on to learn more destructive magic. These drow house pets are as graceful and nimble as Waterdhavian stage dancers. Only they’re slayers and enforcers, four-armed brutes built like an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
camped on the hill outside the gates of Daggerford, near the road. Guards atop the walls watch the camp closely at all hours. When the characters approach the camp, read: As the evening grows dark, you
gather around the fire and hear his tale: Stanimir fills his mouth with wine, then spits into the fire. The flames turn from orange to green. As they dance and sway, a dark shape appears in the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dungeon Master’s Guide. You can also use the supernatural gifts in Mythic Odysseys of Theros or the Dark Gifts in Van Richten’s Guide to Ravenloft as benefits (with definite drawbacks, in the case of
Dark Gifts). Investiture. A dying dragon might willingly pass on power in different ways. The most common process is for the recipient to inhale the dragon’s dying breath—which often involves being
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fierna and Belial A paladin? How exquisite! Sit, please. Rest. Tell me about the god that would send such a bright soul on so long and dark a journey.
— Fierna
In the flaming realm of Phlegethos
arises, the seeming enemies cooperate to dispatch pretenders to their shared throne. Fiery Realm of Dark Delights The pair rules over Phlegethos, an expanse filled with immense volcanoes that expel
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
In their dark, quiet caves, stone giants wordlessly chip away at elaborate carvings, measuring time in the echoing drip of water into cavern pools. In the deepest chambers of a stone giant settlement
realizing how little those brutes dwelling in the unreal dreaming world resemble their quiet and artistic kin.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weary disbelief. The interior of the Fishbone Tavern is cramped and shadowy. Only two of the eight tables are occupied, one by two fishers and another by a lone figure in a dark, leather-patched cloak
. One wall holds a small, smoky fireplace, while a long bar of dark-stained wood stands along the opposite wall. Standing behind the bar under oval plaques set with yellowing fish skeletons is a heavyset
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
veteran verbally assaults any warforged he sees, blaming them for his injury. 13–14 A well-dressed human sits awkwardly next to the wall, seemingly trying to avoid touching or being touched by anyone else
questions about possible escape procedures. 57–58 A one-eyed human (actually an Inspired agent of the Dreaming Dark) watches everyone carefully. 59–60 A disheveled human magewright offers meager magical
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to trap the Knights of the Black Sword in their self-made prison (not unlike the fate of their dark master, Levistus). Casualties. If he’s still alive and confined to his castle, Speaker Siever
are refugees from other settlements. Scramsax, the proprietor of the Northlook, falls to the dragon. Mishann, the priest of Amaunator, administers healing as best she can and survives without injury
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
on your body, and you are missing an ear, 1d3 fingers, or 1d4 toes. 11–20 You suffered a grievous injury. Although the wound healed, it still pains you from time to time. 21–30 You were wounded, but
brought terrible shame to you in the eyes of your family. You might have been involved in a scandal, dabbled in dark magic, or offended someone important. The attitude of your family members toward you
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters walk through the flaps into the tent, read or paraphrase the following text: Warm light glows from a single lantern in this otherwise dark tent, illuminating canvas walls decorated with patchwork
person or creature seems to need the characters’ help but is a hungry monster in disguise. This might be a hag disguised as a child, a werewolf in wolf form whimpering and feigning injury by the side of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weakness, malformation, injury, or age) often join these cults instead of facing daily humiliation, exile, or death. Serving as the bridge between the two parts of the tribe are the priestesses of Luthic
or combat, then drag them into Shargaas’s dark caverns to be ritually murdered and devoured. This culling of the weak and the unworthy is accepted as necessary by the tribe, but speaking about it is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
air in this cavern has a mineral tang. In the southeast corner, a pool of dark water lies behind a low wall of stalagmites.
Three despondent commoners from Phandalin are trapped here: a sawyer named
and herded through an underground tunnel with several other victims and more goblins. They were at the rear of the group because Oskar has an old leg injury that slows him down, a delay that plainly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
successful members of stone giant society and the poorest examples of the ideals stone giants aspire to. They are the brutes and boors cast out by a society of artists and philosophers. For a people that
the sea, so that Stronmaus could find the chain-tunnels that allowed him to pull the tarrasque down to the bed of the ocean where at last it would drown.
Life in the Dark Stone giants see well in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
enclosed companionway. At its foot, a door in the central bulkhead leads to the other part of the stern. On this door hangs a dark blue cloak.
A single bunk, the bed linen heaped in a pile, is set against
Bjorn’s belt pouch. It can be opened by a character who succeeds on a DC 10 Dexterity check using thieves’ tools. The box contains 500 sp. 14. Secret Prison Cell A dark, cramped area only four feet wide at






