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Returning 35 results for 'dark intentions are bathe'.
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Monsters
Curse of Strahd
some much-needed light to Barovia. His efforts worked for a while, but then the Dark Powers began to corrupt him.
Imperfections. The Abbot's fall from grace started when the Belviewsâa family of sickly
heart is pure, my intentions noble and good.âRadiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
that of a great gargoyle, some 12 feet tall, with an extended, muscular neck and a smiling face framed by long, pointed ears and lank, dark hair, and bat-like wings are furled against his powerful
intentions, even if doing so would be beneficial to me.â
21â40
âI have intermittent hallucinations and fits of catatonia.â
41â60
âMy mind wanders as I have
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
The Amber Temple Once a haven of virtuous wizards, the Amber Temple was long ago corrupted by evil. It was here that Strahd made his pact with the Dark Powers to become a vampire, with the blessing
vestiges of dead, hateful godsâbeings that aspire to re-create past depravities and manipulate mortals to fulfill unspeakable agendas. Various evil forces set their intentions upon the Amber Temple
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
players. The Hold of the Deepking is a dark and foreboding edifice lodged between two great columns that rise up into thick clouds of smoke that conceal the cavern ceiling. Giant basalt braziers
filled with molten lava bathe the palace facade in a hellish glow, and the thick stone walls bristle with iron turrets and battlements.
There appears to be no one guarding the palace, but this is an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
serve Strahd are less lively and friendly than normal Vistani, and their hearts are poisoned with dark intentions. Strahd uses them to lure adventurers into his domain and keep him informed about the
events occurring in lands beyond his reach. These Vistani will lie to protect the vampire, and they fear the consequences of disobeying him. When it comes to sharing information about their dark
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurersâ intentions. Chaos in the City The influence of the demon lords grows ever stronger in Gracklstugh. Paranoia and fear are rampant, with duergar barricading themselves in their homes and
strongholds, afraid to venture out into the streets â even invisibly. Rumors abound of creatures active in the Darklake, and of secret rituals and offerings made to the dark waters to appease them. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chapter 5) to destroy another town in the Dessarin Valley. The cultists taunt the party with their intentions, hoping to lure the characters into rushing to stop them, thus being caught in the destruction
hippogriffs, one skyweaver, one hurricane, and five bugbears One Dark Tide knight mounted on a giant crocodile, one fathomer, one Crushing Wave priest, and six bandits One burrowshark mounted on a bulette
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, flumphs are often subjected to thoughts, emotions, and hungers that sicken their pure nature. When flumphs encounter good-hearted adventurers, they eagerly share the dark secrets they have learned in
are poisoned while within 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
master of the dark arts you are. Otherworldly Quirks d10 Quirk
1 Every meal you eat must involve copious amounts of raw onions.
2 When you are in a stressful situation, you shout every
When you wash or bathe, anything less than uncomfortably hot water feels cold to you.
6 You have to slap some creature roughly before you can get a good nightâs sleep.
7 Youâre just not
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
innovation is taken from one domain to another, the suspicion of the new domainâs inhabitants prevents it from gaining acceptance. Such is the subtle control of the Dark Powers, ensuring their
takes 250 days to gain mastery of a language, consider allowing characters to navigate basic social interactionsâsuch as asking for directions or conveying peaceful intentionsâafter 7 days of training
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters first encounter Vizeran and Kleve, read the following boxed text to the players. Two figures approach â a withered drow clad in dark flowing robes, and a hulking gray-skinned monster resembling a
lords arrived. He isnât, however, using the library to delve into specific events, so he welcomes the charactersâ input while remaining tight-lipped about his own intentions and goals. If the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring some much-needed light to Barovia. His efforts worked for a while, but then the Dark Powers began
sickness. By giving the devil his heartâs desire, I bring salvation to him and his land.â Bond. âI love the creatures I create, including my beautiful golems and mongrelfolk.â Flaw. âI canât be corrupted. My heart is pure, my intentions noble and good.â
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adventurers. Lady Wylynd is well over a hundred years old and senile, but she has never forgotten the dark blemish on her familyâs honor left by Vanrak Moonstar, who lorded over House Moonstar long ago
of the telepathic contact, learn its intentions, and put a quick and decisive end to it if those intentions are hostile. (The ulitharid awaits them on level 17.) If the party deals with the threat, Durnan promises to make sure the deed is never forgotten but offers no tangible reward.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
and tunnels leading deeper into the fortress. The Triple Realm. The Dark Prince Grazâzt rules over the realm of Azzagrat, which encompasses three layers of the Abyss. His seat of power is the
. Even the plants, which must bathe their roots in blood, snare the unwary. Yeenoghuâs servants, helping to sate their masterâs hunger as he prowls his kingdom seeking prey, capture creatures from the Material Plane for release in the Gnoll Lordâs realm.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
awaiting the chance to plunge their daggers into each otherâs backs. They vie against each other to supplant the archlector, a position prized for its access to demon lords and their dark gifts. The
outside the keep, the Fiends swear tenuous fealty to Archlector Bex so long as he furthers the interests of the Abyss. The whims of demon lords creep from the dark well to the ears of the archlector, an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the characters decline, Rinaldo is disappointed and tries to get them to change their minds by saying, âWe live in dark times. Perhaps the spirit of the White Lady can help. Arenât you curious to hear
. Their intentions arenât good. They hide aboard the town ferry (see âEasthaven Ferryâ above) and in the ruins of Dinevâs Rest (see âDinevâs Restâ). A magic cauldron is hidden in some frozen, lakeside
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
prevail upon you in my hour of need?â
Volo gives each character a small pouch containing 10 gp simply for accepting his quest. Characters who want to discover his intentions must make a DC 10 Wisdom
and Volo were drinking and merrymaking at the Skewered Dragon, a dark, bawdy tavern in the Dock Ward. Volo recommends that the characters start their search there. What Happened That Night? Volo is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weary disbelief. The interior of the Fishbone Tavern is cramped and shadowy. Only two of the eight tables are occupied, one by two fishers and another by a lone figure in a dark, leather-patched cloak
. One wall holds a small, smoky fireplace, while a long bar of dark-stained wood stands along the opposite wall. Standing behind the bar under oval plaques set with yellowing fish skeletons is a heavyset
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
for finding the fire gate in the Weeping Colossus.
Dark Omens The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the
pilgrims who set out to reoccupy the Sacred Stone Monastery. The characterâs mission is to infiltrate the group and discover their intentions. The character earns inspiration for successfully joining the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
innocent intentions. If the spirits arenât immediately calmed, each creature in the hall on the round after the spirits manifest must succeed on a DC 16 Wisdom saving throw or use its action to make a melee
flight. Half the dragonâs body is submerged in dark water, and the hallway beyond it is completely flooded.
The flooded hallway, which leads to area M6, has partially collapsed. Creatures of Medium
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
dark clouds that manifest leering skulls and bone-white lightning. Any creature exposed to the storm that isnât a construct or an undead must succeed on a DC 13 Constitution saving throw at the end of
. Those who find these mystical sites might bathe or drink from the pools and temporarily gain a measure of the watersâ magic. All manner of protectors or covetous guardians might lurk around these
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. He knows that a group of these savage predators has taken refuge in the Cackling Chasm and offers the characters 10 gp for each gnoll head they bring back to him. Zero Rum Dark Duchess quest (see
"Dark Duchess") The tavernkeepers of Five-Tavern Center in Bremen are bemoaning their dwindling supplies of ale and spirits, but theyâve heard rumors of a pirate ship stuck in the ice off the coastâand
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
true nature, they enticed the priest into a dark bargainâand a terrible curse. After a year, the painting created of Sylvarie that had boosted her esteem transformed her into a medusa. When she tried
partyâs good intentions clear and next by succeeding on a DC 15 Charisma (Persuasion) check. If a truce is achieved, Sylvarie blindfolds herself with a strip of cloth so that the characters arenât
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
to Elturel. The devout, the curious, the afflicted â all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
supporting farmsteads strung along the road to the north and south. It is a waypoint settlement much like any other except for the existence of the Black Abbey. This dark stone structure once served as a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
an oval plate of dark glass. A blocky creature clutches a small ceramic card in one of its mechanical hands as it waits nervously by the console.
The creature next to the console, a Modron Duodrone
is initially Indifferent toward the characters unless theyâre fighting one or more modrons or admit to ill intentions against the modrons; in that case, she is Hostile toward the characters and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to enlist the aid of Grandolpha Muzgardt, unaware of her true intentions. Grandolpha goes along with Xardorok but wonât aid him in a fight, allowing the characters to kill him. If Xardorok is gravely
spore servant (as described in the âMyconidsâ entry in the Monster Manual). X20. Quaggoth Den This dark, filthy room is strewn with bones. It contains ten crude beds made of moss and clumps of fur
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are searching for a dwarf fugitive known as the Weevil, who is wanted for banditry. Sorelisa shows the characters a crude sketch of the Weevil (a dark-haired dwarf with a wicked gleam in his eyes) and
Gauntlet apprised of his whereabouts and intentions, so he asks the characters to locate another member of the order and report on Sir Baricâs status. He suggests that they seek out Sir Lanniver Strayl, a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dark, sloping tunnel.
This tunnel slopes down to area N6. A branching tunnel leads to area N5. N2: South Entrance This area is identical to the east entrance (area N1), except the tunnel slopes
kobold has a Pouch that contains 1d12 CP. N7: Molting Cave This cave lies hidden behind a secret door (see âLair Featuresâ). This dark cave has no other exits. Scattered over the floor are molted
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
poison and psychic damage. Pool. Stairs lead down into the pool from one corner of the surrounding walkway. Bavlorna tries to bathe in the pool once a day to keep her skin from drying out and cracking, but
not creatures that jump or fall into the lake. B5. Trove of Lesser Goodies The door to this room creaks loudly when opened. A large cupboard stands alone in this dark room. Fine scrollwork frames the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
finish a long rest â a miracle celebrated by elves of all sorts except drow. (The DM decides whether an elf can manifest this miracle.) Dark elves find this ability to be terrifying and characterize
, Rillifane takes the appearance of an uncommonly tall and strong wood elf with dark skin, handsome features, and twigs and leaves protruding from his hair. In either guise, his main concerns are the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
establishment as a front to conceal his dark dealings without the dukeâs knowledge. Jabaz knows the location of the secret door in area D4 but wonât volunteer that information, fearing Mortlockâs
, featuring smooth stone steps and brick walls. Two sputtering torches in wall sconces illuminate the staircase, but the dungeon below is dark.
Map 1.3: Dungeon of the Dead Three View Player Version
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
charactersâ minds. After all, it has a lot of catching up to do. The doppelganger has no ill intentions toward the characters but places self-preservation above all else. If the characters befriend Xerophon
and can lead the party to each of these towers (areas Y4, Y7, Y11, Y18, Y20, Y22, Y24, and Y26). Y6. Spire Entrance An arching strut of dark stone rises from this ruined district to a junction high up
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
center of the chamber. A hunched sahuagin floats near the bottom of the stairs, its dark green robes waving gently in the water.
A sahuagin champion is preparing four sahuagin coral smashers for patrol
its escape if the players state their intentions quickly enough. Exercise care, for even if the two upper levels have been completely cleared of sahuagin, there are enough sahuagin in various parts of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, frightening away monsters. Horses are bred and trained here, rich Waterdhavians maintain secluded estates in the hills, and farmland is plentiful. Stands of dark duskwood and spruce trees are everywhere. In
harnessed horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It also boasts a tanner, a smith, some horse dealers and trainers who keep extensive stables, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
vegepygmies hiss at them territorially. If the characters donât heed their warnings, the vegepygmies attack. S5: Kitchens Outside the entrance to each kitchen, two dark glass plates flicker with alternating
android doesnât mention the robot mutiny that preceded the crash, respond to queries about Aphelion, or muse on the computerâs intentions, all of which it deems beyond the scope of its purpose. If the






