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Returning 26 results for 'dark invoke are bearers'.
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Magic Items
Bigby Presents: Glory of the Giants
The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip
the target.
Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Arms of Hadar
Legacy
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Spells
Player’s Handbook (2014)
You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Arms of Hadar 1st-level conjuration Casting Time: 1 action Range: Self (10-foot radius) Components: V, S Duration: Instantaneous You invoke the power of Hadar, the Dark Hunger. Tendrils of dark
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hadar Hadar (HAY-dar or ha-DARR), the Dark Hunger, is an ancient stellar entity originating from the Far Realm (see chapter 6). It appears as a cinder-red dying star, barely visible in the night sky
, and it siphons life from its minions to avert its own demise. Two widely used Warlock spells invoke Hadar’s power (see the Arms of Hadar and Hunger of Hadar spells in the Player’s Handbook), and a few Warlocks claim this Elder Evil as their Great Old One patron.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Snapping Turtle Bay This bay is beautiful beyond compare. Though the sky is dark with clouds of smoke and ash streaked with lightning, the white sand beaches, lush forests, bright coral reefs, and
always need metal tools (shortswords make dandy daggers), and they’re delighted by whimsical magical trinkets. For generous inducements, cyclopes could even be hired to serve as bearers, guards, or guides
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Appendix B: Gods of the Multiverse Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform dark
revered in your DM’s campaign so you can invoke their names when appropriate. If you’re playing a cleric or a character with the Acolyte background, decide which god your deity serves or served, and consider the deity’s suggested domains when selecting your character’s domain.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the common people!
Long ago, the dragonmarked houses sought to exterminate the bearers of aberrant dragonmarks. Today, those who carry aberrant dragonmarks are still treated with fear and suspicion
. During the Last War, the King’s Dark Lanterns of Breland trained a team of covert operatives who all bore aberrant marks. Considered expendable, this group was sent on one suicide mission after another
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and truths hinting at the nature of the Dark Powers. Consider the following plots when featuring the Caller in an adventure: One of the characters’ allies requests they check in on the ally’s brother
requests they hunt down the Caller. This figure provides their agents with a device that allows the bearers to travel to whatever domain the Caller is currently in.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nocturnal Raiders If the drow kept to themselves in their subterranean cities and fortresses, few other creatures would care. The dark elves could indulge their evil practices until their caverns
, other elves. To the dark elves, raiding the surface for captives and treasure isn’t just a cultural and military tradition, but also an economic necessity. Some raids are major operations that involve
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
caverns beneath the Sumber Hills and claimed it as their territory. These dark elves venerated a terrible god of primordial evil, and they built a shrine to this nameless power. In time, the ancient drow
society, but his faithfulness to this dark power did not go unrewarded. Guided by visions, Vizeran DeVir created four mighty weapons imbued with Elemental Evil: the spear Windvane, the dagger
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surface. Knifepoint Gully near Feathergale Spire leads to the Temple of Howling Hatred. The Dark Stream flows under Rivergard Keep, leading to the Temple of the Crushing Wave. The Ancient Stair
fast-talking characters might be able to pass themselves off as new arrivals, bearers of important information, or potential allies against another cult. If the characters ask for a prophet or issue
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
also return the child to its grieving parents, only to watch from the shadows as the child grows up to become a horror. Dark Bargains. Arrogant to a fault, hags believe themselves to be the most
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
left with the stranger as payment for Tymora’s favor. If it’s not, the stranger can choose to keep it (and the bad luck) or return it. Those who favor Tymora — as distinct from folk who invoke her name
good and pure in her friend. However, following this first figure out of the rotten shell was another form stunning to behold, but full of dark malice and capricious ill will. As the two forms
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Lulu nudges Zariel, then gestures toward you with her trunk. Zariel strides toward you, bowing her head in solemn gratitude. “This dark chapter has at last come to an end, and it is a brighter end
enemy of Asmodeus this day. We have that in common now. I wish you strength and good fortune — and if ever you have need of my power, hold this feather aloft and invoke my name. I shall come to your aid
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
families can all take notice as a franchise grows in power. And outside the characters’ immediate sphere of influence, factions such as Dran Enterprises and the Six work dark plots that might make the
change over time, just as the characters’ goals and agendas change as a result of their franchise’s success (or their efforts to stave off failure). The DM can decide how to invoke complications as the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Lizard Pens The cliff opens into a dark cave whose mouth is barred by a heavy metal grill. Behind the grill, two large lizards with saddles strapped to their backs hiss menacingly. Outside the cave paces
. Polite but frank, Ecklash does most of the talking for her group. She has an inkling the adventurers are the promised bearers of the fabled star. As stone-seekers, the kagu-svirfneblin wish for
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One
which you strive against those aims. JODIE MUIR Fiend Patron Subclass
Level 3: Dark One’s Blessing When you reduce an enemy to 0 Hit Points, you gain Temporary Hit Points equal to your
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark crevice in the ceiling. These motes cast an eerie glow on the great, alien skull that hung beneath them.”
— from the Journal of Jastus Hollowquill,
explorer of Undermountain
Deathly Despot
encountered in its lair has a challenge rating of 15 (13,000 XP). Lair Actions When fighting inside its lair, a death tyrant can invoke the ambient magic to take lair actions. On initiative count 20
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
dimensions, and this, in turn, is supported by six huge blocks of dolomite. Every component has been covered with intricate carvings and glyphs. The top of the slab depicts a struggle between a dark
robbers from his tomb immediately, but instead will seek to regain his bearings in the world of the living for several days. He can track down cursed thieves later, or invoke the power of Zotzilaha to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear
success.
Red Abishai Red abishais have no equals among the abishais when it comes to leadership ability and raw power. They can invoke Tiamat’s authority to bend even dragons to their will. Red
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Silver Flame engaged in a long crusade to defend civilization from this brutal scourge, eventually all but eradicating lycanthropy from the Five Nations. The lycanthropes that survived hid in dark
a tie to a daelkyr, consider whether that tie was chosen or thrust upon them. Is the character a cultist who embraces their dark path, believing that a world transformed by the daelkyr will be a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dark when the characters enter. Any creature in the room that speaks the command word “candesca” causes the three crystal hemispheres in the ceiling to glow, filling the room with bright light. The
hemipsheres go dark again as soon as there are no longer any creatures in the room. Warded Door. The door in the center of the concave wall opens by sliding into the wall, but it’s sealed by powerful
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
caverns. Strong winds, such as those created by the gust of wind spell, cause the gases to dissipate for 5 minutes before they refresh. During this time, a cavern is dark. Modron Tracks. A rut of tracks
and the paralyzed condition. X01 can be interacted with only if it is separated from its septon bearers and moved away from the marching modrons. If the characters move X01 away and attempt to repair or otherwise interact with it, see the following section.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(Perception) check notices some skeletons have matching emblems on their clothing or gear, perhaps indicating the bearers belonged to the same organization. If you have decided the dead adventurers belonged
dark haze; anyone who touches the altar takes 17 (5d6) necrotic damage and must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion. Shadows fill the corners of the room; a light
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Meenlock Meenlocks are deformed fey that invoke terror and seek to destroy all that is good, innocent, and beautiful. They primarily live in forests, although they adapt well to urban and
serves as the meenlocks’ den, where they torment captives. Dark Dwellers. A meenlock shuns bright light. It can supernaturally sense areas of darkness and shadow in its vicinity and thus is able to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
finish a long rest — a miracle celebrated by elves of all sorts except drow. (The DM decides whether an elf can manifest this miracle.) Dark elves find this ability to be terrifying and characterize
, Rillifane takes the appearance of an uncommonly tall and strong wood elf with dark skin, handsome features, and twigs and leaves protruding from his hair. In either guise, his main concerns are the






