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Returning 30 results for 'dawn insect are banished'.
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Magic Items
Dungeon Master’s Guide
expend to cast the spell.
Spell
Charge Cost
Giant Insect
4
Insect Plague
5
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.
This staff has 10 charges.
Insect Cloud. While holding the staff , you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating
Monsters
Eberron: Rising from the Last War
idol can innately cast the following spells, requiring no material components:
At will: charm person, cure wounds, disguise self, thaumaturgy
1/day each: commune, dominate person, insect plague, mass
","rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.A radiant idol was an angel that was banished from the celestial realm of Syrania and cast
Magic Items
The Book of Many Things
banished creature returns, it reappears in the space it left or the nearest unoccupied space if that space is occupied. Once this property is used, it can’t be used again until the next dawn
creature with this weapon, you can force the creature to make a DC 16 Charisma saving throw. On a failed save, the creature is banished to a harmless demiplane until the end of its next turn. When the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The cone doesn’t function while the eye is closed or while the dreadnought is blinded.
Astral Entity. The dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise
the astral mists since the dawn of the multiverse, trying to devour all other creatures they encounter.
Covered from head to tail in layers of thick, spiked plates, a dreadnought has two gnarled limbs
Magic Items
Keys from the Golden Vault
immediately after you teleport.
Spellcasting. The stone has 6 charges and regains 1d6 expended charges daily at dawn. The Shard Solitaire Types table lists the spells common to all shard solitaires, as
).
Shard Solitaire Types
Shard Solitaire
Spells
All
Banishment (3 charges; the target is banished to the stone’s extradimensional space for the spell’s duration), mirror
Magic Items
Tasha’s Cauldron of Everything
charges). The crook regains 1d6 expended charges daily at dawn.
Absolute Banishment. While you are attuned to the crook and holding it, you can spend 10 minutes to banish all but the mightiest fiends
within 1 mile of you. Any fiend with a challenge rating of 19 or higher is unaffected. Each banished fiend is sent back to its home plane and can’t return to the plane the Crook of Rao banished it
Monsters
Mythic Odysseys of Theros
, where they consider home, and what brought them to her web.
Arasta casts the giant insect spell (spiders only). It lasts until she uses this lair action again or until she dies.
Regional Effects
next dawn.
If Arasta dies, the spiders and insects lose their supernatural link to her. The webs remain, but they dissolve within 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Acid
Magic Items
Keys from the Golden Vault
to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1–5, you can’t use this property again until the next dawn
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
Staff of Swarming Insects
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses
.
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Swarming Insects Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. Insect Cloud. While holding the staff, you can take a
from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Giant Insect 4 Insect Plague 5 Regaining
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Swarming Insects Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you
cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Swarming Insects Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you
cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
how many charges you must expend to cast the spell.
Spell Charge Cost Giant Insect 4 Insect Plague 5 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend
Invulnerability 6 Hold Monster 5 Levitate 2 Lightning Bolt (level 5 version) 5 Magic Missile 1 Ray of Enfeeblement 1 Wall of Force 5 Regaining Charges. The staff regains 2d8 + 4 expended charges daily at dawn
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
equal to the necrotic damage the target takes. Once this property is used, it can’t be used again until the next dawn. Comet. As an action, you can hold this card aloft and call down a fiery meteor to
bludgeoning damage and 6d6 fire damage, or half as much damage on a successful save. Once this property is used, it can’t be used again until the next dawn. Donjon. As an action, you can brandish this
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hope (1 charge), mass cure wounds (3 charges). The crook regains 1d6 expended charges daily at dawn. Absolute Banishment. While you are attuned to the crook and holding it, you can spend 10 minutes to
banish all but the mightiest fiends within 1 mile of you. Any fiend with a challenge rating of 19 or higher is unaffected. Each banished fiend is sent back to its home plane and can’t return to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Radiant Idol A radiant idol was an angel that was banished from the celestial realm of Syrania and cast down to the Material Plane. One sin led to their fall: the desire to be worshiped by mortals
: charm person, cure wounds, disguise self, thaumaturgy
1/day each: commune, dominate person, insect plague, mass suggestion, raise dead
Magic Resistance. The radiant idol has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
led them up the Heavenly Peaks in search of a land free from tyranny and darkness. The demon intercepted them at the summit, appearing in a pillar of smoke. Emboldened by the coming dawn, the first
Sangarians prepared to make a last stand. With the power of the Sunweaver, Piruzan banished the relentless demon. She became queen of this new land and ruled for over three hundred years, never forgetting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
frigid realm. Prison Plane Dawn Carlos Unknown horrors are entrapped in the ice of Carceri No one can leave Carceri easily. Magical efforts to leave the plane by any spell other than Wish simply fail
physical and outright demonic—that keep characters trapped or imprisoned there. Characters might help a prisoner escape, from an unjustly held spirit to some primeval god banished to oblivion here.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sun god’s luminous “eye.” More dedicated worshipers offer short litanies at dawn, noon, and dusk, acknowledging the sun’s passage across the sky. (JAIME JONES) MYTHS OF HELIOD
Many legends about
fell on him, Heliod saw his shadow and feared it. He banished the shadow to the land beyond the Rivers That Ring the World, and it became Erebos, god of the dead and ruler of the Underworld.
Origin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
traders and merchants), and the Garden Gate (one of the city’s two inner gates). The remaining gates are closed from dusk until dawn, and a visitor must produce a written message from the lord mayor of
evil aren’t tolerated, however. When an evil sect is discovered in the city, its wealth is confiscated, its leaders are put to death, and all other members are banished from the city for life. See the “Gods of Greyhawk” table for many deities worshiped by the inhabitants of the Free City.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
gliding through the astral mists since the dawn of the multiverse, trying to devour all other creatures they encounter. Covered from head to tail in layers of thick, spiked plates, a dreadnought has two
the dreadnought is blinded.
Astral Entity. The dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise transported out of that plane.
Demiplanar Donjon. Anything the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Astral Dreadnought Astral dreadnoughts haunt the silvery void of the Astral Plane and have been gliding through the astral mists since the dawn of the multiverse, trying to devour all other creatures
. The dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise transported from that plane.
Demiplanar Donjon. Anything the dreadnought swallows is transported to a demiplane that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to cast one 1st-level spell (chosen by the DM) from it. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn. 71–80 As 61–70 above, except the spell is 2nd
can’t cast it again until the next dawn. 61–70 As 51–60 above, except the spell is 5th level. 71–80 As 51–60 above, except the spell is 6th level. 81–90 As 51–60 above, except the spell is 7th level
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
taught you that even the most mundane flora and natural materials can be used to wondrous effect.
4 While lost in the Underdark, you were forced to consume mold, fungus, and insect parts to survive
choice, it cannot be changed until the next dawn. LOK
Dwarf Obviator (Cleric)
Like many Obviators, “Lok” chooses to use a working name rather than her actual name out of an abundance of caution
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have been gliding through the astral mists since the dawn of the multiverse, trying to devour all other creatures they encounter. As big as an ancient red dragon and covered from head to tail in
dreadnought’s eye is closed or while the dreadnought is blinded.
Astral Entity. The astral dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise transported out of the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
brought them to her web. Arasta casts the giant insect spell (spiders only). It lasts until she uses this lair action again or until she dies. Regional Effects. The region containing Arasta’s lair is
walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the next dawn. If Arasta dies, the spiders and insects lose their
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
property again until the next dawn. Condition Immunities. While attuned to the book, you can’t be charmed or frightened. Evil Presence. The book houses an evil spirit that is hostile toward you. When
intruding spirit is banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
hover atop the house of worship like flames. Nicknamed the Sun of Sigil, it glows each day at dawn. Recently, Heart’s Fire has become the subject of gossip throughout the Temple District. The temple’s
contracts are tracked down and banished to a teleportation circle in the hall. Infinite Well Ominous chants echo in the Infinite Well, a temple to the Abyss and its untold layers. The temple hovers high
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of these figures melt away, and they become three shadows until dawn. Characters who succeed on a DC 13 Dexterity (Stealth) check can cross the yard without being detected. Otherwise, Hurv and his
within 10 feet of the book and attack its opener. The magic that binds the specters has weakened over time; they can exist on the Material Plane for only 1 minute, after which time they are banished to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the bats flood out of the caverns to hunt in the mountains, returning to this area at dawn. While the bats are roosting, bright light or any noise louder than a whisper agitates them and sends them
insect rotates slowly on a spit.
Two fomorians inhabit this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants






