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Returning 34 results for 'dawn instant are blank'.
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Magic Items
Dungeon Master’s Guide
tome are filled with indecipherable scrawls. The remaining pages are blank.
While attuned to this item, you can use it as a Spellbook and an Arcane Focus. In addition, while holding the tome, you can
again until the next dawn.
Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased.
Vecna watches anyone using this tome and can write cryptic messages in it. These messages typically fade away after they are read.
Magic Items
Dungeon Master’s Guide
’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used again until the next dawn.
When you
) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
Magic Items
The Book of Many Things
with it. The ammunition created by the bow vanishes the instant after it hits or misses a target.
While wielding this magic bow, you can use a bonus action to enter a semi-incorporeal state until the
start of your next turn. While semi-incorporeal, you have resistance to bludgeoning, piercing, and slashing damage. Once this bonus action is used, it can’t be used again until the next dawn.
Magic Items
The Book of Many Things
produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a
target. The crossbow has 3 charges and regains 1d3 expended charges daily at dawn.
Constellations. The crossbow is decorated with three constellations. As a bonus action, you can tap one of the
Magic Items
Bigby Presents: Glory of the Giants
instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow
Magic Items
Acquisitions Incorporated
. This property of the occultant abacus can’t be used again until the next dawn.
Bring Out Your Dead
Also at rank 2, you regain the use of your Read the Kill feature after you finish a short or
long rest.
Bead of Instant Karma
At rank 3, one of the beads on your occultant abacus channels the power of instant karma, turning the occultant abacus into a rare magic item. As a reaction, you can
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha's hideous laughter from it or to expend 1 or more of its charges to cast one of the following
first 10 pages of the Demonomicon are blank. As an action while holding the book, you can target a fiend that you can see that is trapped within a magic circle. The fiend must succeed on a DC 20 Charisma
Magic Items
Infernal Machine Rebuild
can’t be used until the next dawn.
Destructive Ruin. You can cast the disintegrate spell from the weapon, but can target only a nonmagical object or a creation of magical force. Once used, this
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
until the next dawn.
Cube of Summoning 1d6 Spell
1 Summon Aberration
2 Summon Beast
3 Summon Construct
4 Summon Dragon
5 Summon Elemental
6 Summon Fey
Conceptopolis, Andrew Mar Daern’s Instant Fortress, Cubic Gate,
Cube of Force, Cube of Summoning
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
? When it becomes desperate, how does it react? Let Players Fill Gaps Invite players to turn their imaginations against themselves. Leave details intentionally blank, describing just enough to reveal
these: What does the way it moves remind you of? It emits the worst smell—what is it? Something falls free and, for an instant, what are you certain it is? Players’ responses don’t need to control the narrative; it’s up to you whether they’re true or just one perception.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank. While attuned to this item, you can use it as a Spellbook and an
. Once used, this property of the tome can’t be used again until the next dawn. Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
2 Eldritch Occultant, Bring Out Your Dead
3 Bead of Instant Karma, Death’s Omen
4 Bead of Diverted Karma, Correct the Balance
Proficiencies and Starting Equipment As a rank 1
. This property of the occultant abacus can’t be used again until the next dawn. Bring Out Your Dead Also at rank 2, you regain the use of your Read the Kill feature after you finish a short or long
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank
this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can’t be used again until the next dawn. While attuned to the book, you can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Gates Halaster creates magic gates that allow instant travel between levels of the dungeon. He can also create gates that lead into and out of Undermountain, which he uses primarily to restock the
destroyed otherwise. Halaster favors three kinds of gates: Arch Gate. This gate looks like an archway chiseled into a blank wall. The archway is 10 feet high and 10 feet wide unless otherwise noted. Most of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
weapon (DC 15). Once used, this property of the weapon can’t be used until the next dawn. Destructive Ruin. You can cast the disintegrate spell from the weapon, but can target only a nonmagical object or
a creation of magical force. Once used, this property of the weapon can’t be used until dawn seven days later. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
discern information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you gain Advantage on the check. Containment. The first ten pages of the Demonomicon are blank. As a
Disadvantage or become trapped within one of the Demonomicon’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
major detrimental property Spells. The book has 8 charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha’s hideous laughter from it or to expend
disadvantage on its saving throw against the spell. Containment. The first 10 pages of the Demonomicon are blank. As an action while holding the book, you can target a fiend that you can see that is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can use your reaction to give yourself advantage on a saving throw you make against a spell. Once this property is used, it can’t be used again until the next dawn. In addition, while you wear this
armor, you can use it to cast Antimagic Field, requiring no spell components. Once this property is used, it can’t be used again until the next dawn. Armor of Fungal Spores Armor (Medium), Uncommon While
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
beauty with a stern expression and blank white eyes. Eternal Riders. The bond between an archon and its winged felidar mount is so close that the two are sometimes considered a single being, acting
with a single mind. If an archon is ever thrown from its saddle, it can magically return to its place astride its mount in an instant. Immortal Nature. An archon doesn’t require food, drink, or sleep
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Conjuration C Chain Lightning Evocation — Circle of Death Necromancy M Contingency Abjuration M Create Undead Necromancy M Disintegrate Transmutation — Drawmij’s Instant Summons Conjuration R, M
Conjuration — Dominate Monster Enchantment C Incendiary Cloud Conjuration C Maze Conjuration C Mind Blank Abjuration — Power Word Stun Enchantment — Sunburst Evocation — Telepathy Divination — Level 9
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
, the rowers turn the ship and head back to port so that guests and workers can disembark at dawn. Lord Drylund gives Storn money to pay the workers as they disembark. Lord Drylund remains in his cabin
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tapestry once hung there. Against the far wall stands a wooden cabinet with four tall doors. An empty wooden poor box rests on the seat of the chair. The desk drawers contain a few sheets of blank
books: Hymns to the Dawn, a volume of chants to the Morninglord, and The Blade of Truth: The Uses of Logic in the War Against Diabolist Heresies, as Fought by the Ulmist Inquisition, a strange book that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stacked rings festooned with banners of war. Advanced siege weapons are anchored to their angular battlements. Soldiers rise at the crack of dawn to the punctual call of brass horns, filling the gate
adventurers quickly ascend the ladder, but unproven visitors—called “slates” after the blank, chalk-white badges they wear within the town—are paid little attention. The six Crown Generals are the top brass
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
arm holding balanced scales Kossuth, god of fire N Light Flame Lathander, god of dawn and renewal NG Life, Light Road traveling into a sunrise Leira, goddess of illusion CN Trickery Point-down
Death White human skull Mystra, goddess of magic NG Arcana, Knowledge Circle of seven stars, nine stars encircling a flowing red mist, or a single star Oghma, god of knowledge N Knowledge Blank scroll
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
slip on a patch of ice or get bonked on the head by a low-hanging icicle. Vellynne’s snowy owl familiar, if it’s present, senses the mephit’s cruel intent. Söpo and the owl have an instant dislike for
immunity to cold damage automatically succeeds on the saving throw. Because of her weakened state, the Frostmaiden can’t create another such manifestation until the next dawn. Second, Auril
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Morninglord. You gain 10 temporary hit points each day at dawn.
Weak Floor. The section of floor shown on map 2.3 has weakened over time and gives way if 150 pounds or more of weight crosses it
, a few blank sheets of parchment, and a set of calligrapher’s supplies. Next to the bookcase is a soot-stained hearth, wherein a scroll lies amid the ashes.
Macreadus had a rock gnome assistant named
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the Inscrutible. Savnok’s gift is the power to shield the mind. This dark gift takes the form of a mind blank spell cast on the beneficiary. The spell has an extended duration of 1 year, after which
gift must eat bones or grave dirt to survive. At dawn, if the creature has not eaten at least 1 pound of bones or grave dirt in the past 24 hours, it dies. South Sarcophagus. The vestige within this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff turns into black rose petals and is lost forever. 6g. Secret Room This room is hidden behind a locked secret door
cobwebs fill this room. Set into the middle of the east wall is a stone arch enclosing a blank wall. This is one of Halaster’s magic gates (see “Gates”). The keystone and base stones of the arch each bear
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. The wand is Sylvarie’s, but she offers it to the characters as a reward for ending her
. Inside the chest are the materials the hags use for creating cursed paintings, including three blank canvases and paints infused with demon ichor. A character who examines the canvas determines that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
effect on it. If the characters remove a book from the shelves, they see that the cover, like the spine, has no title. Opening any of the books reveals that its pages are blank apart from the first page
book of the same title, provided that book is part of this room’s collection. Writing a title in a blank book that does not match the title of a book in the collection causes the ink to swiftly evaporate
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
pride until he can circle around with Izek Strazni and assemble his guards to run them out of town. The baron’s desk contains three drawers stuffed with blank sheets of parchment, jars of ink, and writing
summoner until one or the other drops to 0 hit points, at which point it disappears. Once the power of the mirror is used, the mirror becomes dormant until the next dawn. The mirror has AC 10, 5 hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
meld her form with that of a gargoyle, and imprisoned her. If the gargoyle travels with the party, roll a d10 each day at dawn. On a roll of 1, Lady Gondafrey’s alignment becomes chaotic evil for 24
paint (blue, red, and yellow). Chest 3 has tiny clawed feet and contains six blank spellbooks with leather covers (worth 50 gp each). Chest 4 has a flat lid with a city scene painted on it. It contains a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
every morning just before dawn. Tack, bridles, feed, and other necessities for the horses are stored in the coach house as well. C1. Entrance Hall This hall has the following features: A magnificent
, details a diabolical ritual that Ammalia and Victoro enacted to first contact the archdevil Asmodeus. Opening it reveals nothing but blank pages with a few drops of dry blood on them. If a drop of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stonecutter (area 18) and Luruth the tanner (area 19). Rumors of Evil. Among the guests at the Swinging Sword is Brother Eardon (male half-elf acolyte), a follower of Lathander, god of the dawn. Brother
in town selling blank books and parchment. Key NPC. Endrith is a shy, scuttling little man who employs a small army of local children. He’s heard most of the rumors and monster sightings, but doesn’t






