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Returning 35 results for 'day imagine are banner'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
success, Wersten drops to 1 hit point instead.
Unusual Nature. Wersten doesn’t require air, food, drink, or sleep.Multiattack. Wersten makes three Banner Pike attacks and uses Terrifying
Litany if it’s available.
Banner Pike. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Banner Pike"} to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.
Survivor. The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit
take on the role of monarch or general and attract followers willing to die for the warlord’s banner.
Warlords urge their troops into the fray with shouted exhortations. You can roll on the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Legendary Resistance (3/Day). If the specter fails a saving throw, it can choose to succeed instead.
Magic Resistance. The specter has advantage on saving throws against spells and other magical
specter and imagine the rider in command of the mount, but the truth is the opposite; the flying horror is an Undead monster that scours the wilds for a knightly corpse. On finding one, the horror binds its
Monsters
Storm King's Thunder
spellcasting ability (spell save DC 17):
At will: detect magic, levitate, light
1/day each: control weather (cast as 1 action), water breathingWhen King Hekaton disappears, Princess Serissa finds herself
thrust into power. Unable to find her father and fearing that he might be dead, Serissa can imagine her political influence evaporating quickly. Several giant lords previously under her father’s
Monsters
Eberron: Rising from the Last War
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
, staggering smite
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed instead.
Magic Resistance. Rak Tulkhesh has advantage on saving throws against spells and
Soldier
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
, Intimidation
Tool Proficiencies: One type of gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice
lay down my life for the people I served with.
2
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
I’ll never
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
strongholds, and then decorated with uniquely orcish accessories.
A war wagon is a source of great pride for a war chief, comparable to a human army’s banner or flag. Many are clad in armor and
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
16. Upper Courtyard The upper courtyard is the primary landing site for dragons, wyverns, and flying spellcasters when the castle is airborne. During the day, 2d6 ogres practice their javelin hurling
windswept courtyard. Characters landing here need to be prepared to either show a banner or token of the cult immediately; otherwise, the ogres or vampire on watch will sound the alarm and attack them. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
castle is airborne. During the day, 2d6 ogres practice their javelin hurling here. At night, the courtyard is lightly obscured by fog (to a height of 30 feet) and patrolled by the vampire, Sandesyl Morgia
(see area 18). Characters landing here need to be prepared to either show a banner or token of the cult immediately; otherwise, the ogres or vampire on watch will sound the alarm and attack them. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rest that night. Day 2 Challenge: Jester (Reversed). When reversed, this card can represent misfortunes piling up in a way that might be humorous if it weren’t so disastrous. Imagine the worst
reference book: Day 1 Challenge: Sage (Upright). The Sage card suggests an opportunity to gain insight or advice. Perhaps the characters come to a promontory that allows them to see the surrounding
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
power and determination, bend and shape the Abyss and its inhabitants to meet their every whim. These mighty beings imagine themselves at the center of the cosmos. Each demon prince believes that the
universe will one day be theirs to command, its laws and structure twisted and warped to match the demons’ ideal of perfection. Being a lord of part of the Abyss is like being the biggest maggot on a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
; much of the town looks down on him anyway. The doppelganger in the “Halls of the Hunting Axe” side trek could be a changeling, and it’s not difficult to imagine the prophet Vanifer being one too. Some
refugees — or war criminals. And they found themselves picking up their elemental weapons for the first time on the Day of Mourning.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Breland. Late in the war, a brilliant hobgoblin named Lhesh Haruuc Sharaat’kor recognized that the goblins had become the dominant military power in the region. Uniting the Ghaal’dar under his banner
Day of Mourning, but the majority of delegates involved in forging the Treaty of Thronehold chose to recognize the new nation of Darguun to ensure peace. Darguun is a young and volatile nation, ruled by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Three Pillars of Adventure Adventurers can try to do anything their players can imagine, but it can be helpful to talk about their activities in three broad categories: exploration, social
day crossing a rolling plain or an hour making their way through caverns underground. On the smallest scale, it could mean one character pulling a lever in a dungeon room to see what happens. Social
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Shadow Marches Capital: Zarash’ak (unofficial) Noted for Eberron dragonshards, herbs When most people think of the Shadow Marches, they imagine a fetid backwater where illiterate humans mingle
. The homeland of the orcs, it was scarred in the ancient conflict with the daelkyr. These fiends left twisted creatures and aberrations in the swamps, and sowed seeds of madness that linger to this day
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shadow Marches Capital: Zarash’ak (unofficial) Hallmarks: Eberron dragonshards, herbs When most people think of the Shadow Marches, they imagine a fetid backwater where illiterate humans mingle with
day. There are indeed moonlit rituals in the Marches: some to honor the daelkyr, others to maintain the wards that keep them trapped in Khyber. Humans came to the Marches long ago, refugees fleeing a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blood Witch Blood witches imagine themselves to be the intermediaries between Rakdos and his cult — the pinnacle of his priesthood, his trusted advisors, and the messengers who communicate his will
blast (at 11th level), false life, levitate (self only), mage armor (self only)
1/day each: circle of death, enthrall, suggestion
3/day each: hellish rebuke, hex, scorching ray (at 3rd level
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
for Cyre and Breland. Late in the war a brilliant hobgoblin named Haruuc recognized that the goblins had become the dominant power in the region. Uniting the Ghaal’dar under his banner, Haruuc seized
the territory he was supposed to protect. The Five Nations were unprepared, and Breland quickly negotiated an alliance with Haruuc to secure the border. Cyre fought the goblins until the Day of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of Brass a hub of trade between planes of existence. Imagine seas of platinum and liquid flame, the Crimson Pillar with fires hot enough to sear the gods, and the infinite delights of the City of Brass
. Now imagine what my master offers...
—Veyisvexvayn, magma mephit herald
Efreeti Large Elemental (Genie), Neutral
AC 17 Initiative +1 (11)
HP 212 (17d10 + 119)
Speed 40 ft., Fly 60 ft
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
followers willing to die for the warlord’s banner. Warlords urge their troops into the fray with shouted exhortations. You can roll on the Warlord Battle Cries table to select one, or choose a battle
, Intimidation +8, Perception +5, Persuasion +8
Senses passive Perception 15
Languages any two languages
Challenge 12 (8,400 XP) Proficiency Bonus +4
Indomitable (3/Day). The warlord can reroll a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
member of the Company of the Yellow Banner. Devlin’s goat-like features are the result of a curse, and he was killed by tomb dwarves after he became separated from his companions. Any inspection of his
journal, give the players a copy of handout 21 in appendix E, showing the journal’s final entry. Earlier entries chronicle the exploits of the Company of the Yellow Banner in Chult. The company made
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
War Comes to Krynn The world has ended, and it’s ending again. Three hundred years ago, the Cataclysm brought ruin to the world of Krynn. In a single day, an age of wonders came to an end. Countless
have joined the enemy en masse. Whispers also speak of winged doom, wild reports of riders on dragonnels—and I dare imagine worse.
I don’t yet understand the shape of our enemy. Their motivations
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Eternally young, he presides over the abbey to this day, and locals refer to him simply as the Abbot. Many villagers suspect that the Abbot is Strahd in disguise, for they’ve heard stories about
Strahd appearing in other guises. The truth, however, is even more disturbing. The gleam in her eyes was like warm sunlight on a still pond. That light is gone forever. When I try to imagine those eyes, all I see is a mad abyss.
—Strahd von Zarovich
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
specter and imagine the rider in command of the mount, but the truth is the opposite; the flying horror is an Undead monster that scours the wilds for a knightly corpse. On finding one, the horror binds
understands Common but can’t speak
Challenge 12 (8,400 XP) Proficiency Bonus +4
Legendary Resistance (3/Day). If the specter fails a saving throw, it can choose to succeed instead.
Magic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crime syndicate, while the others include the following groups: Voice of
BRELAND
Blood ADDICTS’ Dragon Drug
Imagine it: a long-lasting state of euphoria, a feeling of power and energy, a measurable
Sharn. Every day the death toll from this mysterious substance rises among “blood addicts.”
And no wonder, as it’s produced in Droaam and sold in drams or “veins” by the monstrous thugs of Daask
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the south. The Ffolk of Moray are loyal to the High King. They hope for a return to a unified Moonshaes under the Kendrick banner and are determined to hold on long enough to see it. Norland North of
blessed by both Valkur and Umberlee at her birth, the Storm Maiden gathered great numbers of Norls to her banner, and it seemed she might contest the king for control of Norland. However, a decade
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Empyreans don’t age but can be slain. Because few empyreans can imagine their own demise, they fight fearlessly when drawn into battle, refusing to believe that the end is upon them even when
, pass without trace, water breathing, water walk
1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)
Legendary Resistance (3/Day). If the empyrean fails a saving
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Sansuri for a few months. She had him hurled from the battlements for joking about her quick temper and kept his harp as a memento. Banner of the Krig Rune. This magical war banner (see appendix B
) hangs from a varnished wooden rod bolted to the door. The rod is mounted 20 feet above the floor, and the banner is 9 feet long. 20. Thullen’s Bedroom Sansuri’s younger brother, Count Thullen, sleeps in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Dragons, giants, demons, and unimaginable abominations lurk in dungeons, caverns, ruined
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
imagine the perceptible part of the Outer Planes as a sort of border region, while extensive spiritual regions lie beyond ordinary sensory experience. Even in those perceptible regions, appearances
take a guided tour of the Nine Hells, from the first layer to the ninth, in a single day — if the powers of the Hells desire it. Or it could take weeks for travelers to make a grueling trek across a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a border region, while extensive
. Adventurers could take a guided tour of the Nine Hells, from the first layer to the ninth, in a single day — if the powers of the Hells desire it. Or it could take weeks for travelers to make a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with the spell. Imagine a spell slot is a groove of a certain size—small for a level 1 slot and larger for a higher-level spell. A level 1 spell fits into a slot of any size, but a level 2 spell fits
allow them to cast specific spells without a spell slot. This casting is usually limited in another way, such as being able to cast the spell a limited number of times per day. Magic Items. Spell
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
impossible sights every day. Multiversal Scale. In Planescape adventures, dangers might threaten countless worlds, or the fate of the multiverse might hang in the balance. By the same token, wonders are
defines you, not what others assume about you. Everything D&D. Anything from any D&D setting and anything you can imagine might appear in Planescape adventures. Characters might encounter D&D’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
with the spell. Imagine a spell slot is a groove of a certain size—small for a level 1 slot and larger for a higher-level spell. A level 1 spell fits into a slot of any size, but a level 2 spell fits
allow them to cast specific spells without a spell slot. This casting is usually limited in another way, such as being able to cast the spell a limited number of times per day. Magic Items. Spell






