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Returning 21 results for 'deadly invaders are blinding'.
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Monsters
Eberron: Rising from the Last War
Deadly Critical. Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice.
Innate Spellcasting. Rak Tulkhesh's spellcasting ability is Charisma
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
Fighter
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Invaders are using the Shroud to disguise their assault.
4 The priests of Osybus (see chapter 5) are draining life from Darkon to empower the imprisoned vestige of a wicked deity.
Azalin’s
surrounding the domain turn deadly and encroach on the land—sometimes by infinitesimal degrees, other times in unstoppable floods. The fates of those claimed by these surges is a mystery. If a character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, start with the Trap Effects and Trap Trigger tables to decide the type of trap, then use the Trap Damage Severity tables to decide how deadly it should be. For more information on trap damage
symbol) 6 Moved (cart, stone block) Trap Damage Severity d6 Damage Severity 1–2 Setback 3–5 Dangerous 6 Deadly Trap Effects d100 Effect 01–04 Magic missiles shoot from a statue or object 05
Goblin
Legacy
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Species
Volo's Guide to Monsters
two hunters viciously attack. A captured group of invaders might hang in a net while dozens of goblins pass by and pay them no heed until a group of gatherers shows up.
Lashers. The closest thing a
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
offers an eternity of fulfillment from the most insignificant desires to the seven deadly sins. Every shred of evil is used in the Nine Hells, and each layer specializes in some way to accommodate and
serve Zariel, though other Lords of the Nine send forces here to help repel demonic invaders. Devils who are not part of Zariel’s legions serve as emissaries from the other layers or as spies for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
quickly to invaders. In well-traveled areas, ramps replace stairs, making it easier to snake-bodied yuan-ti to move between levels. A yuan-ti settlement usually has a paved plaza, and major roads are also
cities and forming deadly covert societies that sell drugs and spell scrolls, blackmail merchants, and influence kings. But lacking any proof, I can’t believe such tales.
— Volo
Ye should.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 3: Character Classes ANDREA PIPARO The heroes Mercion, Molliver, Strongheart, and Ringlerun
protect a portal to another plane from diabolical invaders Character class provides a
foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the...
Arcane Trickster to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the community. Kobolds riddle their lairs with traps, using their gift for tunneling in conjunction with their skill at repurposing found items. Even though these traps are often far more deadly than
deadfalls, which the kobolds set up either to kill intruders or to block off key areas of the warren as invaders approach those places. Since the tribe is continually migrating and expanding its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hundreds of warriors, mages, priestesses, and giant spiders, a large enough force to overwhelm a community. The invaders would sweep through the town in the dark of night, shackle the best potential
royal heir or the scion of a wealthy family, adventurers might be hired to mount a rescue mission. Otherwise, it’s rare for any rescuers to follow the kidnappers’ trail deep into the deadly darkness
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
syndicates range from the local thieves’ guild, to a corrupt consortium of merchant princes, to a ring of otherworldly invaders infiltrating all levels of society for a nefarious purpose. Whatever form it
-bitten ring of deserters who fight their homeland’s invaders. Roll or pick from the Syndicate Types table to determine what type of criminal organization you serve. Syndicate Types d6 Syndicate 1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
., passive Perception 24
Languages all, telepathy 120 ft.
Challenge 28 (120,000 XP)
Deadly Critical. Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times
thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite, staggering smite
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hope of fighting off the invaders, the druid Tallos, died in his cot. All the bodies were dragged away by the drowned ones, after which the sea hags found in area 3 did some looting here. Rats attracted
Tammeraut. (See area 25 for more information about what happened here.) The map shows Firewatch Island and the nearby coast, and has diagrams that convey the invaders’ original plans for using the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lurk in the depths of Khyber.
Avassh. The Twister of Roots devotes its attentions to plants. Avassh is said to be the source of shambling mounds and myconids, but any unnatural and deadly
the living artillery of the daelkyr forces, shattering hobgoblin armies with their deadly eye rays. When the Gatekeepers drove back and imprisoned the daelkyr, most of the beholders were driven into
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dozen gatherers, only to be shocked when two hunters viciously attack. A captured group of invaders might hang in a net while dozens of goblins pass by and pay them no heed until a group of gatherers
little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rests against the smashed displays. The north wall has collapsed, opening into a larger room beyond.
This room was the site of a fierce fight between the mind flayer invaders and the clay golem in
. Rivibiddel believes the entire crypt is filled with deadly dangers. Emerald. The massive emerald Rivibiddel seeks is likely hidden in an inner sanctum, as befits Dumathoin’s lore. Secret doors are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
digital asteroids, space invaders, and other threats that appear on the screen. A character who plays this game has advantage on any future checks made to determine how to use laser pistols and laser
its research. It can also relate the following information: Deadly Mold. A deadly strain of alien mold wiped out the ship’s original Humanoid population. The mold’s origins are unknown. Survivors. In
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
outbreak of extremely contagious dancing croup — a deadly plague that caused those afflicted to cough themselves to death even as their limbs thrashed uncontrollably — caused many Baldurians to
sheer walls erupting from the stone in such a way as to grant invaders from the sea few footholds. From the fortress’s five stout towers, specially made Gondan trebuchets stand ready to hurl stones three
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
missing out on future contracts. Harborside Hospital Generations ago, an outbreak of extremely contagious dancing croup — a deadly plague that caused those afflicted to cough themselves to death even
invaders from the sea few footholds. From the fortress’s five stout towers, specially made Gondan trebuchets stand ready to hurl stones three times the distance of an ordinary siege weapon, giving the






