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Returning 35 results for 'deal involve are basics'.
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Spells
Player’s Handbook
involve anything that would obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or
until you or your allies deal damage to the target. The Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Spells
Player’s Handbook
achievable and not involve anything that would obviously deal damage to any of the targets or their allies. For example, you could say, “Walk to the village down that road, and help the villagers
throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. Each Charmed target pursues the suggestion to the best of its ability. The suggested activity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
found their place in the world and have begun to involve themselves in the dangers that surround them. Dedicated spellcasters learn 3rd-level spells at the start of this tier. Suddenly characters can fly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in this adventure: In Search of Prophecies. The characters seek to have their fates
historical information lost to all but those who deal in the business of fate. Investigators. Dead travelers have been found in the hills south of the Tegefed Mountains—and the corpses reportedly have no
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—described in no more than 25 words—to twelve or fewer creatures you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously
deal damage to any of the targets or their allies. For example, you could say, “Walk to the village down that road, and help the villagers there harvest crops until sunset.” Or you could say, “Now is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would
obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or you could say, “Stop fighting, leave this
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would
obviously deal damage to the target or it allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or you could say, “Stop fighting, leave this library
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
—described in no more than 25 words—to twelve or fewer creatures you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously
deal damage to any of the targets or their allies. For example, you could say, “Walk to the village down that road, and help the villagers there harvest crops until sunset.” Or you could say, “Now is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would
obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or you could say, “Stop fighting, leave this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
do you as the DM deal with all the possible locations and events that might make up a wilderness campaign? What if you design an encounter in a desert oasis, but the characters miss the oasis because
more of your planned encounters elsewhere on the map to ensure that the time spent preparing those encounters doesn’t go to waste. Chapter 1 discusses the basics of creating a wilderness map at three
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ephara’s Quests table suggests a few adventures the god’s champions might involve themselves in. Ephara’s Quests d6 Adventure Goal
1 Oust the corrupt leader of a town or a city.
2 Reclaim a
new city, or perhaps reviving a dead one. One focused on development could go beyond the basics of what a city needs to survive and get into what a city requires to thrive—which could easily lead to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
a potential route out, leading them to another location in the Underdark where it is supposed to be. Then they need to find a map or guide for the potential route, which could involve them in what is
. However, meeting a group of wandering myconids in the city reveals that the myconids of Neverlight Grove know a great deal about the hidden ways of the Underdark. Clues and leads should become more
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
takes the adventurers under his metaphorical wing and sends them on adventures to deal with draconic concerns, great and small, across the world. The patron might feign surprise when an adventure
that doesn’t at first seem to involve a dragon (such as “The Will of Orcus,” chapter 3) turns out to revolve around one, but of course that’s exactly the reason Bahamut sent the characters to investigate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spiritual leader of the Eldeen Reaches, is a tree. Most of the powerful people in the world focus on selfish goals. If an angry dragon attacks Sharn, there’s no one else to deal with the problem: the
involve time: the alarm’s been triggered, and you only have 6 rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley behind a bar? Now you notice the drunk ogre sleeping in the shadows. If she wakes up, this could get ugly.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, objects, and situations that they must deal with in some way. Sometimes the adventurers and other creatures do their best to kill or capture each other in combat. At other times, the adventurers talk
present only a few challenges, and it might take no more than a single game session to complete. A long adventure can involve hundreds of combats, interactions, and other challenges, and take dozens of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
for it. Other folk might try to undermine a deal in order to bolster their own business or seek to discredit the character as a legitimate seller. Every workweek spent trying to sell an item brings a
demands you hand it over. 5 Your item’s previous owner, or surviving allies of the owner, vow to retake the item by force. 6 The buyer is murdered before the sale is finalized.* *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
success Win 50 gp. 2 successes Win 100 gp. 3 successes Win 200 gp. Complications. Characters involved in pit fighting must deal with their opponents, the people who bet on matches, and the matches
You defeat a noble’s servant, drawing the wrath of the noble’s house.* 5 You are accused of cheating. Whether the allegation is true or not, your reputation is tarnished.* 6 You accidentally deliver a near-fatal wound to a foe. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
masthin shoots and dragonshards. The uneasy peace threatens to break down, renewing the conflict between settlers and lizardfolk. An alliance in Q’barra can involve disparate factions, as complex agendas
adventures in Darokin’s other port. Port Tenobar is larger than Saltmarsh but a good deal seedier, and the vast Malpheggi Swamp is an excellent location for lizardfolk and other creatures to hide.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character might try to bribe enemies rather than fight them, or chase after a fleeing enemy to see where it goes. Players who ignore objectives will have to deal with the consequences, which is another
presence. Complications might ensue if they are detected. Stop a Ritual. The plots of evil cult leaders, malevolent warlocks, and powerful fiends often involve rituals that must be foiled. Characters
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you’re a folk hero, did you deal with a thug causing trouble in your favorite tavern—earning you the gratitude of the owner and the enmity of the villain? This is a collaborative process and the goal is
happen?” You Meet at a Tavern … But Which Tavern? Where do you spend your off hours? As a group, once you settle on a location, each player can add one cosmetic detail about it. This could involve a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
might involve dragons directly. People might have only just learned that dragons exist, discovered the enormous wealth stored in their hoards, or learned of a magical reaction that can be sparked by
the use of dragon blood or scales. Alternatively, dragons might be among the creatures competing to possess or control a new discovery. Prediction, Omen, Prophecy. A prophecy might deal with any of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. 10 Huge Feet. The demon suffers disadvantage on Stealth, Athletics, and Acrobatics checks when they involve moving its feet. 11 Translucent Skin. The demon’s skin is slimy and translucent. It has
Head Hands. The demon has heads where its hands should be and uses the heads’ mouths to manipulate objects. If the demon had claw attacks, they become bite attacks that deal piercing damage. 16 Blimp
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant constantly asks the opinion of a nonexistent twin brother, claiming that he is invisible. Ylsa’s Deal Ylsa Henstak is a female duergar member of the Merchant Council. She’s a canny caravan
companions who know the duergar well can guess that these drow won’t want to attract the duergar’s attention to their “lost property.” Doing so would likely involve having to pay the gray dwarves a reward for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their spellcasters to fight. Devastators learn the basics of weapon use, and they measure their deeds by the enemies defeated though their magic. Devastators have the respect of other members of the
Languages Common, Goblin
Challenge 4 (1,100 XP)
Arcane Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a damaging spell attack if that target
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
modifier to the damage you deal with any cleric cantrip. Visions of the Past Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings
involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hand in most criminal activity, sometimes you might want an adventure to involve a smaller gang. The Street Gangs table presents a number of lesser criminal groups adventurers could tangle with
always unpredictable. This isn’t something a player character should want to use; adventurers are more likely to interfere with Daask smugglers or deal with an addict who accidentally casts a fireball
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, traits, and actions that don’t involve equipment. The character is proficient with the lycanthrope’s natural attacks, such as its bite or claws, which deal damage as shown in the lycanthrope’s statistics
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Population. Roughly one hundred thousand folk dwell in Tu’narath. The vast majority are githyanki, but visitors from other planes aren’t uncommon. Individuals who come to deal with the githyanki reside
, and often don’t involve physical harm. Instead, offenders are forced to submit to the mind-numbing sameness of performing one task interminably — a fate that, for some, might feel worse than death
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Patrons Many of the adventure hooks throughout this book involve giants asking characters for help or hiring them to carry out a task. This section outlines long-term patron roles giants might
goals and interests that usually involve the acquisition of even greater wealth. Such a giant’s appeal to adventurers is simply the promise of a steady salary and a luxurious lifestyle. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Travel The rules in the “Exploration” section in the Player’s Handbook cover the basics of travel on a scale ranging from minutes to days. The tools in this section can add excitement to a longer
river to the forest’s edge (stage 1), follow a trail into the heart of the woods (stage 2), and then search the woods for an ancient ruin (stage 3). A long journey might involve even more stages and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
as you remain in the sovereign’s good graces, you are nearly immune to prosecution under the laws within their sphere of influence. When you are carrying out your orders, you have a great deal of
depend on the nature of your group patron and their nation. While some of your missions involve official tasks—missions undertaken in the sovereign’s name—others might be covert, making your patron’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
events and possible dangers. Even a hag living in a remote, isolated location is aware of goings-on that involve her neighboring hags, whether through magical communication, personal visits, or
remaining coven members. Adventurers who slay only one member of a coven might deal a blow to it in the short term, but later on the surrounding region is wracked with plagues, curses, and other disasters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deals with night hags, rakshasas, incubi, succubi, and other Fiends. Contracts signed on his layer contain special provisions that allow Dispater to collect a cut of the deal. Dispater is one of
piled high with treasures left behind by those who tried—and failed—to best him in a deal. Phlegethos Phlegethos, the fourth layer, is a fiery landscape whose seas of molten magma brew hurricanes of hot
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
found in the Sword Coast Adventurer’s Guide. But the following information covers the basics the characters can learn regarding this side trek: Everything that goes on in Neverwinter is inexorably tied
convert a great deal of wealth into portable form, ready for secure retrieval. Unfortunately for her — and unknown to Omin Dran — Oppal was recently arrested for murder in a case of mistaken identity. She’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The two bugbears, Jutt and Meff, act as Rasqel’s muscle. Development. If the characters attempt to involve themselves in the altercation, Rasqel rudely orders them to go do things that are possible
Lizardfolk” encounter is just one of the many business opportunities that mark a long-running Acquisitions Incorporated campaign. Forward-thinking adventurers can make a deal with Thetsis and her tribe






