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Returning 35 results for 'deals immune are bane'.
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Magic Items
Waterdeep: Dungeon of the Mad Mage
) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to
cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from
Monsters
Baldur’s Gate: Descent into Avernus
Aura of Terror. When a hostile creature within 5 feet of the black gauntlet makes an attack roll or a saving throw, it has disadvantage on the roll. Creatures that are immune to the frightened
condition are immune to this trait.
Spellcasting. The black gauntlet is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit
Magic Items
Baldur’s Gate: Descent into Avernus
.
You are immune to cold damage while holding Matalotok. Whenever it deals damage to a creature, the hammer radiates a burst of intense cold in a 30-foot-radius sphere. Each creature in that area takes 10 (3d6) cold damage.
Magic Items
Curse of Strahd
heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.
Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a
must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide).
Blight Bane. While you are attuned
Monsters
Ghosts of Saltmarsh
Immutable Form. The statue is immune to any spell or effect that would alter its form.Multiattack. The statue makes two attacks: one with its greataxe and one gore attack.
Greataxe. Melee Weapon
deals 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Flying Shards","rollDamageType":"piercing"} piercing damage to the attacker.Given life through powerful magic, a large, crudely carved crystal minotaur guards the tunnels in Isle of the Abbey.Lightning, PoisonForce
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
. Verminaard casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):
At will: light, thaumaturgy
2/day each: bane, fear
up to its speed. This movement doesn’t provoke opportunity attack;opportunity attacks.
Fervent Strike (Costs 2 Actions). Verminaard makes one Nightbringer attack. If this attack hits, it deals
Monsters
Planescape: Adventures in the Multiverse
feet of the muse must make a DC 13 Wisdom saving throw. On a failed save, the creature has the charmed condition for 1 minute. On a successful save, the creature becomes immune to any muse’s
Enchanting Presence for 24 hours.
Whenever the muse deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.
Monsters
Tomb of Annihilation
one.
Immutable Form. The juggernaut is immune to any spell or effect that would alter its form.
Regeneration. As long as it has 1 hit point left, the juggernaut magically regains all its hit points
daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points.
Siege Monster. The juggernaut deals double damage to objects and structures.Slam. Melee Weapon Attack: +10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune
the end of each of its turns, ending the effect on itself on a success. A creature that makes a successful saving throw is immune to this narzugon’s Terrifying Command for 24 hours.
Healing (1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
in the area that aren’t being worn or carried.
The explosion destroys the phoenix’s body and leaves behind an egg-shaped cinder, which weighs 5 pounds. The cinder deals 21 (6d6
is immune to all damage, and after 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Days"} days, it hatches a new phoenix.
Fire Form. The phoenix can move through a space as narrow as 1
Monsters
Icewind Dale: Rime of the Frostmaiden
Immutable Form. The dragon is immune to any spell or effect that would alter its form.
Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
Siege
Monster. The dragon deals double damage to objects and structures.
Unusual Nature. The dragon doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long
Monsters
Waterdeep: Dragon Heist
one.
Immutable Form. The statue is immune to any spell or effect that would alter its form.
Magic Resistance. The statue has advantage on saving throws against spells and other magical effects
.
Siege Monster. The statue deals double damage to objects and structures.Multiattack. The statue makes two melee attacks.
Slam. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit
Monsters
Guildmasters’ Guide to Ravnica
30 feet away.
Siege Monster. Borborygmos deals double damage to objects and structures.Multiattack. Borborygmos can use his Frightful Presence. He also makes two attacks: one with his maul and one
each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Borborygmos’s Frightful Presence
Monsters
Ghosts of Saltmarsh
on this saving throw is immune to this peryton’s Warp Shadow for 24 hours.The peryton can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
Attack. The peryton makes one attack with its talons.
Dive Attack (Costs 2 Actions). The peryton moves up to its speed toward one target of its choosing. It then makes a gore attack that deals an extra
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Skabatha is immune to any effect that would age her, and she can’t die from old age.
Forgetfulness. The first creature that Skabatha sees after she finishes a long rest is
Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in cruel twists; for example, a petitioner who asks to be reunited
Monsters
Curse of Strahd
spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.The fortune-teller Madam Eva lives among the Vistani but isn’t truly one of them. She appears to be
Monsters
Bigby Presents: Glory of the Giants
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects
.
Siege Monster. The colossus deals double damage to objects and structures.Multiattack. The colossus makes two Slam attacks and then uses Stomp.
Slam. Melee Weapon Attack: +14;{"diceNotation":"1d20+14
Monsters
Curse of Strahd
Immunity. Sir Godfrey Gwilym is immune to effects that turn undead.
Vengeful Tracker. Sir Godfrey Gwilym knows the distance to and direction of any creature against which it seeks revenge, even if
vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until he deals damage to it, or until the end of his next turn. When the paralysis ends, the target is
Monsters
Curse of Strahd
. Vladimir is immune to effects that turn undead.
Vengeful Tracker. Vladimir knows the distance to and direction of any creature against which it seeks revenge, even if the creature and Vladimir are on
","rollDamageType":"slashing"} slashing damage. Against Strahd, Vladimir deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"2 Greatsword","rollDamageType":"slashing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the frightened condition. Otherwise, a creature takes 16
identity.Necrotic, PoisonCold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksAura of Annihilation. The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
minute. On a successful save, the creature becomes immune to any eladrin’s Joyful Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature, the charmed creature can
Monsters
Eberron: Rising from the Last War
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic
Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and structures.
Towering Terror. Any
Monsters
Mythic Odysseys of Theros
fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Magic
Weapons. The colossus's weapon attacks are magical.
Siege Monster. The colossus deals double damage to objects and structures.Multiattack. The colossus of Akros makes two melee attacks.
Spear. Melee
Monsters
Mythic Odysseys of Theros
Fleeting Anger. If another creature deals damage to the Returned, the Returned makes attack rolls with advantage until the end of its next turn.
Turn Resistance. The Returned has advantage on saving
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ends for it, the creature is immune to any eladrin’s Sorrowful Presence for the next 24 hours.
Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving
Monsters
Vecna: Eve of Ruin
vine can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a vine deals no damage to the dryad, but any creature grappled by that vine no longer has the grappled
dryads are immune to this toxic bog’s deleterious effects.
A deadbark dryad is typically bound to the spot where it failed to protect its charge. When a dryad transforms into a deadbark dryad
Monsters
Bigby Presents: Glory of the Giants
enough to move to and attack, the colossus attacks an object. Once the colossus goes berserk, it remains berserk until it is destroyed.
Immutable Form. The colossus is immune to any spell or effect that
would alter its form.
Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and
Monsters
Tomb of Annihilation
charges; the hand is made of ice, is immune to cold damage, and deals bludgeoning damage instead of force damage as a clenched fist), cone of cold (2 charges), flesh to ice (3 charges; as flesh to stone
ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional magical properties. As a bonus action, Artus can activate any one of the
Monsters
Van Richten’s Guide to Ravenloft
Blazing Boon. All fire damage it deals becomes necrotic damage.
Illumination. The priest sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an
Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to
Monsters
Mythic Odysseys of Theros
AC of 22 and 100 hit points. It is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks, and it is immune to all conditions. If it is forced to make a saving throw, treat its
deals double damage to objects and structures.
Spell-Resistant Carapace. Tromokratis has advantage on saving throws against spells, and any creature that makes a spell attack against Tromokratis has
Monsters
Van Richten’s Guide to Ravenloft
Vampiric Boon. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by
body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
for 1 minute. On a successful save, the creature becomes immune to any eladrin’s Enchanting Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature, the charmed creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Charisma saving throw or become charmed by Titivilus for 1 minute. The charmed target can repeat the saving throw if Titivilus deals any damage to it. A creature that succeeds on the saving throw is
immune to Titivilus’s Twisting Words for 24 hours.Titivilus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one attack using Lava Blade or Lava Ball, as well as two Slam attacks.
Lava Blade. Melee Weapon
points, and it is immune to fire, poison, and psychic damage. On a successful save, a creature takes half as much damage only.A scion of Surtur slumbering at the peak of a volcano causes an unending
Monsters
Mythic Odysseys of Theros
Fleeting Anger. If another creature deals damage to the Returned, the Returned makes attack rolls with advantage until the end of its next turn.
Turn Resistance. The Returned has advantage on saving
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the






