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Returning 35 results for 'deceased insist are black'.
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declared inside are black
decrease inside are black
defeated inside are black
deceased insight are back
defeated insult are black
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their introduction or more details about them. Pronunciations Name Pronunciation Description Introduced Akhviri AK-veer-ee Black dragon serving the Red Dragon Army Chapter 5 Alstare Bellis AL
GRASH-ah ME-ghan Dwarf matron of a reclusive clan Chapter 5 Ishvern ish-VERN Sea elf leader of a group of Dimernesti elves Chapter 5 Ispin Greenshield ISS-pin GREEN-shield Deceased storytelling human
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wears when meeting with supplicants
3 A set of sculptures depicting the dragonâs deceased relatives, all adorned with ground-up jewels
4 A jeweled mosaic map of the dragonâs territory
5
massive geode that contains spectacular blue, purple, and black crystals
8 A blue silk fan painted with ground gems that creates a briny breeze when hung from the ceiling
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, Rosa knows him as Serapioâs employer. She doesnât trust him, as his friendliness rings false. If the characters donât agree (or if they insist on killing the fiend), Doña Rosa orders them to leave
deceased on the ofrenda, itâs not a requirement. Offerings might include any kind of food and drink that the deceased enjoyed in life or small curios. A character who sets an ofrenda communes with the soul
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
level 15 are with the party, they refuse to help the mind flayer and insist that the characters kill it. If the characters choose Marquox over them, the githzerai abandon the party and withdraw to level
15. Marquox knows about Stardock but has never visited the asteroid. It also knows that the gate to Stardock is in area 11, and that a black crystal rod is needed to activate it. If the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
descends from Sacred Stone Monastery to the Temple of Black Earth. Finally, the Path of Frozen Fire leads from the cellars below Scarlet Moon Hall to the Temple of Eternal Flame. Each elemental cult
threats in the prophetâs name, they gain advantage on ability checks they make to bluff or intimidate their way into a temple. Fooled cultists insist on leading the party to one of the cultâs leaders
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contains a four-poster bed, its headboard carved in the likeness of a giant raven. A soft black rug covers the floor between the bed and the door. In the corners of the south wall stand two slender
) check. It holds a gold locket (worth 25 gp) containing a painted portrait of a beautiful woman (Davianâs deceased wife, Angelika), as well as a pouch containing five 50 gp gemstones.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quaggoth spore servants 7â8 1d6 hook horror spore servants (see appendix C) Subjects of Zuggtmoy, the myconids and their spore servants caper and dance madly to music only they can hear. The myconids insist
more oozes. Roll a d4 and consult the Oozes table to determine what kinds of oozes the characters encounter. d4 Oozes 1 1 black pudding and 1d6 gray oozes 2 1 ochre jellies 3 3d6 black puddings 4
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
The Afterlife Most humans believe the souls of the recently deceased are spirited away to the Fugue Plane, where they wander the great City of Judgment, often unaware they are dead. The servants of
Azuth, god of wizardry LN Arcana, Knowledge Left hand pointing upward, outlined in fire Bane, god of tyranny LE War Upright black hand, thumb and fingers together Beshaba, goddess of misfortune CE
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in Icewind Dale
Macreadus mah-KREE-dus Human cleric of Lathander living in the Black Cabin
Maer Dualdon mair dew-AWL-dun One of the three large lakes in Icewind Dale
Mjenir meh-YEN
Crag
Oyaminartok oh-yaw-meh-NAR-tock Legendary goliath polar werebear
Reggaryarva reh-gar-YAR-vah Deceased frost giant jarl whose spirit haunts Jarlmoot
Scrivenscry SKRIV-in-scry
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daggerwatch in Upper Dura, and its colors are white and gold. Detractors often say that the Sharn Watch favors the Hippogriff and that House Vadalis helps the Pegasus, but the referees always insist that the
its rider. Malleonâs Gate used to be represented by the Bat, but twelve years ago they exchanged that mascot for the Gargoyle, whose colors are black and gray. The current Gargoyle is a stone-faced
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events play
dragon. The leadersâ names are Severin the Red, Galvan the Blue, Neronvain the Green, Rezmir the Black, and Varram the White. She explains the significance of the banner in area 15 and reveals the various
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies. He and his army cornered the last of these enemies in a remote mountain valley before slaying them all. Strahd named the valley Barovia, after his deceased father, and was so struck by its
forever, shot their master with arrows. But Strahd did not die. The Dark Powers honored the pact they had made. The sky went black as Strahd turned on the guards, his eyes blazing red. He had become a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prefers to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events
â names are Severin the Red, Galvan the Blue, Neronvain the Green, Rezmir the Black, and Varram the White. She explains the significance of the banner in area 15 and reveals the various cult signs and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Cabin Locations The following locations are keyed to map 2.3. B1. Outhouse This wooden outhouse is half-buried in snow. Characters who clear a path to the door and peer inside find a stack of
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ambitious rise to the top while the weak languish in slavery. Regardless of the form he takes, Bane is always marked by his jet-black right hand. He usually wears a gauntlet or glove over this hand to
swear fealty. Warrior Cult. Cultists of Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the right gauntlet of their armor black in honor of their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, though they donât venture near Hellgate Keep, considering it a taboo place.
Black Lion and Red Tiger. North of Blue Bear territory, in the Glimmering Wood, is Beorunnaâs Well, a settlement of some
size that near the ancient ancestral mound of the Red Tiger tribe. The settlement was founded some time ago by members of the Black Lion tribe, who put down roots here rather than continuing to live
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, quite deceased, and under the effect of the gentle repose spell. Nothing of value is on him. The closet contains shelves of fancy footwear and many fine garments, including a black ceremonial robe
greets her guests here, under the watchful eyes of her dead husband. Here three elegant couches surround an oval table made of black glass. All are set in front of a blazing hearth, above which hangs
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Sykane, the Soul Hungerer. Sykaneâs gift is the power to raise the recently deceased. This dark gift allows its beneficiary to cast the raise dead spell as an action. After it has been used three
an answer.â X33d. Breached Vault The amber door to this room hangs open. This room has amber-glazed walls and a floor of purplish-black marble. Two amber sarcophagi stand in alcoves to the west and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
something to turn the Black Network against them, the characters receive an anonymous bundle from the Zhentarim the next time they visit Bargewright Inn, Everlund, Mirabar, Silverymoon, Neverwinter
, Waterdeep, or Yartar (all of which have a strong Zhentarim presence). The bundle contains a block of excellent cheese wrapped in silk, a black bottle of âOld Bargewrightâ wine, and a folded piece of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mount Ironrot Locations The following locations are keyed to map 4.1. Francesca Baerald Map 4.1: Mount Ironrot Outskirts View Player Version Oval Portal A twenty-foot-tall, vertical, black oval made
empty space. Warforged pilgrims use the mill to plan expeditions. Ossuary. Bodies of deceased warforged line this cleared-out basement. Each body is carefully secured to the wall in a dignified pose
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
, slightly run-down inn is situated in the heart of the city. A sign carved to resemble the grinning visage of a black dragon hangs over the front door. A stable is located behind the inn.
The Black
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
blood, lie on any tables not occupied by the characters when they wake. Deceased commoners collected from Sigil, the corpses carry nothing of value. Treasure. The shelf along the far wall contains a
unsuspecting occupants. Shortly after the characters arrive, a corpse tumbles down the chute and lands with a splat, disgorging a hostile black pudding. As the ooze accosts the party, bodies continue to spill
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
description from that adventure for this place. The lizardfolk here view the area around the swamp as their domain. They threaten intruders to warn them off, attacking only those who insist on remaining in the
area. The lizardfolk are not only guarding their territory, they are protecting a young black dragon. It has ordered them to keep its existence secret while it seeks to build an army of followers and
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the din.
Visitors to the cloister are rare, and the koboldsâ curiosity is insatiable; they keep asking questions until the characters insist they stop. When the characters quiet the kobolds (or if
him away on his latest visits, and he is worried (see âCloister Questsâ). Varnoth Varnoth is a muscular human whose black hair is cropped close to her scalp. Her light brown skin bears many scarsâone
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character of being a dishonorable thief, and insist that the stolen items be returned to the well at once. The will-oâ-wisps will also accept a different trinket as payment for one that was stolen. They
figure wearing a pointy black hat and a hooded black cloak climbs a rickety staircase leading up to a large, ramshackle house built on stilts. As the figure approaches the house, their shadow seems to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
also insist that the masks be turned over to them. If the characters demand payment, the dwarves frown but agree to pay up to 200 pp for each mask. Once the dwarves learn about an entrance to Tyar
. East Tunnel. This tunnel leads to area B24 in the Temple of Black Earth. Treasure The ogres and half-ogres have collected a small trove, which they keep in a silver-and-mother-of-pearl box that theyâve
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
was instrumental in establishing many of Waterdeepâs other institutions, such as its black-robed magisters, its Griffon Cavalry, and the cityâs many guilds. The first Open Lord ruled wisely for over two
most obvious of Waterdeepâs so-called splendors. After the Spellplague came the Sundering. Elf scholars insist on calling it the Second Sundering, asserting that the creation of Evermeet thousands of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gp each and weighing 50 pounds each) and a one-of-a-kind book of original plays written in Dethek, the Dwarvish script, with Common translations, by a legendary and long-deceased cloud giant poet
with trees and piles of rocks that cloud giants use to make ranged attacks. The soil beneath the grass is 2 feet deep. A hedge divides the yard, and inside the smaller area is a black-and-white marble
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
existence. He holds aloft a magic lantern that protects him on his journeys. With his black hound leading the way, Urogalan scours the multiverse and shepherds deceased halflings to their eternal home
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
paintings on the walls. A fluffy black cat is curled up on one of the chairs.
If the characters enter the room, the cat sits up, meows plaintively, and approaches. If they feed it or pet it and make a
and insist on serving them fresh bread and soup. The duties of the homunculi are confined mostly to the kitchen and the adjoining dining room (area M8). They donât know much about what happens in the
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
original sign, an enchanted wooden shield. Painted black, the circular shield displayed an image of a curved silver saber gripped by a pale, slender arm. An enchantment on the shield caused glimmering
, starlike motes of light to sparkle along the saberâs blade. The former innkeeper of the Blade and Stars, a chaotic neutral half-orc bandit named Aurayaun, used to insist that the illusory effect was
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original sign, an enchanted wooden shield. Painted black, the circular shield displayed an image of a curved silver saber gripped by a pale, slender arm. An enchantment on the shield caused glimmering
, starlike motes of light to sparkle along the saberâs blade. The former innkeeper of the Blade and Stars, a chaotic neutral half-orc bandit named Aurayaun, used to insist that the illusory effect was
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 round after the door is opened. Development. The ghost and the corpse are all that remain of a deceased member of the Order of the Stout Half-Pint, Patsy McRoyne. An examination of the body reveals
eleven pieces of black jasper worth 10 gp each. In the pockets of a cloak hanging in one of the wardrobes are a potion of frost giant strength and ten +2 sling bullets. Third Floor As you step from the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ashen husk of a gray-skinned dwarf. All three pantomime metalwork in eerie synchronization. As they turn toward you, they brandish sharp chunks of black rock. With gasping, angry cries, the figures surge
room, characters who have a passive Wisdom (Perception) score of 15 or higher also notice a faint murmuring coming from one of the ceramic jarsâa smooth, onyx-black jar with geometric engravings
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
basin is near the slab. Wall carvings show dwarves reverently tending to the dead.
Specially trained attendants prepared deceased Talhund in these connected rooms: East Room. Attendants here washed the
the carving of a dwarf attendant placing her hand in the chest of a deceased priest. Pressing the attendantâs hand causes the door to swing open into area P4. Treasure. The armor pieces in the






