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Returning 30 results for 'deceased instances are body'.
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Spells
Playerâs Handbook
You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was
or it recognizes you as an enemy. This spell doesnât return the creatureâs soul to its body, only its animating spirit. Thus, the corpse canât learn new information, doesnât comprehend anything that has happened since it died, and canât speculate about future events.
Monsters
Spelljammer: Adventures in Space
Charisma saving throw or be possessed by the apparition; the apparition then disappears, and the target is incapacitated and loses control of its body. The apparition now controls the body but doesn&rsquo
until the body drops to 0 hit points, the apparition ends it as a bonus action, the body leaves the Astral Plane, or the apparition is forced out by an effect like the dispel evil and good spell. When
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
appendix for more on exorcists. Extractors. Whereas the corpse collectors scoop up any old body lying around the Hive Ward, extractors are tasked with retrieving and safeguarding the bodies of
deceased archmages, dignitaries, and other important figures who die in Sigil and the planes beyond. Morticians. The bulk of Dusters fall into this role. Morticians prepare the way for the dead. They bury
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was Undead when it died. The spell also fails
spell doesnât return the creatureâs soul to its body, only its animating spirit. Thus, the corpse canât learn new information, doesnât comprehend anything that has happened since it died, and canât speculate about future events.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was Undead when it died. The spell also fails
spell doesnât return the creatureâs soul to its body, only its animating spirit. Thus, the corpse canât learn new information, doesnât comprehend anything that has happened since it died, and canât speculate about future events.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
being when the soul of a deceased individual, from its resting place in the afterlife, projects a spectral copy of itself across a vast distance with the help of a deity or another powerful celestial
within 5 feet of itself must succeed on a DC 14 Charisma saving throw or be possessed by the apparition; the apparition then disappears, and the target is incapacitated and loses control of its body. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
described in the Monster Manual, has a year to achieve its revenge before its body crumbles to dust and its soul enters the afterlife. In Barovia, however, a revenant can remain in its body indefinitely, and
once it has reaped its vengeance, its soul remains trapped in Barovia.
If the body of a revenant is destroyed before its vengeance is fulfilled, its spirit seeks out a new corpse or skeleton to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
needs of the oppressed, the deceased, and the poor. They put others ahead of themselves, are sharing of all they have, and emphasize the spiritual nature of life over the welfare of the material body
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
act of thievery. But elves arenât truly mortal in the way that humans and other creatures are. If an elf is killed, the soul is reincarnated into a new body after some indeterminate time. Only the
deceased elfâs ambitions and current life goals are cut short; the soul will eventually receive another chance at life and fulfillment. Because elves are reincarnated, their society treats the family
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
is now an olvidadoâa deceased person who remained behind after the Night of the Remembered. Rufina doesnât know how or why they donât pass on to the afterlife. Although beings like Rufina are uncommon
ran afoul of the law years ago when she was falsely accused of a crime. Paloma and her band were recently attacked by someone or something on the road. Most of the band were killed, but Palomaâs body wasnât found.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
survival
The Punished. Once deceased, an individual has no say in whether or not its body is made into a mummy. Some mummies were powerful individuals who displeased a high priest or pharaoh, or
transgressors. The overwhelming terror that foreshadows a mummyâs attack can leave the intended victim paralyzed with fright. In the days following a mummyâs touch, a victimâs body rots from the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
entirely with a large metal claw, much like a crabâs.
His body is covered with clusters of barnacles, and in his left hand he idly grasps the haft of an exquisite trident, engraved with images of
circle to his ïŹank or behind him, etc.) Gar sighs, and disappears from the chamber. In both instances, Gar teleports using the coral as a means of transport, similar to the tree stride spell. He casts
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
level of the temple contains a chapel with benches and a raised dais, which holds an altar and a viewing table for bodies of the deceased. The other chambers of the templeâs first floor contain the
sealed with iron doors connect the cellar to all of the graveyardâs tombs. One of the graveyardâs individual plots is marked with a nameless marker. This grave plot doesnât contain a body. The most
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
realizes that itâs not just Sarusandaâs body thatâs hurtâher pride is badly wounded too. If unaided, Sarusanda gains 1 level of exhaustion, which she retains until she finishes a long rest outside
Death House. SĂ©ance Robson Michel Sarusanda interrogates a deceased cult member to learn more about the activities in Death House Pungent sticks of incense burn around this roomâs perimeter. Sarusanda
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies. He and his army cornered the last of these enemies in a remote mountain valley before slaying them all. Strahd named the valley Barovia, after his deceased father, and was so struck by its
Ravenovia passed away while traveling to her namesake. In sorrowful disappointment, Strahd sealed his motherâs body in a crypt beneath the castle. Strahdâs attention soon turned to Tatyana, a young
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Although many dead are buried here, nothing indicates the names of the deceased. The templeâs followers believed that Dumathoin gives the Talhund new, secret names in death, so their mortal names arenât
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your playersâ comfort level before including these hauntings in your game; you can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
empty space. Warforged pilgrims use the mill to plan expeditions. Ossuary. Bodies of deceased warforged line this cleared-out basement. Each body is carefully secured to the wall in a dignified pose
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Grim. Loyal and tempestuous, she leaps into the fray with a thunderous cry. The one-armed warriorâs face and body bear the scars of countless duels, and the gnarled haft of her trusty battleaxe is
Adventures table offers suggestions for encounters and stories in the gate-town. Glorium Adventures d4 Adventure Hook 1 The townâs deceased warriors rise to fight again as ghosts, but their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Sykane, the Soul Hungerer. Sykaneâs gift is the power to raise the recently deceased. This dark gift allows its beneficiary to cast the raise dead spell as an action. After it has been used three
make an ability check. The beneficiary of this dark gift grows an extra eye somewhere on its body. The eye is blind and ever open. East Sarcophagus. The vestige within this sarcophagus offers the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Sleight of Hand) check using thievesâ tools to open. Treasure. Inside the chest are a +1 Dagger and a +1 Longsword confiscated from the recently deceased elf prisoner, Fernil, whose body is in area W6b
.
The body was once an elf named Fernil Orellian, an adventurer and priest of Corellon Larethian. A cloaker in the Underdark injured Fernil and killed his companions. An agent of Lolth came upon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fates of these commoners. If the characters are dawdling because the players donât appreciate the gravity of the threat to the survivors in the cathedral, coming upon deceased commoners can help underline
contains an elaborate, upright sarcophagus holding the body of a former high priest of Torm. A sarcophagus can be opened with a successful DC 20 Dexterity check by a character proficient with thieves
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shallow grave containing the body of a dead blink dog laid out on a reed litter. The dogs howl sadly while solemnly placing gifts for their deceased companion to enjoy in its afterlife. If the ceremony
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
out warnings, and she is accompanied by her ferret friend, Xaphan. Halflings sometimes call Charmalaine the Lucky Ghost because she can send her spirit out of her body to scout ahead, and thus she is
existence. He holds aloft a magic lantern that protects him on his journeys. With his black hound leading the way, Urogalan scours the multiverse and shepherds deceased halflings to their eternal home
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
a rotten body into the back of a wooden wagon. âIf ye need a ride to the Mortuary, thereâs room in the back!â he laughs. 7 A thieving musteval guardinal (see Morteâs Planar Parade) snatches a bag
the Mortuaryâs research area known as the Hall of Vigils, Dusters study deceased wayfarers from across the planes, preparing the corpses in accordance with an ever-widening archive of funeral rites
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deceased. Myrkul has the power to call forth the soul of any slain creature and bind it into a wax skull. Myrkul can use this ability only if he claims some part of a creatureâs physical body, grinds
vulnerable to their long-bladed knives. When Bhaalâs magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victimâs body and cause terrible pain and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
basin is near the slab. Wall carvings show dwarves reverently tending to the dead.
Specially trained attendants prepared deceased Talhund in these connected rooms: East Room. Attendants here washed the
the carving of a dwarf attendant placing her hand in the chest of a deceased priest. Pressing the attendantâs hand causes the door to swing open into area P4. Treasure. The armor pieces in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Etched inside the ring is the name âBurton Boot.â The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
courses into their body. On a failure, the character takes 5 (1d10) poison damage and gains vulnerability to poison damage. On a successful save, the character takes no damage and gains resistance to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 round after the door is opened. Development. The ghost and the corpse are all that remain of a deceased member of the Order of the Stout Half-Pint, Patsy McRoyne. An examination of the body reveals
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
body â souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
cultists and necromancers. Chief among these latter customers is the family matriarch, Leylenna Candulhallow, a neutral evil female moon elf mage who takes the choicest and rarest of the deceased for her
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
body â souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
deceased for her experiments, replacing them with pauperâs corpses and weighted coffins. Should any of the familyâs misdealing come to light, it would doubtlessly shock the city to the core and potentially






