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Returning 31 results for 'deceased instinct are battle'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
can be used in another steel predator. Battle damage can cause this instinct to fail, however, in which case the steel predator lingers in the area, hunting and killing other creatures that resemble
predator locates its prey by sight and smell.
Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that
Backgrounds
Baldurâs Gate: Descent into Avernus
instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a
.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
1
The monstrous enemy we faced in battle still
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
in the other humanoids and makes them less helpful in battle.
Utility and Survival
The lizardfolk mindset might seem unnecessarily cruel, but it helps them survive in a hostile environment. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
river become less obtrusive. Eighteen troglodytes live in these caves and respond quickly to sounds of battle. These enslaved troglodytes canât take reactions. When an enslaved troglodyte takes damage
, it can make a DC 14 Wisdom saving throw to break free of the abolethâs control. On a successful save, the troglodyte fights for its own survival, not the abolethâs. Its first instinct is to flee if it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly â this ancient bond dates
the castleâs owner, a cloud giant named Blagothkus who harbors no particular hatred of dragonkind (or anything else, for that matter). The spirit of his deceased wife, Esclarotta, controls the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to flyâthis ancient bond dates back
the castleâs owner, a cloud giant named Blagothkus who harbors no particular hatred of dragonkind (or anything else, for that matter). The spirit of his deceased wife, Esclarotta, controls the castleâs
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
splendid and anticipated is the Night of the Remembered, a celebration that evolved from ancient funerary rites and draws on the magic of the city. During this night, people can be visited by deceased
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
steel predator slays its target and then voluntarily returns to Sigil, where itâs broken down into parts that can be used in another steel predator. Battle damage can cause this instinct to fail, however
boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight and smell. Once battle is joined, the predator
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
predator. Battle damage can cause this instinct to fail, however, causing the steel predator to linger in the area, hunting and killing other creatures that resemble its target, that fit the targetâs
and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
encounters, starting with the first and proceeding in order. Wounded Pride The remnants of a deadly battle lie about this chamber: broken bits of furniture, scattered weapons, and two bodies shrouded in
Death House. SĂ©ance Robson Michel Sarusanda interrogates a deceased cult member to learn more about the activities in Death House Pungent sticks of incense burn around this roomâs perimeter. Sarusanda
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Their instinct for pack structure has made these dinosaurs a traditional war mount for the halflings of the Talenta Plains, with clawfoots quickly and eagerly responding to training and control
rather than fight. However, even though not trained for battle, they can deliver a vicious bite if pressed. Fastieth
Medium beast, unaligned
Armor Class 14
Hit Points 9 (2d8)
Speed 50 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Deathly Interludes When a character dies, their adventures donât need to end. The Underworld presents an opportunity to provide a sense of closure for deceased charactersâas adventurersâ ends tend to
. Heroâs Epilogue Most adventurers hope their lives come to an end with some worthy conclusion. Sometimes in the heat of battle, though, that end can be abrupt and without real resolution. An epilogue
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Glorium Gate Destination: Heroic Domains of Ysgard Primary Citizens: Giants and Humanoids Ruler: Tyrza Bonebreaker Blaring horns rally Gloriumâs residents to battle. Warriors are forged in the gate
for Glory. Creatures in Glorium have advantage on death saving throws. Horns of Battle. Whenever a conflict of any sort starts in Glorium, a horn can be heard within 300 feet of the conflictâs origin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
guards.
Standing Stones. The northern part of the cave contains two large standing stones, each of which has an inanimate minotaur skeleton embedded in it.
If a battle erupts here, the drow in area
Barrekâzorn. If the battle turns against them, the drow use darkness spells to cover their retreat to the fortress (area 18). They know the tunnels well enough to navigate them blindly. Xaphtal seizes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
services, breakfast banquets, and occasionally funerals, which typically involve a pyre for the deceased. These events are held on the templeâs roof, where worshipers are closest to the sun and can
heroâs firsthand account of a battle with a unique monster among the templeâs records before a rival group of adventurers does.
Sun Temple Map The sun temple shown in map 4.4 presents a common design
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fight only if attacked, spurring their two elk companions into battle. They beg for mercy once half of them (including the elk) are down. Reinforcements. Camp Hc2 arrives the first time a disturbance is
lycanthropes, but they noticed the pairâs killer instinct. The werewolves pretend to be interested in the rite, but prolonged conversation with strangers frustrates them. Any conversational hostility
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
and among those who practice the custom of writing the name of the deceased on a sheet of parchment and placing it in the corpseâs mouth. This rite is common in places where an individualâs grave or
?â
The trio immediately fell to fighting among themselves while Jergal looked on with indifference. When eventually it appeared that either they would all die of exhaustion or battle on for an eternity
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
settles over the land. The characters can battle the giants living there or try to broker a lasting peace. Supernatural Horror If you want to put a horror spin on your campaign, the Monster Manual is
hidden chambers. Swashbuckling Conflicts. Conflicts like these highlight the themes of a swashbuckling campaign: Inherited Antagonists. A character inherits a magic item from a deceased relative
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Istarian forces clashed here, and legends claim the spirits of fallen knights haunt the hill and watch over the town. Each year, the Kingfisher Festivalâs reenactment of the battle serves as a reminder of
Ridomir âCudgelâ Ironsmile (introduced in the âFinal Farewellâ section). Cudgel is a friend of the deceased Ispin Greenshield and many others in town, and she brought her company to Vogler a week ago
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
strongholdâs master or someone else of importance Dungeon: Temple or Shrine d100 Purpose 01â03 Armory filled with weapons and armor, battle banners, and pennants 04â05 Audience chamber where priests
to contact the dead for guidance 10 False crypt (trapped) to kill or capture thieves 11 Gallery to display the deeds of the deceased through trophies, statues, paintings and so forth 12 Grand crypt for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shallow grave containing the body of a dead blink dog laid out on a reed litter. The dogs howl sadly while solemnly placing gifts for their deceased companion to enjoy in its afterlife. If the ceremony
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see âRules of Conductâ in
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
recount his heroic exploits in the Battle of Emridy Meadows seven years ago, when warriors from across the Central Flanaess united to drive the forces of wickedness from the Temple of Elemental Evil (see
. Miklos is itching to pull a similar prank of his own. Character Backgrounds. An adventurer with the Soldier background might have a tie to Miklos, perhaps having fought alongside him at the Battle of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
replaces one of its feet, which it lost in battle years ago. Tucked in the pockets of its overcoat are four fist-sized gray gemstones â the control gems for the gray slaadi that guard the shipâs upper
instinct supersedes its hunger, prompting it to surrender telepathically. The mind flayer apologizes for its assault and proposes an end to hostilities. Given a chance, it recounts how the Scavenger was
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to the fore in every halflingâs memory. Every youth hears over and over again the stories of the heroâs bravery and cunning, his clever tactics in battle, and his ability to use speed and smallness
existence. He holds aloft a magic lantern that protects him on his journeys. With his black hound leading the way, Urogalan scours the multiverse and shepherds deceased halflings to their eternal home
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
slaves working in area 19 have been confined there. Development. The sahuagin in area 19 hear sounds of battle that come from this area, investigating within 5 minutes (see area 19 for more information
to explore underwater but never got that far. As soon as they gained entry (at area 1), they were immediately attacked by large numbers of sahuagin. All his comrades were killed in the battle that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
basin is near the slab. Wall carvings show dwarves reverently tending to the dead.
Specially trained attendants prepared deceased Talhund in these connected rooms: East Room. Attendants here washed the
the carving of a dwarf attendant placing her hand in the chest of a deceased priest. Pressing the attendantâs hand causes the door to swing open into area P4. Treasure. The armor pieces in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
include the following offerings: Annamâs Blood. Barreled on Ysgard, this crimson mead swirls with scenes of battle. A war cry bellows from the tap when a mug of Annamâs Blood is poured. Chaos Frog. This
the Mortuaryâs research area known as the Hall of Vigils, Dusters study deceased wayfarers from across the planes, preparing the corpses in accordance with an ever-widening archive of funeral rites
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deceased. Myrkul has the power to call forth the soul of any slain creature and bind it into a wax skull. Myrkul can use this ability only if he claims some part of a creatureâs physical body, grinds
replacing the normal flailâs striking head. Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull lashers are spellcasters who use magic to augment their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
battle might alert the agents in that area, prompting them to investigate. Treasure. Grottenelleâs table holds a Spell Scroll of Circle of Death, an ornate +2 Dagger, and an assortment of unguents and
(Sleight of Hand) check using thievesâ tools to open. Treasure. Inside the chest are a +1 Dagger and a +1 Longsword confiscated from the recently deceased elf prisoner, Fernil, whose body is in area W6b
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Etched inside the ring is the name âBurton Boot.â The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
antitoxin. The deceased Boot has a flask of holy water and a potion of healing.
Map 1.3: Areas 6-10 View Player Version 6. Goblin When Caerhan Coalsmith ventured into these caverns, his goblin sidekick
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb, which lairs in area L7.) 4 A mind flayer wearing a scarlet robe with a high collar directs a battle in a long, descending hall lined with dwarven statues (area T2 of Talhundereth in chapter 6
attack intruders, but Ahooshathan has a strong survival instinct. If both nothics are slain, or if Ahooshathan is badly injured and plainly outmatched, the mind flayer surrenders. Ahooshathan offers what






