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Returning 35 results for 'deceased instinct are body'.
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Spells
Playerâs Handbook
You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was
or it recognizes you as an enemy. This spell doesnât return the creatureâs soul to its body, only its animating spirit. Thus, the corpse canât learn new information, doesnât comprehend anything that has happened since it died, and canât speculate about future events.
Monsters
Icewind Dale: Rime of the Frostmaiden
body disappears in a burst of harmless fire and a cloud of smoke that quickly dissipates.
Magical Servants. Magen make ideal servants. At creation, each is instilled with an instinct to protect
Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has advantage on saving
Monsters
Icewind Dale: Rime of the Frostmaiden
Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has advantage on saving
are constructs. When one is wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its body disappears in a burst of
Monsters
Icewind Dale: Rime of the Frostmaiden
Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has advantage on saving
wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its body disappears in a burst of harmless fire and a cloud of
Monsters
Spelljammer: Adventures in Space
Charisma saving throw or be possessed by the apparition; the apparition then disappears, and the target is incapacitated and loses control of its body. The apparition now controls the body but doesn&rsquo
until the body drops to 0 hit points, the apparition ends it as a bonus action, the body leaves the Astral Plane, or the apparition is forced out by an effect like the dispel evil and good spell. When
Monsters
Spelljammer: Adventures in Space
esthetic becomes a nearly mindless entity with an instinct for self-preservation.
Reigar use their esthetics as spelljamming warships. When a hostile reigar in its esthetic encounters another
its acid-secreting tentacles.
Each esthetic is unique in appearance. One might be bilaterally symmetrical (two matching halves, like a humanoid body along its vertical axis), radially symmetrical
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
once been a warrior or hunter, but now the body is just freshly killed meat.
A lizardfolk who lives among other humanoids can, over time, learn to respect other creaturesâ emotions. The
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
appendix for more on exorcists. Extractors. Whereas the corpse collectors scoop up any old body lying around the Hive Ward, extractors are tasked with retrieving and safeguarding the bodies of
deceased archmages, dignitaries, and other important figures who die in Sigil and the planes beyond. Morticians. The bulk of Dusters fall into this role. Morticians prepare the way for the dead. They bury
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was Undead when it died. The spell also fails
spell doesnât return the creatureâs soul to its body, only its animating spirit. Thus, the corpse canât learn new information, doesnât comprehend anything that has happened since it died, and canât speculate about future events.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was Undead when it died. The spell also fails
spell doesnât return the creatureâs soul to its body, only its animating spirit. Thus, the corpse canât learn new information, doesnât comprehend anything that has happened since it died, and canât speculate about future events.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Barlgura Demon of Instinct and Primal Violence Habitat: Planar (Abyss); Treasure: Any IZZY Barlguras are demons that embody brutality and killer instincts. They ruthlessly hunt creatures that enter
.; Passive Perception 15
Languages Abyssal; telepathy 120 ft.
CR 5 (XP 1,800; PB +3)
Traits
Demonic Restoration. If the barlgura dies outside the Abyss, its body dissolves into ichor, and it gains a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
being when the soul of a deceased individual, from its resting place in the afterlife, projects a spectral copy of itself across a vast distance with the help of a deity or another powerful celestial
within 5 feet of itself must succeed on a DC 14 Charisma saving throw or be possessed by the apparition; the apparition then disappears, and the target is incapacitated and loses control of its body. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
described in the Monster Manual, has a year to achieve its revenge before its body crumbles to dust and its soul enters the afterlife. In Barovia, however, a revenant can remain in its body indefinitely, and
once it has reaped its vengeance, its soul remains trapped in Barovia.
If the body of a revenant is destroyed before its vengeance is fulfilled, its spirit seeks out a new corpse or skeleton to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
needs of the oppressed, the deceased, and the poor. They put others ahead of themselves, are sharing of all they have, and emphasize the spiritual nature of life over the welfare of the material body
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
underwater for some time before needing to come up for air. Natural Armor. Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection
. Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
act of thievery. But elves arenât truly mortal in the way that humans and other creatures are. If an elf is killed, the soul is reincarnated into a new body after some indeterminate time. Only the
deceased elfâs ambitions and current life goals are cut short; the soul will eventually receive another chance at life and fulfillment. Because elves are reincarnated, their society treats the family
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
is now an olvidadoâa deceased person who remained behind after the Night of the Remembered. Rufina doesnât know how or why they donât pass on to the afterlife. Although beings like Rufina are uncommon
ran afoul of the law years ago when she was falsely accused of a crime. Paloma and her band were recently attacked by someone or something on the road. Most of the band were killed, but Palomaâs body wasnât found.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
constructs. When one is wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its body disappears in a burst of harmless
fire and a cloud of smoke that quickly dissipates. Magical Servants. Magen make ideal servants. At creation, each is instilled with an instinct to protect itself and its creator, and it follows its
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
to guide it, an esthetic becomes a nearly mindless entity with an instinct for self-preservation. Reigar use their esthetics as spelljamming warships. When a hostile reigar in its esthetic encounters
with its acid-secreting tentacles. Each esthetic is unique in appearance. One might be bilaterally symmetrical (two matching halves, like a humanoid body along its vertical axis), radially symmetrical
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
survival
The Punished. Once deceased, an individual has no say in whether or not its body is made into a mummy. Some mummies were powerful individuals who displeased a high priest or pharaoh, or
transgressors. The overwhelming terror that foreshadows a mummyâs attack can leave the intended victim paralyzed with fright. In the days following a mummyâs touch, a victimâs body rots from the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Flaw 1 I act based on instinct, rarely with a plan. 2 I am cowed by threats, and even preposterous ones make me pause. 3 Deep down, I know I am doomed to anonymity. 4 My natural inclination is to
Body. The demon can float at will as if under the effect of the levitate spell (no concentration required). While it has half its hit points or less, it loses this ability. 17 Immaterial. The demon has
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shambling mound to seek out new sources of food.
The Weed that Walks. The instinct that drives a shambling mound is its central root-stem, buried somewhere inside its ponderous form. The rest of a
shambling moundâs body shrugs off the effects of cold and fire. Lightning reinvigorates the root-stem, strengthening the shambling mound and bolstering its consumptive drive.
Despite its monstrous form
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
level of the temple contains a chapel with benches and a raised dais, which holds an altar and a viewing table for bodies of the deceased. The other chambers of the templeâs first floor contain the
sealed with iron doors connect the cellar to all of the graveyardâs tombs. One of the graveyardâs individual plots is marked with a nameless marker. This grave plot doesnât contain a body. The most
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
realizes that itâs not just Sarusandaâs body thatâs hurtâher pride is badly wounded too. If unaided, Sarusanda gains 1 level of exhaustion, which she retains until she finishes a long rest outside
Death House. SĂ©ance Robson Michel Sarusanda interrogates a deceased cult member to learn more about the activities in Death House Pungent sticks of incense burn around this roomâs perimeter. Sarusanda
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies. He and his army cornered the last of these enemies in a remote mountain valley before slaying them all. Strahd named the valley Barovia, after his deceased father, and was so struck by its
Ravenovia passed away while traveling to her namesake. In sorrowful disappointment, Strahd sealed his motherâs body in a crypt beneath the castle. Strahdâs attention soon turned to Tatyana, a young
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Although many dead are buried here, nothing indicates the names of the deceased. The templeâs followers believed that Dumathoin gives the Talhund new, secret names in death, so their mortal names arenât
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your playersâ comfort level before including these hauntings in your game; you can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
empty space. Warforged pilgrims use the mill to plan expeditions. Ossuary. Bodies of deceased warforged line this cleared-out basement. Each body is carefully secured to the wall in a dignified pose
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Grim. Loyal and tempestuous, she leaps into the fray with a thunderous cry. The one-armed warriorâs face and body bear the scars of countless duels, and the gnarled haft of her trusty battleaxe is
Adventures table offers suggestions for encounters and stories in the gate-town. Glorium Adventures d4 Adventure Hook 1 The townâs deceased warriors rise to fight again as ghosts, but their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
out that my avocados went bad. What a mess.â
âDigny Vots, Market Ward shopper
Market Ward Encounters d8 Encounter 1 A Transcendent Order instinct (see Morteâs Planar Parade) asks to spar with
defend dungeons on other worlds Great Gymnasium The Transcendent Orderâs headquarters is the Great Gymnasium, a temple to body, mind, and spirit, hewed from marble and veined with gold. In addition to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Sykane, the Soul Hungerer. Sykaneâs gift is the power to raise the recently deceased. This dark gift allows its beneficiary to cast the raise dead spell as an action. After it has been used three
make an ability check. The beneficiary of this dark gift grows an extra eye somewhere on its body. The eye is blind and ever open. East Sarcophagus. The vestige within this sarcophagus offers the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Sleight of Hand) check using thievesâ tools to open. Treasure. Inside the chest are a +1 Dagger and a +1 Longsword confiscated from the recently deceased elf prisoner, Fernil, whose body is in area W6b
.
The body was once an elf named Fernil Orellian, an adventurer and priest of Corellon Larethian. A cloaker in the Underdark injured Fernil and killed his companions. An agent of Lolth came upon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fates of these commoners. If the characters are dawdling because the players donât appreciate the gravity of the threat to the survivors in the cathedral, coming upon deceased commoners can help underline
contains an elaborate, upright sarcophagus holding the body of a former high priest of Torm. A sarcophagus can be opened with a successful DC 20 Dexterity check by a character proficient with thieves
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Featuresâ) from a slot in its body, hands the card to them, and indicates that it has no other information or treasure to offer. The duodrone fights only in self-defense. S5: Library A roughly
, whenever Ylagan starts his turn Bloodied, he makes a DC 10 Wisdom saving throw. On a failed save, Ylaganâs instinct for self-preservation kicks in, and he flees by the safest route, either returning to his
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shallow grave containing the body of a dead blink dog laid out on a reed litter. The dogs howl sadly while solemnly placing gifts for their deceased companion to enjoy in its afterlife. If the ceremony
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
out warnings, and she is accompanied by her ferret friend, Xaphan. Halflings sometimes call Charmalaine the Lucky Ghost because she can send her spirit out of her body to scout ahead, and thus she is
existence. He holds aloft a magic lantern that protects him on his journeys. With his black hound leading the way, Urogalan scours the multiverse and shepherds deceased halflings to their eternal home






