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Returning 34 results for 'deceit intent are built'.
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Monsters
Fizban's Treasury of Dragons
once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
Monsters
Fizban's Treasury of Dragons
leave the lair once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the countryside.
4 Assassinate or protect the local magistrate who has been cracking down on Phenax worshipers.
5 Create a grand prank built around obfuscation and deceit to embarrass a
aggressive gods who oppress or subjugate others. Alternatively, the party could be a band of freedom fighters resisting the tyrannical ruler of their polis. Even though Phenax traffics in lies and deceit, a morally gray campaign can be built around the use of illicit means to achieve righteous ends.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your keen deductions make you well
equipped to expose and end hidden evils. Inquisitive Features Rogue Level Feature 3rd Ear for Deceit, Eye for Detail, Insightful Fighting 9th Steady Eye 13th Unerring Eye 17th Eye for Weakness
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
the gods or as food.
Depend on Deceit
Yuan-ti have no sense of honorable combat. They are naturally stealthy, and if they can sneak up on enemies, either in an ambush or to murder them in their sleep
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Javenesh Stoutclaw Neutral Good Owlin Second Year (Lorehold)
Javenesh is an imposing and powerfully built owlin who looks permanently scruffy despite his best efforts. Contributing to his
initially assume, Javenesh is a friendly sort. To make ends meet, he works at Bow’s End Tavern, managing servers and keeping the peace, relying on his rough appearance to dissuade those intent on making
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Arriving at the Temple The Temple of the Restful Lily is built around a fey-enchanted hot spring in a large open grove in the High Forest. The woodland trail accessed through the portal created by
anyone tries to forcibly enter the abandoned shrine or the tower. If the characters are intent on starting this part of the adventure with combat, you might lead off with a challenging fight against the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
have peaceful intent (most likely because they saw through the dryad-hags’ ruse, or they simply want to assess Banrion’s nature themselves), they can approach unarmed and announcing themselves. With
its controls as “a magical machine of gems and silver,” but has not approached too closely for fear of the magic it radiates. As for who built the city, she cannot say, as it fell to ruin even before
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
wizard Halaster built his tower at the foot of Mount Waterdeep and delved deep into tunnels first built by dwarves and drow in search of ever greater magical power. Halaster and his apprentices expanded
of the Forgotten Realms. Halaster eventually disappeared, as have all his apprentices, but the massive complex he built remains to this day. For untold years, the secrets of Undermountain remained
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
by farms, extensive pastureland, and a small village with a mill, taverns, a smithy, and a saddlery. Blackstone. See “Mining Towns” below. Blackwall Keep. One of two new keeps built to keep an eye on
Greyhawk. Travelers who follow the Selintan River westward from the city come to a stone bridge. From there, they must travel several miles northeast to reach the ruins of Castle Greyhawk. Built by
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They also can’t trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of psi
threatened, the ceremorphs react with deadly intent; otherwise, they shun combat. Roleplaying the Gnome Squidlings The gnome squidlings have a blind hunger for brains that often overrides their common sense
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sages suspect it might be the work of a green dragon.
6 A green dragon stirs from a long underground slumber to discover that a city has been built where the dragon’s forest lair once stood
to gain an alliance with a young green dragon, turning a village into a staging ground for their games of deceit.
5 A young green dragon directs a conclave of yuan-ti under the command of a yuan
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their place and where they belong. Whether as individuals, families, or entire clans, duergar below other duergar in the social order don’t seek to bring their rivals down through intrigue and deceit
allowed to hold honest jobs, and their rights are hardly ever recognized by the duergar. Even slaves are held in higher regard. Derro scuttle about like vermin and are mostly confined to hovels built
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and properly engaged, the clockwork creatures share the following information: The creatures state that they will harm only those who have come to the vault with the intent of misusing the orrery
(which they assume includes anyone trying to steal the component). However, they are not automatically friendly to those claiming other intent. The creatures were created to guard this vault and its
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shelter is seemingly built of scraps, and in the style of the tents used by the desert nomads of Calimshan, some two thousand miles to the south.
Maccath’s shelter is made from huge tapestries and
other lairs. Treasure If the party seems intent on fighting Arauthator, Maccath offers them a ring of resistance (cold) and two arrows of slaying (dragons) that she has crafted during her captivity
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
town. Everything Emporium Built on a checkered pattern of glittering gold-and-violet tiles, the Everything Emporium is Tradegate’s main attraction. The emporium features extraordinary wares from every
planes for weeks at a time, intent on charting every square inch of the multiverse. He funds his explorations by selling maps to fellow wanderers and adventurers, as well as the occasional tourist
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hired Newmy and paid her several lifetimes of wages up-front to keep their tomb clean shortly after the tomb was built—more years ago than Newmy can remember. When Newmy died, she returned as a ghost to
considers it her personal space and grumbles if anyone seems intent on disturbing it. B3: Lost Dolindars Two stone coffins in this room have been broken open, littering the floor with rubble and dust. A
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shelter is seemingly built of scraps, and in the style of the tents used by the desert nomads of Calimshan, some two thousand miles to the south.
Maccath’s shelter is made from huge tapestries and
his other lairs. Treasure If the party seems intent on fighting Arauthator, Maccath offers them a ring of resistance (cold) and two arrows of slaying (dragons) that she has crafted during her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
courtyard is empty, containing neither tree nor well. Its southern wall is the southern wall of Candlekeep itself, with a number of fieldstone-wrought buildings intended for visitors’ use built along it
, and Milil built into it. The Hearth connects to the House of Rest, a structure with four-bunk rooms where seekers are assigned quarters upon their acceptance. Finally, next to the House of Rest, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
houses built into its sides. Fog obscures the details, but you can see that these buildings feature elegantly carved woodwork and have decorative lanterns hanging from their sculpted eaves. Atop the hill
Velikovna, used to live here. Her brother, Kasimir Velikov, still does. The dusk elves reside in small homes built into the hillside and are mostly self-sufficient. They are skilled trackers, and many of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
outfitted it with a pier and a ramshackle fort built from scavenged planking, old barrels, deck grates, spars, and whatever else they could scrounge. It incorporates a warehouse where they stash their
captain overboard. The other captains are still adjusting to their ill-mannered new confederate, who seems intent on bullying his way toward declaring himself king of the pirates.
Elok wants to stop
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Smiling ones are cloud giants who honor and emulate Memnor’s craftiness and deceit above all else. They are tricksters supreme who use sleight of hand, deception, misdirection, and magic in their
pursuit of wealth. They also possess a flair for unpredictability and a wicked sense of humor. While cloud giants expect a certain amount of trickery and deceit in their dealings with others of their kind
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
decisive, Dagult acts always for the good of his subjects and realm—and in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
consolidate his strength, Dagult resents Laeral for taking his position. He avoids letting his feelings cloud his judgment, however, intent on showing that he is a more fitting leader by backing the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Island Locations The following locations are keyed to map 5.1. I1. Ruined Dock Frost giants fashioned this dock out of ice and built it to endure, yet sections of it have broken away and fallen into
slip on a patch of ice or get bonked on the head by a low-hanging icicle. Vellynne’s snowy owl familiar, if it’s present, senses the mephit’s cruel intent. Söpo and the owl have an instant dislike for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
them with hostile intent. Ishvern and the sea elves use the scout stat block with the following changes: They have advantage on saving throws against being charmed, and magic can’t put them to sleep
crypt is the resting place of followers of Habbakuk who tended to this shrine. Tombs. The sarcophagus to the west bears an inscription in Elvish: “Herzon, who built this prayer in stone.” A character
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
decisive, Dagult acts always for the good of his subjects and realm—and in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
consolidate his strength, Dagult resents Laeral for taking his position. He avoids letting his feelings cloud his judgment, however, intent on showing that he is a more fitting leader by backing the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
adventurers to some ruins in the eastern edges of the High Moor. I will forever regret accepting that commission, for not only did half the adventurers turn out to be greedy swine intent on plundering
Ss’thar’tiss’ssun, an ancient temple-city, lie in the northern fringes of the forest. At some point in the distant past, humans built a small settlement, once called Serpent’s Cowl, above these ruins
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Standing 6½ feet tall and weighing 250 pounds, each is as big as a powerfully built male human. They have the statistics of commoners, with the following changes: The children are Medium giants of
conch in her tower bedchamber (area 33), though he doesn’t know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
decisive, Dagult acts always for the good of his subjects and realm—and in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
consolidate his strength, Dagult resents Laeral for taking his position. He avoids letting his feelings cloud his judgment, however, intent on showing that he is a more fitting leader by backing the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
two pet apes (which have 30 hit points each). One is on guard to the north of the door, the other resting on a platform built above the door. The Keeper wears a thick chain mail shirt (accounting for
with a heavy iron rod. Each room has a few smoky torches on the walls and moldy straw strewn on the floor. Some crude benches are built into the walls. The occupants of these rooms are subdued to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
walls are cracked, as though some terrible energy once coursed through them.
This chamber was built to house unstable magic items during experimentation, but it couldn’t contain the artifact that
Iriolarthas escaped Ythryn’s fall. It moves toward the nearest intruder with the intent of trapping that creature into its extradimensional chamber. Anyone who is cast into this chamber must deal with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
; from just about any point the characters find the canal, they can see one of the bridge torches. The dwarves of Besilmer built the canal to channel the spring in area C26 away from their delvings and
well above the water so that the dwarves who built this level could move large boats and barges freely up and down the canal. C7. Reaver Barracks This old chamber has been furnished with six plain
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
illithids discovered the ship weeks ago and have been studying its technology ever since, intent on using it to conquer other worlds. Four intellect devourers loyal to the mind flayers hide under the first
doesn’t aid them in combat—the android was built for making drinks and small talk, not fighting. If the characters confront Aphelion about Oakley’s claims, it responds that the android is incorrect and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“troll scratchings” at doors and windows. Those with more malicious intent sing screechingly in the wee hours, and hurl raw eggs at windows, signs, and the heads of those who try to stop them. Have
“drive down” dragons. In Waterdeep, the celebrations take the form of parades that center around effigies built of wood and cloth and filled with straw. Each effigy is named and has a traditional






