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Returning 22 results for 'decide images are briefly'.
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Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
days from the nearest community. The town of Blasingdell is briefly described in this adventure, if you need a location where the characters can make their final preparations. Your next task is to
decide how the party learned about Khundrukar. Pick one of the following options that suits your campaign, or make up an explanation.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. They move to block the doorway opposite where you entered.
If the characters approach the phantom guards, they raise their swords threateningly. But they can cause no harm, for they are just images
of the long-dead past. For as long as the characters remain in the room, other phantoms—in the shapes of priests, sages, and mourning young women—briefly form out of the dust and then dissipate. Moving through any of these phantom forms causes them to collapse.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
connects the druid’s mind and heart to a profound concept or spiritual outlook. When you decide what your character’s treasured item is, think about giving it an origin story: how did you come by the item
tied together in a bundle 4 A small bronze bowl engraved with animal images 5 A rattle made from a dried gourd and holly berries 6 A miniature golden sickle handed down to you by your mentor
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cylinders and a linen bag of dry clay artfully decorated with a drop of water. Wooden Cylinders The outside of each cylinder is covered with writing and simple images, apparently telling a story in three
from their cages and head back into the sea. The third cylinder depicts, and briefly tells about, the aftermath of the serpentfolk’s assault. The village is vacant, most of its buildings flattened
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a pile of bones. 2. Antechamber The scent of warm, humid rot smothers this dismal chamber. Mosaics cover the walls, their colors faded and images scrambled by lost tiles. A thick layer of mud covers
. Among the images, Orestes is portrayed stealing the sun from above the polis of Setessa, tricking a cerberus into devouring itself, stealing a kraken’s heart, and racing a skiff ahead of the River
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ability (Dexterity) and its lowest (Strength), you might decide that the little devil is fidgety and indirect, constantly on the move and talking in circles to get to its point Appearance Briefly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Birth of a Beholder Beholders can produce others of their own kind, but the process has nothing to do with biology and everything to do with psychology. When a beholder sleeps, its body goes briefly
images of itself or of other beholders (which might or might not actually exist). On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in reality — from which
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
which is worth 750 gp if the characters decide to shop it elsewhere) 515 cp, 11,215 sp, 1,925 gp, and 85 pp stored in various containers and coffers 425 tiny gemstones worth 1 gp each, 44 small
with images of air and water elementals locked in furious battle, within which is a Galder’s bubble pipe (see appendix D). A suit of Heward’s hireling armor (see appendix D). Components of value to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Knights’ Quest Savra Belabranta escorts the characters through the spire and up to the pinnacle where Thurl Merosska surveys the territory. Briefly describe any other rooms or inhabitants of the
characters’ stories and share anecdotes. When you decide it’s time, read the following: The doors to the great hall fly open and a sentry from the pinnacle shouts, “Manticore! It’s on the move!”
At this
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Hill” section. Each location includes an overview that briefly describes what characters can expect to find there. This overview is followed by information you’ll need to run the encounters at that
fighting the monster is always an option, characters might decide to negotiate with the manticore instead. Be flexible, particularly when dealing with intelligent monsters. If every encounter becomes a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
twilight realm of the Feywild. Their cities sometimes cross over to the Material Plane, appearing briefly in mountain valleys or deep forest glades before fading back into the Feywild. The elf
society, although they usually rise to the top, becoming revered leaders and honorable heroes. You might decide to use the aasimar as a counterpoint to the tiefling race. The two races could even be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
square room, its walls, floor, and ceiling made of glowing crystal set with images of unblinking eyes. A crystal door stands closed, but you can just make out the long corridor beyond it, and a lone
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
followers will straighten things up, bring fresh flowers, and refresh offerings of food, water, and wine. Especially vigilant individuals might even decide to clean up after others who carelessly spill a
seeing that elves experience beneficial reincarnations. Eternal Witness. Shrines and temples to Labelas Enoreth are mostly made of or decorated with ephemeral things. Patterns and images made with colored
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
walls glow with the same light, projecting illusory images onto the pedestal. Doors lead to the north and west, and a third door leads to the stairs down.
The pedestal here is an illusory
might make good on his word to leave, or he might ambush the characters later—he’ll decide after seeing how they fare against Belephaion. Scrying Mirrors. Lohezet has manipulated one of the mirrors to spy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
birds are harmless. Images of the silver circlet, the adamantine crown, and the golden crown from the characters’ dream are still recognizable in the mosaic. Descending the crumbling stairs on foot is
the collection, you can decide what it might be worth, but the characters should earn at least 50,000 gp for the lot (see also “A Little Light Reading” below). Such a reward might take the form of one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
climb up to the bridge. The bridge has a low stone balustrade, and its weathered sides are carved with images of dwarven battles. A single torch burns at the apex of the bridge.
The bridge was elevated
north, and another glimmer to the east.
A door to the northwest is covered with painted glyphs and images with aquatic motifs, marred by long scratches that obscure their meaning.
The ceiling in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the cages for customers, usually on captured thieves or duergar who worked too slowly. She might talk briefly with the characters, but only as a pretense to determine their numbers and weaknesses
enemies deeper in the Underdark and hid it in this enclave until they could decide what to do with it. They never figured out how to activate it. The erratic magic of the nearby Netherese obelisk
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that aren’t relevant to the part of the adventure you’re running now. You can assume that the Believers decide to keep a low profile as long as adventurers are asking questions about the missing
. Its signboard is painted with the images of a well-dressed lord and lady, one on each side of the board. Ornate scrollwork iron bars protect the windows. The Tarnlars used to be wagonmakers, but due to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make sure they don’t wander. Meanwhile, after a private discussion, Mirran and Nym decide that the adventurers must be eliminated. Nym goes to inform Serissa that assassins have breached
wave — all carved from stone. The walls of this temple are etched with images of storm giants riding whales, battling dragon turtles, and blowing conch shells to summon giant crabs, giant octopi
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The throne is carved with images of snakes and lizards. Twenty translucent blue-green stones of have been inset to represent the eyes of these creatures. These are of worthless quartz, though to the
native language of the lizardfolk. You decide the time required to acquire this new language. (The downtime rules in Xanathar’s Guide to Everything provide some guidelines.) The Nature of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
to us, I shall grant you a reward. Meepo can accompany you if you desire.”
If the characters decide to go looking for the dragon, the kobolds direct them toward the passage that connects area 15 and
humanoid in ceremonial robes. An altar, with images of dragons carved into its black obsidian, is set in the center of the west wall. A single candle burns brightly on the altar. Next to the candle are a






