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Returning 35 results for 'decide inspire are blade'.
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desire inspire are blade
device inside are blade
Monsters
The Book of Many Things
makes two Radiant Blade attacks and uses Bursting Benediction.
Radiant Blade. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Radiant Blade"} to hit, reach 5 ft
., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Radiant Blade", "rollDamageType":"slashing"} slashing damage plus 13 (3d8);{"diceNotation":"3d8", "rollType
Monsters
The Book of Many Things
fails a saving throw, it can choose to succeed instead.Multiattack. The medusa makes one Constrict attack, one Final Blade attack, and one Snake Hair attack. Alternatively, it makes two Wrathful
this grapple ends, the target has the restrained condition, and the medusa canât constrict another creature.
Final Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit
Species
Eberron: Rising from the Last War
enchanted blade.
House Cannith
Leaders: Cannith East, Zorlan dâCannith; Cannith West, Jorlanna dâCannith; Cannith South, Merrix dâCannith
Headquarters: Cannith East, Korth Enclave
whether one of these leaders will unite the house, or if it will shatter under the strain. If youâre an heir of House Cannith, you should decide which of these barons you serve or if you have other ideas about the houseâs future.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
rope bridge and pools of green slime Terrain features that provide a change of elevation, such as pits, stacks of empty crates, ledges, and balconies Features that either inspire or force characters
and their enemies to move around, such as chandeliers, kegs of gunpowder or oil, and whirling blade traps Enemies in hard-to-reach locations or defensive positions, so that characters who normally attack at range are forced to move around the battlefield Different types of monsters working together
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adventures with Gith Characters might be drawn into conflicts involving githzerai and githyanki in various ways. Roll on or choose a result from the Gith Conflicts table to inspire adventures
Gith or Zerthimon. 8 Tasked with returning the blade of a fallen githyanki knight to the knightâs people.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
symbolic meaning to inspire a choice or challenge the characters will face that day. The card could represent a site the characters come across on their journey, like a ruined tower or a fork in the
road, or a situation the characters are asked to resolve. You decide the scope of the decision the characters must make. You can ask them to make a simple choice (âDo you want to take the path along
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about their preference, or decide on your own what happens next: Gartokkar Xundorn intervenes on behalf of the Keepers of the Flame, which can lead to a meeting with Themberchaud (see âThemberchaudâs
property of her mistress, Ilvara (see âSigns of Pursuitâ in the âBlade Bazaarâ section). The Stone Guards arrest the characters and take them to Overlake Hold, pending negotiations with the drow. At
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
. The following sections detail the various creature types likely to be encountered in the Outlands. Use the tables in these sections to inspire encounters and whole adventures in the Outlands. Planar
embracing the chaos of Limbo or devils awash in the natural energy of the Beastlands. Itâs up to you to decide what creatures are exemplars of their home planes and under what circumstances they might be influenced by other planes.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blade Bazaar This marketplace is named after the most abundant goods the duergar offer, but the shops here sell almost everything available in the city, along with stalls set up by visiting merchants
unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, start with the Trap Effects and Trap Trigger tables to decide the type of trap, then use the Trap Damage Severity tables to decide how deadly it should be. For more information on trap damage
pit floods with acid or fire 71â73 Locking pit floods with water 74â77 Scything blade emerges from wall or object 78â81 Spears (possibly poisoned) spring out 82â84 Brittle stairs collapse over spikes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
inspire followers, protecting their people and guiding them to fulfill the medusaâs divine purpose. The Divine Purpose table offers suggestions for motivations. Roll on the table, or use the entries as
). If the medusa fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The medusa makes one Constrict attack, one Final Blade attack, and one Snake Hair attack. Alternatively
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
, more powerful self. If a character doesnât release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
. If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks âYou never stop being a hero. You might take a break, you
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
assistance. The card can inspire both the characteristics of the person they meet and the nature of the aid that person provides. Ready Foraging. The characters have abundant food and water for this day
: Encounter. The charactersâ failure leads to a difficult combat encounter. Use the card to help you decide what kind of creature is encountered. Exhaustion. The stress of overcoming the challenge
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portalâs destination resides in Sigil or on another plane. Then, roll on
Broken blade, medal 28â30 Clock tower face High Courts Mechanus Metal cog, perfectly balanced scales 31â33 Razorvine trellis Great Foundry Arcadia Rune-inscribed ingot, sprig of grapes 34â36 Temple
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
injustice, defend innocents, and inspire hope. She believes everyone deserves a chance to write their own story on their own terms, and her deeds have inspired countless heroic tales. Even after so
Sending Stones; the other half of the pair is held by Euryale.
Actions
Multiattack. Asteria makes two Radiant Blade attacks and uses Bursting Benediction.
Radiant Blade. Melee Weapon Attack: +11
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reckoned with as soon as they make their next payday. Those who donât settle their accounts discover that the old mercenary still knows how to handle a blade, and that he doesnât take âlaterâ for an
fish unless heâs well compensated, and unless the deed can be done without ruining his trophy. (The ring, if you decide itâs here, is stuck in the fishâs throat and can be retrieved without surgery.)
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
one-sided battle. Instead, the characters could witness the giants in an altercation from a distance, foreshadowing a conflict that will threaten all the smaller folk in the region. Or you could decide
inspiration to fit the encounter into the location youâre populating. If that context doesnât make sense for the situation youâre building, consider using the context to inspire the creatureâs general
Compendium
- Sources->Dungeons & Dragons->Monster Manual
importance. Roll on or choose a result from the Weretiger Wards table to inspire what a weretiger defends.
Weretiger Wards 1d4 The Weretiger Protects A...
1 Legendary weapon or symbol of
yield to blade alone. It takes strength, honor, and sometimes a little more.
âDelmair Rallyhorn, weretiger
Compendium
- Sources->Dungeons & Dragons->Divine Contention
instance, a character trying to inspire others to work harder without fear of the storm could make a DC 15 Charisma (Persuasion) check. After each character has had a chance to make an ability check, the
kill the crew. Instead of having each sailor act individually, on each turn assume that they move the ship its speed and aim, load, and fire its siege weapons. Allow the characters to decide how
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
utensils they have available. If you decide to change any giantâs melee weapon to some other giant-sized weapon, adjust its damage accordingly: Huge giants deal three times normal weapon damage, and
determine its nature. Either apply the result of the roll or use it as inspiration for something along the same lines. Giantâs Bag Contents d100 Item in Bag 01â03 Old axe blade for use as hand chopper 04
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
3rd level, you learn how to inspire your allies to fight on past their injuries. When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with
, rather than one. Bulwark Beginning at 15th level, you can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll an Intelligence, a Wisdom, or a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
region
6â7 Coins from a nearby contemporary culture
8â9 Coins from a local contemporary culture
10 Coins from another world
You might decide that all the coins in a dragonâs hoard
unchanged. Mundane Items A dragonâs hoard often includes mundane items that can be clues to their ownerâs personality and history, and that might inspire further investigation by curious adventurers
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(detailed in chapter 3). During this event, student and alumni designers present fashions meant to inspire masquerade attendees and help them prepare for the ball. After the show, some of the outfits are
the fashion show play out over the course of several weeks. Characters might decide to design their own fashions, model designs at the show, or sell their works at the auction. Other students might get
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
character who searches her body, making a successful DC 10 Wisdom (Medicine) check finds the tip of a blade made of bone in a fatal wound in Mandaâs stomach, and with a successful DC 18 Intelligence
characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
target is immune to this effect if it is immune to slashing damage, has legendary actions, doesnât have or need a head, or if you decide that the target is too large for its head to be cut off by the
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
adventurers is Friendly, Indifferent, or Hostile. In an encounter youâve created, you can decide that starting attitude, or you can randomly determine it using the Initial Attitude table. Initial
âNonplayer Charactersâ section of chapter 3 to flesh out the details of that individualâs personality and aims. For a group of nameless monsters, you can decide on a personality based on the monsters
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Languages Common plus any two languages
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Ink Blade. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d6
plus any two languages
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Ink Blade. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d8 + 3) piercing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and effects. Described below are a few of the general purposes a trap might have. Use them to inspire the creation of your own traps. Alarm. An alarm trap is designed to alert an areaâs occupants of
level ranges: 1â4, 5â10, 11â16, and 17â20. The level you choose for a trap gives you a starting point for determining its potency. To further delineate the trapâs strength, decide whether it is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters negotiate for more than Jalesterâs goodwill, theyâre also promised a luck blade with no wishes remaining. Jalester neglects to mention, however, that this weapon belongs to Mirt the Moneylender
, one of the Masked Lords of Waterdeep. Mirt himself delivers the luck blade once the Runestone fragment is in Laeralâs hands, but looks rather put out at the thought of parting with it. âPerhaps you
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
cumulative. If you have temporary hit points and receive more of them, you donât add them together, unless a game feature says you can. You decide which temporary hit points to keep. As an example
of 1, assuming you cast goodberry with a 1st-level spell slot. Can you use green-flame blade and booming blade with Extra Attack, opportunity attacks, Sneak Attack, and other weapon attack options
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
in direct conflict with the other two factions, but that doesnât always inspire cooperation. For example, the Chromatic Circle might focus on self-aggrandizement, as each member of the faction tries
need to decide how they fit into this system of fealty. Some characters might swear allegiance to a dragon overlord and end up as important agents enforcing that dragonâs will in the worldâperhaps even
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the case of a haunted hoard, you can use the Unfinished Business table to help you decide what that might be. Unfinished Business d6 Unfinished Business
1 Entrust the haunted item to the
curse is usually possible only if all the treasure is gathered together again in one place. Use the Hoard Curse Effects table to inspire possible effects for a dragonâs lingering curse. Hoard Curse






