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Returning 35 results for 'decides interest are bow'.
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Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).
Elves encountered outside their own lands are commonly traveling
Species
Eberron: Rising from the Last War
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Backgrounds
Guildmastersâ Guide to Ravnica
decides if your demands are reasonable and if there are subordinates available to fulfill them. As your status in the guild improves, you gain influence over more people, including ones in greater
.
Orzhov Contacts
d8
Contact
1
The spirit of an ancestor has taken an interest in me.
2
An older cousin has the ear of a powerful oligarch.
3
I know a knight who is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hour and remain open for business until Mahadi decides itâs time to pack up and move elsewhere. If the characters come upon the Wandering Emporium while itâs open for business, describe it to the
understandable in all languages, simply states: âAll are welcome here. No fighting! No spellcasting! No exceptions!â Mahadi greets all visitors, directing them toward whatever establishments interest them the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
few escape plans ready, and has nutrient caches hidden along exit tunnels in case Basidia decides it is better to abandon the grove and return to a nomadic lifestyle. Characters can climb the eastern
adventurersâ best hope of finding a way back to the surface. Rasharoo knows many promising paths, but since myconids have no interest in the sunlit world, it has never followed them all the way there
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
determine whether any of them is worthy to be his successor or consort. (Eventually, he decides that none of them can replace him as master of Barovia, but he doesnât arrive at this conclusion immediately
interest in them. If they exhibit great fortitude and defiance, his interest is piquedâeven more so if the character displays uncommon knowledge or beauty. Such a person might not be worthy to succeed him, but the man or woman might provide amusement to Strahd as a new possession.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their champions, so your piety score typically increases only when you accomplish a significant goal (such as the completion of an adventure), make a significant sacrifice of your own self-interest, or
. As a general rule, you can expect to increase your piety by 1 during most sessions of play, assuming that you are following your godâs tenets. The DM decides the amount of any increase or decrease
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shoots at them with his bow; if Garra falls, the sprite flees. Rotâs mind has been warped by Niho Koiâs magic, and he canât provide any useful information to the characters if captured. If Garra feels
-ogre offers a 100 gp bribe to the group for the characters to tell the Sharn Watch she escaped and have that be the end of it. If the characters express interest in joining Daask, she chuckles asks why
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
associates only with other initiates. The only way the person will talk to the characters is if the characters show (real or feigned) interest in becoming initiates themselves. Perhaps the person has
public sentiment against the characters in retaliation for the charactersâ unwanted interest in the cultâs business. The hierophant claims the characters are forces of instability and blames them for all
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
zodiac phenomenon might sweep over an entire planet once in a generation, or it might occur monthly in a remote village. The DM decides when and where zodiac phenomena occur as well as their impact
initiative count 20 (losing initiative ties), the knights deal 9 (2d8) force damage to each of the charactersâ enemies. After the battle, the knights bow, then disappear. 8 Euryale. Natural vegetation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Above all, be polite. Always address a known noble as âLordâ or âLady.â A short bow or a nod of the head to acknowledge a noble upon each meeting and parting is customary. Obsequiousness and servility
is to do something deserving of attention, whatever your vocation, and someone from the noble families of Waterdeep will eventually show an interest. Know a Nobleâs Business In the words of that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with the troglodytes on a rudimentary level. Getting a message across in this way requires a successful DC 15 Charisma (Performance) check. If the characters show no interest in aiding them, the
troglodytes begin to bow down and chant loudly, as if worshiping the characters. They try to catch the attention of the drow in area 2c, hoping this display will anger the drow and prompt them to attack the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
broadcasts on an endless loop until Vorryn or Dredavex decides to shut it off, or until the transmitter is disabled or destroyed (see area N7). The signal has a range of 50 miles. Those lucky few who can
the ship came down, it dug a furrow through the snowy valley before skidding to a stop. Its construction is partly organic, and the tentacles protruding from the shipâs bow are coated in mucus that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the orc army camping in the charactersâ territory is revealed to have been invited there by a competing franchise. Other complications might draw a rival in, as when a greedy noble decides they want
excellent adventure seeds. Whenever a complication or rival draws the interest of the players, the DM can make a note of that for future development. As the campaign progresses, the agendas of rivals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
operation out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such
Hunter Ziraj is a half-orc hunter who wields an oversized bow that shoots correspondingly large arrows. He is the Master of Assassination for the Black Network. If Ziraj sets out to kill someone, itâs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
convince him of the missionâs importance. If he decides to help, Neverember arranges for a galley called the Seabreaker to transport the characters. The Seabreakerâs captain is an uptight albino wizard
5,000 gp in its present condition. (For rules on ship repair, see the âOwning a Shipâ section in chapter 5 of the Dungeon Masterâs Guide.) The longshipâs bow is carved and painted to look like the head
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the arrow slit is Holger, a thug who commands the gatehouse. Holger is a high-strung martinet, and no one in the gatehouse likes him. Holger decides whether to open the gate, tell the characters to
sour expression. âWhat do you want?â he asks.
Reash decides whether to admit the party. If he does, he has the reavers in area K9 lower the chain and tells the characters to tie up their boat in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with the Xanathar Guild and gauge interest in setting up a slave trade in Skullport, far from the eyes of Waterdavian authorities. Esvele didnât learn of this meeting until after Kressando vanished, and
crafted longbow and an elven quiver containing twenty silvered arrows. The bow bears the Elvish inscription âAl hond ebrath, uol tath shantar en tath lalala ol hond ebrath.â This phrase translates to âA
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
wound you. The other one has lost any interest in fighting, and it starts running away. Now itâs Auroâs turn.
7 Itâs not Shreeveâs turn, but the DM decides to allow the Goliath Fighter to step
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, a bow tie, and spectacles. Bracus (N lizardfolk with the iconic hoardsÂperson feature; see âIconic Faction Featuresâ in appendix B) studies the characters, touching his fingers to his chin as he
, making sure that Bracus is in the blast if the lizardfolk is alive. The mind flayer prioritizes killing Bracus before turning to other targets, but it has no interest in a fair fight. It uses plane shift
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tiny spiders move through the webs.
All parts of this room are engulfed in sheets of webs. The cabin contains nothing of interest, and the spiders pose no threat. 9. Spider Chambers This room is filled
scuttle for cover. These areas contain nothing of interest. 10. Unholy Shrine The floor of this chamber is covered with runes written in blood. A circle has been carved into the floorâs wooden planks
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the Second Wind. Characters can use the six oars aboard the jolly boat to propel it to the docks while Krux stands proudly in the bow, pointing to the dock as if the destination were not obvious
featured in this adventure). Treasure. A Wildspace orrery (see the Astral Adventurerâs Guide) rests on a shelf. Topolah acquired this magic item from a mercane trader some time ago but lost interest
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
DM decides if the guild has tutors available for a given subject. Guild Contact Even as a member in good standing of the guild, you canât simply stroll up to the guild master and demand their attention
Attentive Overseer. A guild representative takes personal interest in your groupâs tasks. They follow your exploits and know of your adventures before you return to report. Despite the unsettling depth of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
even the northern metropolises of Baldurâs Gate and Waterdeep, its influence is curtailed by the unwillingness of its rulers to work together in the nationâs best interest. The members of the Council
cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow âadventurersâ free access to those lands through their territory. Halruaa. Once
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attention to it, the cat waits for a short time, but then loses interest and leaves for the kitchen. If the characters spend 30 minutes investigating the books in this room, they discover the following facts
nearest table. They bow low before you and ask, âHow can we be of help to our honored guests? Cooking? Cleaning? Mending your clothes, perhaps?â
The homunculi have had only the cats and the faerie
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
; their chief duty is rowing the boats back and forth. In case of danger, they can barricade themselves inside the stoutest log building or row out to sea until whatever threatens them loses interest
in command to Liara Portyr, and sheâs responsible for every detail of the day-to-day functioning of the fort. If a soldier breaks the rules, Gruta decides on the punishment. If a patrol is overdue from
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. Bow down to the children of Tiamat!â âEnough of this! This work is too important to be hindered by the likes of you!â The dragon fights until reduced to 10 or fewer hit points, at which point he
decides to face the blue dragon himself. He flies to the top of the observatory tower (area D5) to confront Sparkrender once more. However, Aidron is too weak to defeat Sparkrender alone; he needs the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
(nonmagical) sort, including: A bow and a quiver with sixteen arrows Three shields A light crossbow and fourteen bolts A greataxe, two spears, and a flail A huge iron mace A suit of splint armor sized
for a dwarf A suit of plate armor sized for a human Other items of interest, because of their magical nature or unusual appearance, are as follows: A +1 shield that is trapped (see below) The skull of a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dethek script on the lid of the sarcophagus, followed by the Dwarvish phrase, âBow your head, and remember valor.â The crypt contains Hendrelâs bones, interred here as a warning to Besilmerâs enemies. His
the room, which is guarded by an air elemental myrmidon (see chapter 7). When intruders appear, the myrmidon levels its flail at them and asks in a cold voice, âWhom do you serve?â The myrmidon decides
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
crowns and other finery, while servants bow at their feet. Huge white pillars rise to the ceiling.
Creatures. Two reduced-threat helmed horrors and a reduced-threat flesh golem (see âReduced-Threat
. Lumalia decides that her first task will be to inflict justice upon the Thayans. She is immortal, but her anger and regret over the time she has lost during her imprisonment seems very humanlike. In
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Seldarine. The Elf Deities table enumerates the members of the Seldarine. For each god, the table notes alignment, province (the godâs main areas of interest and responsibility), suggested domains
finish a long rest â a miracle celebrated by elves of all sorts except drow. (The DM decides whether an elf can manifest this miracle.) Dark elves find this ability to be terrifying and characterize
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they willingly blind themselves to escape. Belashyrra sees mortals as raw materials to be exploited or insects to be exterminated. However, the Lord of Eyes has been known to take an interest in
parasite living in my brain!â 2 âI can feel myself evolving into an aberration.â 3 âAberrations are the only natural things.â 4 âA part of me has become a conscious entity.â 5 âMy opponents must bow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cityâs security and decides where the output of Mirabarâs mines are sold. The cityâs defense falls to the Axe of Mirabar, a well-armed garrison. All members of the Axe of Mirabar are shield dwarves. A
the Shieldâs residents that the giants had no interest in the village. It merely stood in their path. Suggested Encounter After hearing of the fire giantsâ âattackâ on Mornbrynâs Shield, Zhentarim
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a foul smell. The sea chests contain clothes and other personal effects. The garments are all stained, grubby, and in poor condition. Of minor interest among the remaining items are the following: A
Mateâs Cabin This cabin occupies half the stern section on this deck, with one bulkhead running along the centerline of the ship. Along this bulkhead, leading up in the direction of the bow, is an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(see appendix C) and a handful of apprentice mages. Apart from their ability to fly, the tressym behave like normal house cats. If one or more characters show an interest in the tressym, Krowen offers to
wings for sails and mammoth tusks lashed to its bow emerges from the thick fog shrouding the coastline. The greatship (see the âSvardborg: General Featuresâ sidebar in chapter 7, âBerg of the Frost






