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Returning 35 results for 'deck immune are bane'.
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Monsters
The Book of Many Things
the first Deck of Many Things. She doesn’t know why this is but surmises her life is tied to that deck; so long as it continues to exist, so will she. She has no way to prove this hypothesis
, but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things.PoisonEmpowering Aegis (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge
Magic Items
Waterdeep: Dungeon of the Mad Mage
) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to
cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from
Monsters
Baldur’s Gate: Descent into Avernus
Aura of Terror. When a hostile creature within 5 feet of the black gauntlet makes an attack roll or a saving throw, it has disadvantage on the roll. Creatures that are immune to the frightened
condition are immune to this trait.
Spellcasting. The black gauntlet is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit
Monsters
Vecna: Eve of Ruin
Immutable Form. The guardian is immune to any spell or other effect that would alter its form.
Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects
mithral. They were originally created by a desperate mage on Krynn who drew the Moon card from a Deck of Many Things. The mage wished for a retinue of bodyguards ideally suited to fighting lycanthropes
Magic Items
The Book of Many Things
Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
Monsters
The Book of Many Things
and Good spell. When the possession ends, Gremorly reappears in an unoccupied space within 5 feet of the target. The target is immune to this Possession for 24 hours after succeeding on the saving
, Prestidigitation
2/day each: Bestow Curse, Dispel Magic
1/day: SlowYears ago, a wizard named Gremorly drew the Throne card from a Deck of Many Things, gaining ownership of a small castle called Sovereign
Monsters
Curse of Strahd
, Ezmerelda is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.Ezmerelda d’Avenir
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the
Monsters
Curse of Strahd
spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.The fortune-teller Madam Eva lives among the Vistani but isn’t truly one of them. She appears to be
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy waterDecay and despair are bound up in the nature of topaz dragons, thanks to
"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz dragon scale on the deck
Monsters
Fizban's Treasury of Dragons
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
single topaz dragon scale on the deck.
2
A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the dragon’s wrath
Monsters
Waterdeep: Dungeon of the Mad Mage
Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
Legendary Resistance (3/Day). If Keresta fails a saving throw, she
hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane
Monsters
Fizban's Treasury of Dragons
of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
to what happened is a single topaz dragon scale on the deck.
2
A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the
Avatar of Death
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Dungeon Master’s Guide (2014)
Movement","rollDamageType":"force"} force damage if it ends its turn inside an object.
Turning Immunity. The avatar is immune to features that turn undead.Reaping Scythe. The avatar sweeps its
(1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Reaping Scythe","rollDamageType":"necrotic"} necrotic damage.Summoned by drawing the Skull card from a Deck of Many Things.
Refer to the Deck of Many Things for further information on this monster.Necrotic, Poison
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.
Before you
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hazards. Appendix B presents several elder runes on paper cards that you can photocopy and cut out to create an Elder Runes Deck. When circumstances call for the appearance of an elder rune, a card is
drawn from this deck to determine which rune appears and what it does. Elder runes function as symbols cast using the symbol spell, with these changes: An elder rune has two possible effects: one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a card from the Elder Runes Deck (see appendix B) to determine which rune waits beyond the doors. This rune targets all creatures in the room with the same effect (bane or boon, determined randomly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Deck of Many More Things Wondrous Item, Legendary Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards
. These forty-four additional cards are known collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.) Like the Deck of Many Things, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Asteria hasn’t aged since Istus drew her future from the first Deck of Many Things. She doesn’t know why this is but surmises her life is tied to that deck; so long as it continues to exist, so will
she. She has no way to prove this hypothesis, but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things. Adventure Hooks Asteria knows more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction
to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
beings. While their power has diminished, they remain a formidable trio and play a malevolent role in influencing events on Faerûn. Bane and His Followers Bane is a god of tyranny, and both he and his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Deck of Many Things Wondrous item, legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Deck of Many Things Wondrous item, legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Moonlight Guardian Moonlight guardians are gleaming bipedal statues made of silver and mithral. They were originally created by a desperate mage on Krynn who drew the Moon card from a Deck of Many
., passive Perception 11
Languages understands the languages of its creator but can’t speak
Challenge 6 (2,300 XP) Proficiency Bonus +3
Immutable Form. The guardian is immune to any spell or other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
!” Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. This rune targets all creatures within 60 feet of it with the same effect (bane or boon, determined randomly).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
targeted by a Bane spell (save DC 13), which lasts for its full duration. Dimensional Disruption. Disruptive energy extends from the creature in a 30-foot Emanation. Other creatures can’t teleport to or
telepathically with each other. Telepathic Shroud. The creature is immune to any effect that would sense its emotions or read its thoughts, as well as to spells from the school of Divination. As a Bonus Action
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hulking serpent when threatened. She has attained precise control over her petrifying gaze, rendering her immune to its effects and allowing her to use it while not in her medusa guise. Despite her alarming
knowledge and connections across the multiverse. Legends state that her garden in Cair Ophidian contains magical plants that can undo potent curses, including those inflicted by a Deck of Many Things. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a dead, hateful deity of any origin you choose. This vestige can’t be harmed or controlled, and it is immune to all conditions. Any creature that touches the amber monolith forms a telepathic link
on a DC 10 Wisdom (Perception) check finds one of the following six treasures: one of four potions of healing, a deck of illusions in a watertight lacquered box, or Mara’s crimson sword, Oathmaker—a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on the map. View Player Version J1. Main Deck Three sailors (drow) and a mate (drow elite warrior) are on deck at all times. If the characters board the ship and ask to speak with the captain, the
mate asks their business before even thinking about disturbing him. Jolly Boats. Four rowboats are stacked on top of each other on this deck. Ropes and pulleys are used to hoist these boats in and out
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
these changes: The swarm is made up of Tiny constructs. It doesn’t require air, food, drink, or sleep. The swarm has vulnerability to lightning damage, is immune to exhaustion, and can’t be charmed
control room has two levels: an observation deck (U7a) and a command center (U7b), with two ladders running between levels. Two circular soundproof windows are embedded in the port and starboard
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):
At will: light, thaumaturgy
2/day each: bane, fear, freedom of movement, greater restoration
. You are immune to the charmed and frightened conditions, and you gain immunity to one of the following damage types (choose when you attune to the weapon): acid, cold, fire, lightning, or poison.
Eyes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
been poring over van Richten’s research and learning about Strahd and Castle Ravenloft, with every intention of dispatching the vampire herself. Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in
, charm person, or hold person. If the target succeeds on the initial saving throw, Ezmerelda is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and later animated by Ogrémoch’s Bane (see “Settlers, Squatters, and Invaders” later in this chapter). They have the statistics of animated armor, except they are elementals instead of constructs
. Treat them as giant wolf spiders with a challenge rating of 1/2 (100 XP), resistance to cold, fire, and lightning damage, and immunity to poison damage. They are also immune to the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
least one pirate deck wizard (see appendix C) as passengers. Mercenary Mercenary crews travel the world in search of adventure and pay. They explore uncharted territories, fight wars, slay monsters
thunder, as well as bludgeoning, piercing, and slashing from nonmagical attacks. The ship is immune to cold, necrotic, poison, and psychic damage. The ship can move through other creatures and objects
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30 feet away from the banshees to avoid their mournful wail. He is immune to their horrifying visages, having gazed upon them many times. VLONWELV'S PULPIT
From the spider throne in area 25b, a
speak with dead on a corpse and asks what it knows about Undermountain, the corpse shares a secret determined by drawing a card from the Secrets Deck (see appendix C).






