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Returning 28 results for 'declare innate are break'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
similar magic, someone might be able to convince an yggdrasti to break off its attack, but the monsterâs innate hatred of other living things is extremely difficult for it to suppress.
Yggdrasti
Monsters
Eberron: Rising from the Last War
Innate Spellcasting. Sul Khatesh's spellcasting ability is Intelligence (spell save DC 26, +18;{"diceNotation":"1d20+18","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell
silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
Graz'zt
Legacy
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Monsters
Out of the Abyss
. Any equipment he is wearing or carrying isnât transformed.
Innate Spellcasting. Grazâztâs spellcasting ability is Charisma (spell save DC 23). He can innately cast the following
the lair that are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike.
Wild beasts within 6 miles of the lair break into
Baphomet
Legacy
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Monsters
Out of the Abyss
.
Innate Spellcasting. Baphometâs spellcasting ability is Charisma (spell save DC 18). He can innately cast the following spells, requiring no material components.
At will: detect magic
3/day
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
Monsters
Eberron: Rising from the Last War
Deadly Critical. Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice.
Innate Spellcasting. Rak Tulkhesh's spellcasting ability is Charisma
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
Juiblex
Legacy
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Monsters
Out of the Abyss
turn.
Innate Spellcasting. Juiblexâs spellcasting ability is Charisma (spell save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell
remains in the slimy area or until it breaks free. The restrained creature, or another creature who can reach it, can use its action to try to break free and must succeed on a DC 21 Strength check
Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
this manner.
Innate Spellcasting (Psionics). The elder brainâs innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no components
mind once it is no longer incapacitated, and the elder brain can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the psychic link
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
serpent gods began to demand more and more sacrifices, the yuan-ti stepped up their raids on bordering settlements to meet this need.
Calm long-view schemers, innate deceivers, and immune to poison
royal family could poison a meal and declare it âsafeâ after taking a bite.
There are legends of certain yuan-ti infiltrating human cities and forming deadly covert societies that sell
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feet cut through flesh and bone with ease. A nightmarish foe, a nycaloth strikes hard and fast without warning, then teleports away. It uses its innate magic to turn invisible or create illusory
doubles of itself, further confounding its enemies. Nycaloths are the most loyal of the yugoloths. When they find an evil master that treats them well, they are unlikely to break their agreement unless the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
break the bonds of the community and leave our embrace.â
Trostani
Large fey, neutral good
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft.
STR
19(+5)
DEX
Condition Immunities charmed, grappled
Senses darkvision 120 ft., passive Perception 26
Languages Common, Druidic, Elvish, Sylvan
Challenge 18 (20,000 XP)
Innate Spellcasting. Trostaniâs
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
across without provocation. By using a speak with plants spell or similar magic, someone might be able to convince an yggdrasti to break off its attack, but the monsterâs innate hatred of other living
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Oinoloth Grim specters of death, oinoloths bring pestilence wherever they go. To armies who recognize their awful forms, their mere appearance causes soldiers to break ranks and flee, lest they
.
Innate Spellcasting. The oinolothâs innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: darkness
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
break the law. This nature often aligns them with the Azorius Senate, and they are commonly seen circling above the Azorius guildhall astride their winged felidar mounts, soaring alongside griffon
target a creature it can see within 120 feet of it and determine which laws that creature has broken in the last 24 hours.
Innate Spellcasting. The archonâs innate spellcasting ability is Wisdom
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
wall, and the depression in the wall briefly glows orange. After the second such occurrence, the ball will break off its attacks. A sound like that of a trumpet indicates that the game is about to
attacks the ball successfully sends it flying south up to 15 feet. To knock the ball into the southern goal, the ball must be within 15 feet of the goal, and a player must declare that the character
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
murders. In combat, he wields a magical sword and magical daggers made of ice that he can conjure at will. These weapons melt and break like icicles in the hands of other creatures. Sephek Kaltro
Medium
)
Skills Perception +5, Survival +5
Damage Immunities cold
Condition Immunities charmed, frightened
Senses passive Perception 15
Languages Common
Challenge 3 (700 XP)
Innate Spellcasting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. If an alarm sounds, the guards drop a heavy wooden crossbar across the double door to the south until Chief Yarb-Gnock gives the order to remove it. A ram or a similar siege weapon is needed to break
accompanying stat block) quickly dons his disguise if someone knocks on the door or tries to break it down, but it takes him 1 minute to do so. While putting on his goblin costume, Spellix makes light
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Innate Spellcasting (Psionics). The alhoonâs innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: detect
), with the following changes: It has a challenge rating of 22 (41,000 XP). It speaks Deep Speech and Undercommon, and has telepathy out to a range of 120 feet. It has the Magic Resistance and Innate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Baphomet The demon lord Baphomet, also known as the Horned King and the Prince of Beasts, rules over minotaurs and others with savage hearts. He is worshiped by those who want to break the confines
same turn, the target takes an extra 16 (3d10) piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Innate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dragonâs eggs, but once every few years a kobold hatches with an innate version of the dragonshieldâs abilities. Accomplished at hand-to-hand combat, it bears many scars from desperate fights and carries a
for only one or two attacks before they break, but might be surprisingly effective in the meantime. Most inventors are skilled enough that their improvised weapons donât backfire on them, but other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break
, instead of twice.
Innate Spellcasting. Rak Tulkheshâs spellcasting ability is Charisma (spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
Shrine that can reach the bar, which is 4 feet off the ground, can unlock it as an action. Characters hoping to get through the barred gates from the outside must break the gates down, which takes a
(15,000 XP): Innate Spellcasting. Lhammaruntoszâs spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components: 1/day each: create
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chapter 2 for information on moving along the chains and climbing the infernal iron posts they connect to. Ire of Tiamat Tiamatâs divine power is mighty enough to break the chains that bind Elturel
Nine Hells, and she is unable to take physical form for a time.
Innate Spellcasting (3/Day). Tiamat can innately cast divine word (spell save DC 26). Her spellcasting ability is Charisma.
Legendary
Magic Items
Infernal Machine Rebuild
(your choice).
The cure wounds spell restores no hit points for you.
13
You have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.
Whenever
you desire that could be performed by a prestidigitation spell.
You break out into song whenever you roll a 1 on any die.
41
Your possessions change their state or appearance at the DMâs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Innate Spellcasting. Aurilâs innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At
. These weapons are supernaturally resilient until Auril discards them, whereupon they break and melt like normal ice. Auril (Second Form)
Large elemental, neutral evil
Armor Class 16 (natural armor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Languages Common, Giant
Challenge 11 (7,200 XP)
Innate Spellcasting. The giantâs innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no
, seeking inspiration for their art, to break a decades-long ennui, or out of simple curiosity. Some who go on these quests let themselves become lost in the dream. Other stone giants are banished to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
world of Eberron, has a magic quill named Dictado. The quill scrawls out anything Majera says, and her place at the table is piled with sheets of parchment. Majera is hoping to break the terms of an
declare their allegiance to the hags, saying, âWhat fine ladies they are. Their names should be Sweetness, Kindness, and Charity, for all the good they do!â (The badgers arenât evil, just misguided
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
X31), has amputated its face-tentacles and removed the part of its brain that enables the mind flayer to use its psionic powers. Consequently, it has no innate spellcasting abilities and no effective
. The creature takes this damage again at the start of each of its turns until it is released. A creature can use an action to try to break out of an iron maiden, doing so with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hours as the gargoyleâs innate demeanor exerts itself. In this state, the creature tries to orchestrate the charactersâ deaths, going so far as to attack lone characters. K14. Servantsâ Quarters This
spell or similar magic reveals an aura of illusion magic around each one. Attempts to pick or break the locks fail, but a knock spell or similar magic causes a lock to open. Chest 1 has the image of






