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Returning 3 results for 'decreases instances are breaks'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
requires a trial, the town council hears evidence and renders a verdict. Crime breaks down into three basic categories in Saltmarsh. Petty Crime. Public unarmed brawling, pickpocketing, and other crimes that
serious cases earn the death penalty. In most instances, these crimes are dealt with in Seaton, the provincial capital located east of Saltmarsh.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see âGetting Capturedâ).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
approach (as detailed in the âEvading Guardsâ section), the DC of those checks decreases by 2 against the off-duty guards. Locked Door. The door to area T3 is locked. Each guard in the vault has a key
poison gas. The vial breaks if the cabinet is opened by any means other than using the proper key (which is in Vidorantâs possession). A character can use thievesâ tools to try to disarm one of these






