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Returning 30 results for 'decrees inhabited are body'.
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supplied for the ritual. If the target was a dead dragonâs body, the body reanimates, and the gem is inhabited by an evil dragon spirit from the Outer Planes. The dracolich is under no obligation toward its creators and acts according to its nature.
cover. The Tome of the Dragon contains the secret ritual to transform a dragon or a dead dragonâs body into a dracolich.
To decipher and use the Tome of the Dragon, you must be either a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits Any characters inhabited by the spirits of Moa or Wongo receive advice when entering this area: Kind Moa suggests freeing the shackled creatures. Violent Wongo urges his host to stab the body
out of the mist into an underground chapel with black basalt pillars and a polished obsidian altar. Resting on the altar is a leather bag the size and shape of a human body, and which appears to have
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that can be fought. Further, the gods of Theros arenât omnipotent. Although they are physically and magically powerful, ageless, and all but indestructible, their actions are bound by the decrees of
on an enormous scale. They often seem to be walking across the dome of the sky, with their feet disappearing just below the horizon. Any part of a godâs body that isnât directly lit takes on the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
turned on the others, killing noble Siberys and scattering the pieces of his body. Eberron fought Khyber, but couldnât defeat the dark wyrm. And so Eberron wound Khyber in her coils and transformed
, source of demons and foul things. And the ring around our world is the broken body of Siberys, the Dragon Above, whose blood is the source of all magic.
This cosmic struggle was merely the first of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Moon Type Distance to Outer Edge of System Valt Spherical earth body (detached moon) 1,500 million miles (15 daysâ travel) Fyreen Spherical earth body with one moon (Crios) 1,400 million miles (14
daysâ travel) Malas Spherical water body orbited by a moon-sized spindle of ice 1,200 million miles (12 daysâ travel) Aruun (one of the nine moons of En) Spherical earth body 1,000 million miles (10
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
graven vessel, a statue specially prepared to house the souls of these protectors. The eidolon then animates the effigy and uses the borrowed body to drive out the intruders bent on plundering the
eidolon has few methods for protecting itself beyond its ability to awaken its sacred vessels. When a foe enters, the eidolon leaps into action by merging its body with one of several statues at the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
corpse also yields more valuable belongings (see âTreasureâ below). Advice from the Spirits Any characters inhabited by the spirits of Papazotl or Shagambi receive advice when entering this area
parallel reality. Characters who walk the length of the circular corridor notice that Devlinâs body is no longer present â nor are any companions who waited behind for them. If they step back through the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the cylinder. Its body is wet and malformed, its arms and legs are atrophied, and its oversized head drips black goo. The creature is attached to the cylinder by a twisted umbilical cord.
The
north balcony are lined with alcoves containing piles of skulls and bones â the remains of Old Omuans and their minotaur protectors. Advice from the Spirits Any characters inhabited by trickster
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
patron is the head of a country or other national body, they could oversee a powerful private division, a cult of personality, or an elaborate expedition. Also, consider the scale of your patronâs
identity a highly guarded secret. Political rivals, enemy countries, and natural disasters all pose dangers to the sovereignâs nation. Yet a sovereign who sows chaos, enacts tyrannical decrees, or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
across the fissure. The structures obscure a great shape within the cavity: a giant, fossilized, multilimbed body.
At the seamâs base stands a glimmering, crooked tower with a prominent gate. Two
donât comment on the mysterious body their city is sealing back into the Spire. Feel free to develop or ignore this mystery as you please. CoupleOfKooks âRilmani abet good, evil, law, and chaos to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jowls, and its trunk is raised in a roar. Inscriptions coil around the statueâs body, and murals on the walls show a Chultan warrior riding a living mastodon through a series of hellish landscapes. In
fighting spined devils, bearded devils, barbed devils, horned devils, and erinyes. Advice from the Spirits Any characters inhabited by the spirits of Iâjin, Oboâlaka, or Shagambi receive advice when
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
folding its legs beside its body and slithering like a snake. Behirs swallow their prey whole, after which they enter a period of dormancy while they digest. While dormant, a behir chooses a hiding place
against the dragons, and behirs retain a natural hatred for dragonkind. A behir never makes its lair in an area it knows to be inhabited by a dragon. If a dragon attempts to establish a lair within a few
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
atop it. Paintings on the chariotâs body show a tall bird with a long, sharp beak. On the south wall, a bronze shield bears the embossed image of a Chultan warrior carrying a spear, below an inscription
.
Papazotlâs bones are contained within the sarcophagus, but they are well protected (see âGlass Cauldronsâ and âBronze Shieldâ below). Advice from the Spirits Any characters inhabited by the spirits of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
âTerracotta Warriorsâ below). To steal Shagambiâs treasures, characters must move quietly. Advice from the Spirits Any characters inhabited by the spirits of Unkh or Wongo receive advice when entering
Nine Trickster Gods"). When Shagambiâs spirit manifests, read: Six shadowy serpents slither out of the mandolin and coil around your body. You hear a purring voice in your mind say, âI am not your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chambers are connected by vertical or steeply sloped tunnels that the beholder carves out of the surrounding stone, each passage barely large enough to admit the beholderâs body. Enemies that are too big
often inhabited by shriekers, which act as an early warning system. Traps A room not dedicated to some other purpose could be festooned with a variety of traps. In addition to traps that are meant to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
inhabited by the spirits of Iâjin or Kubazan receive advice when entering this area: Fickle Iâjin suggests waiting for the sarcophagus to turn gold before trying to open it. (Gold is Iâjinâs favorite color
sarcophagus receives a supernatural gift from Acererak that varies based on the keyâs color. The character becomes aware of the gift when Acererakâs arcane sigil appears somewhere on his or her body. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
order, and his body lies atop a floor tile bearing the âfootâ hieroglyph. A search of the body yields some valuables (see âTreasureâ below). Four torches light the room. As long as they remain in
their brackets, they never burn out. If a torch is removed from its bracket, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of Nangnang or Shagambi receive advice
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
after the table to determine related details and story hooks. Island Theme d6 Theme 1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild Alien Alien islands are inhabited by isolated creatures
random place on their body. Only a remove curse spell or similar magic removes the scar. 6 When a creature that isnât an inhabitant of the island completes a long rest there, it must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above all others. Over time, such a resident nymph often becomes connected with their
refuse to knowingly destroy any land inhabited by another nymph. While they wonât work to alter the natural course of destruction, neither will they make another nymphâs home part of any calamity they
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide
at the bottom of the pit leads northwest toward area W2 and east toward area W3. Goblin Body. Slumped at the bottom of the pit is the body of a strange goblin with an elongated skull and green streaks
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a displacer beast, but one with far too many tentacles and limbs. The yellowed skeleton of a tiny dragon with a second head, all its flesh rotted away. Its body is curled up in an unnatural position
creatures hang from the walls and ceiling in this hideous space.
This is where Xanthoria disposes of failed experiments or anything else she dislikes. The pit is inhabited by a purple worm bound to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Featuresâ) from a slot in its body, hands the card to them, and indicates that it has no other information or treasure to offer. The duodrone fights only in self-defense. S5: Library A roughly
The door opens to reveal a narrow, twisting corridor filled with a rainbow-colored haze.
When githyanki inhabited the outpost, modrons used this corridor to circumvent crowded areas. The corridor is
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
that inhabited the city captured a unique medusa â Gloine Nathair-Nathair, whose gaze could transform victims into glass instead of stone. A cult of the medusa arose to worship the creature, which was
, as a scepter and orb held by a statue noble, and so forth. Looking around, the legends appear almost true: here is a city inhabited entirely by folk of glass, and whose every possession is glass as
Compendium
- Sources->Dungeons & Dragons->Rrakkma
. The oblex can impersonate 2d6 + 1 different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. For all practical purposes, the simulacrum is the oblex
oblexâs main body and the simulacrum. The simulacrum disappears if the tether is severed.
Actions
Multiattack. The elder oblex makes two pseudopod attacks and uses Eat Memories.
Pseudopod. Melee
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, rising to a vent in the cave ceiling. The water itself sparkles with an inviting, tranquil glow.
The hot spring has magical restorative properties that were used by the ancient duergar who inhabited the
with an intricate puzzle lock, requiring the body and lid of the jar to be moved at the exact right place and angle to open. A character can open the lock by succeeding on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Spiritual Inhabitation. A character who touches the robe must make a DC 16 Charisma saving throw. On a failed save, Demetriusâs spirit inhabits the characterâs body, and the robe stops glowing. On a
will stop at nothing to seek vengeance on Darius.â As an action, a host inhabited by Demetrius can ask the spirit to cast one of the following spells (spell save DC 13), requiring no material
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she points toward the sky and whispers, âThe stars arenât right. The dark times are coming.â
9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down
city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
are coming.â 9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down the street. The device is a mobile piece of art crafted at Whitkeep Hostel and
. Little Calimshan is built like a traditional Calishite city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the hold while the traders are present, one of the larger buildings is inhabited by Klax (chaotic neutral cambion) and eight traders (commoners). The traders are indifferent to the characters
you become attuned to the book, the spirit tries to leave the book and enter your body. If you fail a DC 20 Charisma saving throw, it succeeds, and you become an NPC under the DMâs control until the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies. Map 3.10: Gundarlun and Ruathym Sea of Moving Ice The sea west of Icewind Dale is a maze of shifting ice sheets and icebergs. A few frozen islands are inhabited by Ice Hunters, a group of
, the ghost uses the host body to attack other trespassers. If the ghost drops to 0 hit points, it vanishes with a furious scream. In the round after the ghost is defeated, on what would be its






