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Returning 7 results for 'deeds insights are blast'.
Other Suggestions:
deeds insight are beast
deeds insight are beasts
deeds insight are blade
deeds insight are bless
deeds insight are bliss
Monsters
Infernal Machine Rebuild
each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughterMind Blast (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Mind Blast"}. The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
otherwise within 100 feet of the gate to Mount Celestia, it must make a DC 10 Wisdom saving throw. On a failed save, the creature has visions of its past wicked deeds and gains 1 level of exhaustion
Excelsior. Iâd love to get visitorsâ insights on the situation and see if they reveal anything new. What do you say?â
Varrel is willing to pay the characters for their aid, offering the group 2,500 gp and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
legends told of Keranosâs deeds demonstrate his wisdom and wrath, dispensed in equal measure.
Epiphany. The lightning bolt is a symbol of both Keranosâs fury and his ability to inspire. Pondering this
genius. Inventors and philosophers coveted the diadem, for it conferred a fraction of Keranosâs inspiration to the wearerâgranting incredible insights or fracturing the wearerâs sanity. Its last owner
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of stealing a coin from a sleeping dragonâs hoard. Rumors say the sensates also keep a collection of sensory stones containing unspeakable insights and experiences disruptive to multiversal peace
complex, members of the Fated conduct all manner of documentation. Clerks file property deeds, issue birth and death certificates, and maintain extensive financial records, while scriveners meticulously
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage.
Force Blast. Each creature in a 20-foot cube originating from the abjurer must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is pushed up
future and know that knowledge is power. They might act aloof and mysterious, hinting at omens and secrets, or they might be know-it-alls, spilling insights to advance their own status. Diviner Wizard
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5â6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each
exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gp. If touched by an evil creature, the holy symbol is consumed in a blast of intense light that deals 11 (2d10) radiant damage to all creatures within 5 feet of it. Characters familiar with Barovian
descent from a duke of the Nine Hells, and his deeds did justice to this ancestry. His sarcophagus is made of beaten lead and encased in gold (see âTreasureâ below). Its lid can be pried open with a






