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Returning 35 results for 'deep inhabit are bard'.
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deep inhabit are bards
Monsters
Strixhaven: A Curriculum of Chaos
);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.Grumpy, spiky, and generally irritating, pest mascots inhabit the muggy bayou of Sedgemoor
. However, these ferret-sized swamp creatures hold deep wells of life essence, making them convenient fuel sources for the magic of Witherbloom mages. As such, many Witherbloom students have adopted pests
Monsters
Baldurâs Gate: Descent into Avernus
victims vulnerable to their long-bladed knives. When Bhaalâs magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victimâs body and
cause terrible pain and bleeding.
Killers from the Shadows. Bhaalâs followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call
Monsters
Mythic Odysseys of Theros
deep into the earth, and near portals to the Underworld.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with
Monsters
Baldurâs Gate: Descent into Avernus
wounds plunge deep into a victim's body and cause terrible pain and bleeding.
Killers from the Shadows. Bhaal's followers are cunning murderers who kill to strike fear and thrive on sowing terror in
the cities they inhabit. They can call upon their god's power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night
Monsters
Mythic Odysseys of Theros
wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the godsâ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
, from the bog-dwelling hydras known across the multiverse to massive ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul gods, like the
Monsters
Baldurâs Gate: Descent into Avernus
victims vulnerable to their long-bladed knives. When Bhaal's magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim's body and cause
terrible pain and bleeding.
Killers from the Shadows. Bhaal's followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god's
Monsters
Mythic Odysseys of Theros
patternNaiads live in and near water. They might be spotted among rivers and lakes, on isolated shores, or amid coral labyrinths and deep sea fumaroles. Wherever rivers and seas show their variety and force
, naiads gather to revel in natureâs might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
diameter and 10 feet deep. As before, you can place any appropriately sized object into the portable-hole-sized chest, even if it wouldnât normally fit into your satchel.
That Expensive Thing You
feats
Your deep knowledge of the dangerous creatures that inhabit the world aid you in both fighting and tracking them. You gain the following benefits:
Select two creature types of your choice
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Frody Dartwild Read or paraphrase the following boxed text to begin the adventure: Froderic Dartwild, a famous bard born and raised in Toadhop, is all anyone in the hamlet can talk about. Youâve
already met Toadhopâs honorary mayor: a friendly sow named Jenna Bean. Youâve also seen the frightened, troubled looks on the faces of the simple, hard-working folk who inhabit this rustic thorp.
You
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Deep and Creeping Darkness A Deep and Creeping Darkness An Adventure for 4thâlevel Characters
Written by Sarah Madsen
Developed & Edited by Michele Carter A Deep and Creeping Darkness came to
Candlekeep with another group of adventurers, given to them by a villager who found it among her grandfatherâs old possessions. Her grandfatherâa traveling bard in his youthâclaimed to have written it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wreckage and debris scoured clean by the oozes.
This area once contained a stockade fashioned from zurkhwood and trillimac fungi. Here, the deep gnomes kept their deep rothé (Underdark cattle). The place
west wall. Dozens of ooze creatures â black puddings, gray oozes, and ochre jellies â inhabit this cavern. However, they donât attack intruders unless they are harmed or commanded to do so by the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are a few examples of characters with the Mark of Detection. House Agent Bard. With the kind of threats your house deals with, words are often more effective than weapons
dragons â or both. You donât know how deep it goes, but youâre certain that other dragonmarked houses and noble families have been infiltrated.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Pest Mascot Grumpy, spiky, and generally irritating, pest mascots inhabit the muggy bayou of Sedgemoor. However, these ferret-sized swamp creatures hold deep wells of life essence, making them
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming performance in front of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since the return of the svirfneblin to Blingdenstone, the deep gnomes have studiously avoided sections of the old city that OgrĂ©mochâs Bane and Neheedra inhabit, blocking it off from the rest of the
malevolent entity didnât have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
will find a shimmering crystal bridge spanning the river that runs through the canyon. The bridge leads to the entrance of the dragonâs subterranean lair, deep within the canyon wall.â Who Is Argus
(see area S12), hoping the charactersâ greed gets the better of them. If that doesnât work, Keliphron tells them the dragon is harming the metallic creatures that inhabit its lair and urges the characters to intercede on the creaturesâ behalf.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming in front of the duke
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cannith, lest we forget â are living people with souls, deserving of the same rights as the rest of us. And yet, while philosophical debates rage and street protests grow heated, warforged who inhabit the
. What do they do? Another way to explore the facets of this issue is to introduce a warforged supporter of the Lord of Blades who doesnât engage in violence personally, such as a bard who moves among the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
might from the monstrous entities that inhabit that fell plane. Aberrant Zealot Medium Aberration, Typically Chaotic Evil
Armor Class 16 (studded leather armor)
Hit Points 93 (17d8 + 17)
Speed 30
Immunities blinded, charmed, frightened, grappled, restrained
Senses darkvision 60 ft., truesight 10 ft., passive Perception 15
Languages Common, Deep Speech
Challenge 8 (3,900 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dreamwalker
Storm giant quintessent
Humanoids Abjurer
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer
Deep scion
Diviner
Enchanter
Evoker
Firenewt warrior
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Bard There is nothing I would like to do more than explain to you why Iâm standing here with stolen goods and my rapier sticking out of this still-warm corpse, officer. I assure you, I have a
copper pieces tossed by commoners isnât for everyone â and it certainly isnât for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
inhabit the oceans surrounding Ansalon. Dargonesti, also known as deep elves, call the vast oceans home. Their cousins, Dimernesti, are often called shoal elves. Although Dimernesti live closer to land
Elves Several distinct elven cultures inhabit Ansalon, including the Qualinesti and Silvanesti high elves, the Kagonesti wood elves, and the Dargonesti and Dimernesti sea elves. Over two thousand
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sorcerer
Maw demon
Nilbog
Quickling
Sea spawn
Thorny
Vargouille
Xvart warlock of Raxivort
Challenge 2 (450 XP) Aurochs
Bard
Darkling elder
Grung elite warrior
Guard drake
Deep scion
Flail snail
Illusionist
Leucrotta
Martial arts adept
Neogi
Orc Red Fang of Shargaas
Redcap
Slithering tracker
Swashbuckler
Trapper
Challenge 4 (1,100 XP) Babau
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of the Land might feel a connection to the giants who inhabit that land. A monk who follows the Way of the Four Elements might seek to emulate Annam, the All-Father, to shape and channel the forces of
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tashaâs Cauldron of Everything
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hangs three feet above the still, black water that fills this dungeon corridor. The water is five feet deep. Ten-foot-square cells, their entrances blocked by iron bars, line both sides of the hall. From
. Hanging Bard Pounded into the roof of this cell is a rusted iron pulley, strung through which is a rope that is tied to one of the crossbeams of the barred door. Dangling upside down from the pulley
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
peoples and monsters that inhabit the worlds on the Material Plane originated. After the First World was shattered by a great cataclysm, the many worlds were formed like reflections or (in some cases
between the worlds of the Material Plane is rare but not impossible and can be accomplished in a variety of ways. The Dream of Other Worlds Aided by magic, travelers can fall into a deep slumber and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Valor Sphinxes of valor guard world-changing or dangerous secretsâevidence of weird truths, deadly Artifacts, and things that shouldnât exist. They inhabit hidden, magical sites and hold
result from the Spy Personas table to inspire a spyâs disguise.
Spy Personas 1d4 The Spy Disguises Themself As...
1 A bard or traveling performer.
2 A captive or servant of a monster
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
believe the nation is sacrificing its ties to the natural world. Family First Siabsungkoh is a collectivist society centered on family and deep group loyalties. Families are often blended and can grow
residents deeply appreciate nature and the spirits that inhabit it. Individuals often leave cut mangoes in streams as offerings for the nature spirits, or spend time at the Lynx River or Slumber Pond to
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
not always so. Various scholars speak of a primordial state, a single reality they call the First World, which preceded the multiverse as we know it. Many of the peoples and monsters that inhabit the
peril and littered with obstacles to be overcome. This journey most often occurs aboard a vessel powered by magic.
Another method is the Dream of Other Worlds; travelers fall into a deep slumber and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
Darkweaver Arachnid predators of the Shadowfell, darkweavers inhabit caves, dungeons, and other dark locales throughout the multiverse, including Undersigil and the windswept darkness of Pandemonium
darkvision 120 ft., passive Perception 16
Languages Abyssal, Deep Speech, telepathy 120 ft.
Challenge 10 (5,900 XP) Proficiency Bonus +4
Shadowy Form. While the darkweaver is in dim light or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nymphs Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who
require food, drink, or sleep. Alseid
(MAGALI VILLENEUVE) Alseid Touched with the golden light of the sun, alseids inhabit meadows, plains, and lands of cultivated natural beauty. Many live in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
16. Wongoâs Tomb A deep pit opens up at the entrance to this tomb, with a stone sarcophagus resting at the bottom. A snarling monkey-like creature decorates the sarcophagus lid. Beyond the pit, three
.
The pit is 20 feet deep. To unlock Wongoâs sarcophagus, the characters must turn three keys hidden inside the treasure chests. Treasure Chests Each chest is 5 feet long, 3 feet wide, and 3 feet high
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
githzerai zerth travel together, learning about the multiverse.
3 A young amethyst dragon wants to take over the cavern lair of a hydra.
4 A deep pool in a young amethyst dragonâs lair leads
worm swallowed a large portion of an amethyst dragonâs hoard before burrowing back into the deep Underdark. The dragon has a magic crystal that can trace the wormâs movement.
3 An ancient amethyst
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sits at Tordekâs table and tries to strike up a conversation with the dwarf. Chris says, âTordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
says in a gruff, deep voice, âI was wondering why it suddenly smelled awful in here. If I wanted to hear anything out of you, Iâd snap your arm and enjoy your screams.â In his normal voice, Chris then






